blob: 929aba709c3ba357ae266edc9a2ea71be35fd136 [file] [log] [blame] [raw]
package li.cil.oc.common.block
import li.cil.oc.OpenComputers
import li.cil.oc.common.GuiType
import li.cil.oc.common.tileentity.TileEntityComputer
import net.minecraft.client.renderer.texture.IconRegister
import net.minecraft.entity.player.EntityPlayer
import net.minecraft.util.Icon
import net.minecraft.world.IBlockAccess
import net.minecraft.world.World
import net.minecraftforge.common.ForgeDirection
class BlockComputer extends SubBlock {
val unlocalizedName = "Computer"
// ----------------------------------------------------------------------- //
// Rendering stuff
// ----------------------------------------------------------------------- //
object Icons {
var back = Array.fill[Icon](2)(null)
var front = Array.fill[Icon](2)(null)
var side = Array.fill[Icon](2)(null)
var top: Icon = null
}
override def getBlockTextureFromSide(world: IBlockAccess, x: Int, y: Int, z: Int, side: ForgeDirection) = {
val isOn = if (world.getBlockTileEntity(x, y, z) match {
case computer: TileEntityComputer => computer.isOn
case _ => false
}) 1 else 0
side match {
case ForgeDirection.NORTH => Icons.back(isOn)
case ForgeDirection.SOUTH => Icons.front(isOn)
case ForgeDirection.WEST | ForgeDirection.EAST => Icons.side(isOn)
case _ => Icons.top
}
}
override def registerIcons(iconRegister: IconRegister) = {
Icons.back(0) = iconRegister.registerIcon("opencomputers:computer_back")
Icons.back(1) = iconRegister.registerIcon("opencomputers:computer_back_on")
Icons.front(0) = iconRegister.registerIcon("opencomputers:computer_front")
Icons.front(1) = iconRegister.registerIcon("opencomputers:computer_front_on")
Icons.side(0) = iconRegister.registerIcon("opencomputers:computer_side")
Icons.side(1) = iconRegister.registerIcon("opencomputers:computer_side_on")
Icons.top = iconRegister.registerIcon("opencomputers:computer_top")
}
// ----------------------------------------------------------------------- //
// Tile entity
// ----------------------------------------------------------------------- //
override def hasTileEntity(metadata: Int) = true
override def createTileEntity(world: World, metadata: Int) = new TileEntityComputer(world.isRemote)
// ----------------------------------------------------------------------- //
// Destruction / Interaction
// ----------------------------------------------------------------------- //
override def breakBlock(world: World, x: Int, y: Int, z: Int, `side?`: Int, metadata: Int) = {
world.getBlockTileEntity(x, y, z).asInstanceOf[TileEntityComputer].turnOff()
super.breakBlock(world, x, y, z, `side?`, metadata)
}
override def onBlockActivated(world: World, x: Int, y: Int, z: Int, player: EntityPlayer,
side: ForgeDirection, hitX: Float, hitY: Float, hitZ: Float) = {
if (!player.isSneaking()) {
// Start the computer if it isn't already running and open the GUI.
world.getBlockTileEntity(x, y, z).asInstanceOf[TileEntityComputer].turnOn()
player.openGui(OpenComputers, GuiType.Computer.id, world, x, y, z)
true
}
else false
}
override def onNeighborBlockChange(world: World, x: Int, y: Int, z: Int, blockId: Int) = {
if (!world.isRemote) {
world.getBlockTileEntity(x, y, z).asInstanceOf[TileEntityComputer].
onNeighborBlockChange(blockId)
}
}
// ----------------------------------------------------------------------- //
// Block rotation
// ----------------------------------------------------------------------- //
override def getValidRotations(world: World, x: Int, y: Int, z: Int) = validRotations
/** Avoid creating new arrays at the cost of this possibly getting modified. */
private val validRotations = Array(
ForgeDirection.SOUTH,
ForgeDirection.WEST,
ForgeDirection.NORTH,
ForgeDirection.EAST)
}