| package li.cil.oc.api.network |
| |
| /** |
| * Possible reachability values foe nodes. |
| * <p/> |
| * Since all nodes that are connected are packed into the same network, we want |
| * some way of controlling what's accessible from where on a low level (to |
| * avoid unnecessary messages and unauthorized access). |
| * <p/> |
| * Note that there is a more specific kind of visibility for components. See |
| * `Component` for more details on that. |
| */ |
| object Visibility extends Enumeration { |
| /** |
| * Nodes with this visibility neither receives nor sends messages. |
| * <p/> |
| * Components with this visibility cannot be seen nor reached by computers. |
| */ |
| val None = Value("None") |
| |
| /** |
| * Nodes with this visibility only receive messages from their immediate |
| * neighbors, i.e. nodes to which a direct connection exists. It can send |
| * messages to all nodes visible to it. |
| * <p/> |
| * Components with this visibility can likewise only be reached by the |
| * computer(s) they are directly attached to. For example, if a block |
| * component is placed directly next to the computer, or an item installed |
| * in the computer (i.e. it is in the computer's inventory). |
| */ |
| val Neighbors = Value("Neighbors") |
| |
| /** |
| * Nodes with this visibility can receive messages from any node in its |
| * network. It can still only send messages to all nodes visible to it. |
| * <p/> |
| * Components with this visibility are likewise reachable by all computers |
| * in their network. For example, a screen only indirectly connected to a |
| * computer will still be addressable by that computer. |
| */ |
| val Network = Value("Network") |
| } |