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package li.cil.oc.api.detail;
import li.cil.oc.api.driver.Block;
import li.cil.oc.api.driver.Converter;
import li.cil.oc.api.driver.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.world.World;
public interface DriverAPI {
/**
* Registers a new driver for a block component.
* <p/>
* Whenever the neighboring blocks of an Adapter block change, it checks if
* there exists a driver for the changed block, and if it is configured to
* interface that block type connects it to the component network.
* <p/>
* This must be called in the init phase, <em>not</em> the pre- or post-init
* phases.
*
* @param driver the driver for a block component.
*/
void add(Block driver);
/**
* Registers a new driver for an item component.
* <p/>
* Item components can inserted into a computers component slots. They have
* to specify their type, to determine into which slots they can fit.
* <p/>
* This must be called in the init phase, <em>not</em> the pre- or post-init
* phases.
*
* @param driver the driver for an item component.
*/
void add(Item driver);
/**
* Registers a new type converter.
* <p/>
* Type converters are used to automatically convert values returned from
* callbacks to a "simple" format that can be pushed to any architecture.
* <p/>
* This must be called in the init phase, <em>not</em> the pre- or post-init
* phases.
*
* @param converter the converter to register.
*/
void add(Converter converter);
/**
* Looks up a driver for the block at the specified position in the
* specified world.
* <p/>
* Note that several drivers for a single block can exist. Because of this
* block drivers are always encapsulated in a 'compound' driver, which is
* what will be returned here. In other words, you should will <em>not</em>
* get actual instances of drivers registered via {@link #add(li.cil.oc.api.driver.Block)}.
*
* @param world the world containing the block.
* @param x the X coordinate of the block.
* @param y the Y coordinate of the block.
* @param z the Z coordinate of the block.
* @return a driver for the block, or <tt>null</tt> if there is none.
*/
Block driverFor(World world, int x, int y, int z);
/**
* Looks up a driver for the specified item stack.
* <p/>
* Note that unlike for blocks, there can always only be one item driver
* per item. If there are multiple ones, the first one that was registered
* will be used.
*
* @param stack the item stack to get a driver for.
* @return a driver for the item, or <tt>null</tt> if there is none.
*/
Item driverFor(ItemStack stack);
}