| package li.cil.oc.common |
| |
| import cpw.mods.fml.common.event._ |
| import cpw.mods.fml.common.network.NetworkRegistry |
| import cpw.mods.fml.common.registry.LanguageRegistry |
| import li.cil.oc._ |
| import li.cil.oc.OpenComputers |
| import li.cil.oc.api.OpenComputersAPI |
| import li.cil.oc.server.computer.Drivers |
| import li.cil.oc.server.drivers._ |
| |
| class Proxy { |
| def preInit(e: FMLPreInitializationEvent): Unit = { |
| Config.load(e.getSuggestedConfigurationFile) |
| |
| LanguageRegistry.instance.loadLocalization( |
| "/assets/appeng/lang/en_US.properties", "en_US", false) |
| } |
| |
| def init(e: FMLInitializationEvent): Unit = { |
| Blocks.init() |
| Items.init() |
| |
| NetworkRegistry.instance.registerGuiHandler(OpenComputers, GuiHandler) |
| |
| OpenComputersAPI.addDriver(GraphicsCardDriver) |
| OpenComputersAPI.addDriver(ScreenDriver) |
| } |
| |
| def postInit(e: FMLPostInitializationEvent): Unit = { |
| // Lock the driver registry to avoid drivers being added after computers |
| // may have already started up. This makes sure the driver API won't change |
| // over the course of a game, since that could lead to weird effects. |
| Drivers.locked = true |
| } |
| } |