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package stargatetech2.api.stargate;
public interface IDynamicWorldLoader {
/**
* @param address The address we're creating a new world for.
* @return Whether or not this loader will create a new world for this non-existing address.
*/
public boolean willCreateWorldFor(Address address);
/**
* Actually create a new world for this address.
* <b>This world must not exist already!</b>
* Do not forget to use the seedingShip to place a stargate on this world, or the pending
* wormhole will not connect.
*
* @param address The address we're creating a new world for.
* @param seedingShip The IStargatePlacer we'll use to place our stargate.
*/
public void loadWorldFor(Address address, IStargatePlacer seedingShip);
}