blob: 1d7c732772c458d4a94cbe13c0ee78fc4fc1e4c6 [file] [log] [blame] [raw]
package li.cil.oc.common.tileentity
import cpw.mods.fml.relauncher.{SideOnly, Side}
import li.cil.oc.Settings
import li.cil.oc.api.network.{Analyzable, SidedEnvironment}
import li.cil.oc.server.{TickHandler, component}
import li.cil.oc.util.ExtendedNBT._
import net.minecraft.entity.player.EntityPlayer
import net.minecraft.nbt.NBTTagCompound
import net.minecraftforge.common.ForgeDirection
class Keyboard(isRemote: Boolean) extends traits.Environment with traits.Rotatable with SidedEnvironment with Analyzable {
def this() = this(false)
override def validFacings = ForgeDirection.VALID_DIRECTIONS
val keyboard = if (isRemote) null
else new component.Keyboard {
override def isUseableByPlayer(p: EntityPlayer) =
world.getBlockTileEntity(x, y, z) == Keyboard.this &&
p.getDistanceSq(x + 0.5, y + 0.5, z + 0.5) <= 64
}
override def node = if (isClient) null else keyboard.node
override lazy val isClient = keyboard == null
def hasNodeOnSide(side: ForgeDirection) =
side == facing.getOpposite || side == forward || (isOnWall && side == forward.getOpposite)
// ----------------------------------------------------------------------- //
@SideOnly(Side.CLIENT)
override def canConnect(side: ForgeDirection) = hasNodeOnSide(side)
override def sidedNode(side: ForgeDirection) = if (hasNodeOnSide(side)) node else null
// Override automatic analyzer implementation for sided environments.
override def onAnalyze(player: EntityPlayer, side: Int, hitX: Float, hitY: Float, hitZ: Float) = Array(node)
// ----------------------------------------------------------------------- //
override def canUpdate = false
override def validate() {
super.validate()
TickHandler.schedule(this)
}
override def readFromNBT(nbt: NBTTagCompound) {
super.readFromNBT(nbt)
if (isServer) {
keyboard.load(nbt.getCompoundTag(Settings.namespace + "keyboard"))
}
}
override def writeToNBT(nbt: NBTTagCompound) {
super.writeToNBT(nbt)
if (isServer) {
nbt.setNewCompoundTag(Settings.namespace + "keyboard", keyboard.save)
}
}
// ----------------------------------------------------------------------- //
private def isOnWall = facing != ForgeDirection.UP && facing != ForgeDirection.DOWN
private def forward = if (isOnWall) ForgeDirection.UP else yaw
}