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package li.cil.oc.common
import cpw.mods.fml.common.event._
import cpw.mods.fml.common.network.NetworkRegistry
import cpw.mods.fml.common.registry.LanguageRegistry
import li.cil.oc._
import li.cil.oc.OpenComputers
import li.cil.oc.api.OpenComputersAPI
import li.cil.oc.server.computer.Drivers
import li.cil.oc.server.drivers._
class Proxy {
def preInit(e: FMLPreInitializationEvent): Unit = {
Config.load(e.getSuggestedConfigurationFile)
LanguageRegistry.instance.loadLocalization(
"/assets/appeng/lang/en_US.properties", "en_US", false)
}
def init(e: FMLInitializationEvent): Unit = {
Blocks.init()
Items.init()
NetworkRegistry.instance.registerGuiHandler(OpenComputers, GuiHandler)
OpenComputersAPI.addDriver(GraphicsCardDriver)
OpenComputersAPI.addDriver(ScreenDriver)
}
def postInit(e: FMLPostInitializationEvent): Unit = {
// Lock the driver registry to avoid drivers being added after computers
// may have already started up. This makes sure the driver API won't change
// over the course of a game, since that could lead to weird effects.
Drivers.locked = true
}
}