| package li.cil.oc.common.block |
| |
| import java.util |
| |
| import li.cil.oc.client.Textures |
| import li.cil.oc.common.{GuiType, tileentity} |
| import li.cil.oc.util.Tooltip |
| import li.cil.oc.{OpenComputers, Settings} |
| import net.minecraft.entity.player.EntityPlayer |
| import net.minecraft.item.ItemStack |
| import net.minecraft.world.World |
| import net.minecraftforge.common.ForgeDirection |
| |
| class Switch(val parent: SimpleDelegator) extends SimpleDelegate { |
| val unlocalizedName = "Switch" |
| |
| private val icons = Array.fill[Icon](6)(null) |
| |
| // ----------------------------------------------------------------------- // |
| |
| override def tooltipLines(stack: ItemStack, player: EntityPlayer, tooltip: util.List[String], advanced: Boolean) { |
| tooltip.addAll(Tooltip.get(unlocalizedName)) |
| } |
| |
| override def icon(side: ForgeDirection) = Some(icons(side.ordinal)) |
| |
| override def registerIcons(iconRegister: IconRegister) = { |
| icons(ForgeDirection.DOWN.ordinal) = iconRegister.registerIcon(Settings.resourceDomain + ":generic_top") |
| icons(ForgeDirection.UP.ordinal) = iconRegister.registerIcon(Settings.resourceDomain + ":switch_top") |
| |
| icons(ForgeDirection.NORTH.ordinal) = iconRegister.registerIcon(Settings.resourceDomain + ":switch_side") |
| icons(ForgeDirection.SOUTH.ordinal) = icons(ForgeDirection.NORTH.ordinal) |
| icons(ForgeDirection.WEST.ordinal) = icons(ForgeDirection.NORTH.ordinal) |
| icons(ForgeDirection.EAST.ordinal) = icons(ForgeDirection.NORTH.ordinal) |
| |
| Textures.Switch.iconSideActivity = iconRegister.registerIcon(Settings.resourceDomain + ":switch_side_active") |
| } |
| |
| // ----------------------------------------------------------------------- // |
| |
| override def hasTileEntity = true |
| |
| override def createTileEntity(world: World) = Some(new tileentity.Switch) |
| |
| override def rightClick(world: World, x: Int, y: Int, z: Int, player: EntityPlayer, |
| side: ForgeDirection, hitX: Float, hitY: Float, hitZ: Float) = { |
| world.getBlockTileEntity(x, y, z) match { |
| case switch: tileentity.Switch => |
| if (!player.isSneaking) { |
| if (!world.isRemote) { |
| player.openGui(OpenComputers, GuiType.Switch.id, world, x, y, z) |
| } |
| true |
| } |
| else false |
| } |
| } |
| } |