blob: 85a8e5915aba74c68343c40daa1da8e41abb48ab [file] [log] [blame] [raw]
package li.cil.oc.common.tileentity
import li.cil.oc.common.computer.IComputer
import li.cil.oc.server.computer.Drivers
import net.minecraft.nbt.NBTTagCompound
import net.minecraft.nbt.NBTTagIntArray
import net.minecraft.nbt.NBTTagList
import net.minecraft.world.World
import net.minecraftforge.common.ForgeDirection
/** Mixin for block component add/remove logic. */
trait BlockComponentProxy {
protected val blockComponents = Array.fill(6)(0)
protected val computer: IComputer
def world: World
def coordinates: (Int, Int, Int)
def blockDriver(id: Int) = blockComponents.indexOf(id) match {
case -1 => None
case side => {
val d = ForgeDirection.getOrientation(side)
val (x, y, z) = coordinates
val (cx, cy, cz) = (x + d.offsetX, y + d.offsetY, z + d.offsetZ)
Drivers.driverFor(world, cx, cy, cz)
}
}
def blockComponent(id: Int) = blockComponents.indexOf(id) match {
case -1 => None
case side => {
val d = ForgeDirection.getOrientation(side)
val (x, y, z) = coordinates
val (cx, cy, cz) = (x + d.offsetX, y + d.offsetY, z + d.offsetZ)
Drivers.driverFor(world, cx, cy, cz) match {
case None => None
case Some(driver) => Some(driver.instance.component(world, cx, cy, cz))
}
}
}
def readBlocksFromNBT(nbt: NBTTagCompound) = {
nbt.getIntArray("components").copyToArray(blockComponents)
}
def writeBlocksToNBT(nbt: NBTTagCompound) = {
nbt.setIntArray("components", blockComponents)
}
protected def checkBlockChanged(side: Int): Unit = {
val d = ForgeDirection.getOrientation(side)
val (x, y, z) = coordinates
val (cx, cy, cz) = (x + d.offsetX, y + d.offsetY, z + d.offsetZ)
Drivers.driverFor(world, cx, cy, cz) match {
case None if blockComponents(side) != 0 => {
// There was a block component and now there isn't, remove it.
computer.remove(blockComponents(side))
blockComponents(side) = 0
}
case None => // Nothing to do, but avoid match errors.
case Some(driver) => {
val component = driver.instance.component(world, cx, cy, cz)
val id = driver.instance.id(component)
// TODO we can miss changes this way, if a component was swapped for
// another one with the same ID (frames?)
if (blockComponents(side) != id) {
computer.remove(blockComponents(side))
blockComponents(side) =
if (computer.add(component, driver)) id
else 0
}
}
}
}
}