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package li.cil.oc
import cpw.mods.fml.common.registry.GameRegistry
import li.cil.oc.common.block.BlockComputer
import li.cil.oc.common.block.BlockMulti
import li.cil.oc.common.block.BlockScreen
import li.cil.oc.common.tileentity.TileEntityComputer
import li.cil.oc.common.tileentity.TileEntityScreen
object Blocks {
var multi: BlockMulti = null
var computer: BlockComputer = null
var screen: BlockScreen = null
def init() {
// IMPORTANT: the multi block must come first, since the sub blocks will
// try to register with it. Also, the order the sub blocks are created in
// must not be changed since that order determines their actual IDs.
multi = new BlockMulti
computer = new BlockComputer
screen = new BlockScreen
GameRegistry.registerTileEntity(classOf[TileEntityComputer], "oc.computer")
GameRegistry.registerTileEntity(classOf[TileEntityScreen], "oc.screen")
}
}