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package li.cil.oc.api.network
import cpw.mods.fml.common.FMLCommonHandler
import cpw.mods.fml.relauncher.Side
import net.minecraft.nbt.NBTTagCompound
/**
* Components are nodes that can be addressed computers via drivers.
* <p/>
* Components therefore form a sub-network in the overall network, and some
* special rules apply to them. For one, components specify an additional
* kind of visibility. Component visibility may have to differ from real
* network visibility in some cases, such as network cards (which have to
* be able to communicate across the whole network, but computers should only
* "see" the cards installed directly in them).
* <p/>
* Unlike the `Node`'s network visibility, this is a dynamic value and can be
* changed at any time. For example, this is used to hide multi-block screen
* parts that are not the origin from computers in the network.
* <p/>
* The method responsible for dispatching network messages from computers also
* only allows sending messages to components that the computer can see,
* according to the component's visibility. Therefore nodes won't receive
* messages from computer's that should not be able to see them.
*/
trait Component extends Node {
private var visibility_ = Visibility.None
/**
* The visibility of this component.
* <p/>
* Note that this cannot be higher / more visible than the visibility of the
* node. Trying to set it to a higher value will generate an exception.
*/
def componentVisibility = visibility_
def componentVisibility_=(value: Visibility.Value) = {
if (value > visibility) {
throw new IllegalArgumentException("Trying to set computer visibility to '" + value + "' on a '" + name +
"' node with visibility '" + visibility + "'. It will be limited to the node's visibility.")
}
if (value != visibility_ && FMLCommonHandler.instance.getEffectiveSide == Side.SERVER) {
visibility_ match {
case Visibility.Neighbors => value match {
case Visibility.Network =>
network.foreach(network => {
val neighbors = network.neighbors(this).toSet
val visible = network.nodes(this)
val delta = visible.filterNot(neighbors.contains)
delta.foreach(node => network.sendToAddress(this, node.address.get, "computer.signal", "component_added"))
})
case Visibility.None => network.foreach(_.sendToNeighbors(this, "computer.signal", "component_removed"))
case _ => // Cannot happen, but avoids compiler warnings.
}
case Visibility.Network => value match {
case Visibility.Neighbors =>
network.foreach(network => {
val neighbors = network.neighbors(this).toSet
val visible = network.nodes(this)
val delta = visible.filterNot(neighbors.contains)
delta.foreach(node => network.sendToAddress(this, node.address.get, "computer.signal", "component_removed"))
})
case Visibility.None => network.foreach(_.sendToVisible(this, "computer.signal", "component_removed"))
case _ => // Cannot happen, but avoids compiler warnings.
}
case Visibility.None => value match {
case Visibility.Neighbors => network.foreach(_.sendToNeighbors(this, "computer.signal", "component_added"))
case Visibility.Network => network.foreach(_.sendToVisible(this, "computer.signal", "component_added"))
case _ => // Cannot happen, but avoids compiler warnings.
}
}
visibility_ = value
}
this
}
/**
* Tests whether this component can be seen by the specified node,
* usually representing a computer in the network.
*
* @param other the computer node to check for.
* @return true if the computer can see this node; false otherwise.
*/
def canBeSeenBy(other: Node) = componentVisibility match {
case Visibility.None => false
case Visibility.Network => true
case Visibility.Neighbors => network.exists(_.neighbors(other).exists(_ == this))
}
// ----------------------------------------------------------------------- //
override def receive(message: Message) = super.receive(message) orElse {
if (message.name == "computer.started" && canBeSeenBy(message.source))
network.get.sendToAddress(this, message.source.address.get, "computer.signal", "component_added")
else None
}
// ----------------------------------------------------------------------- //
override def load(nbt: NBTTagCompound) {
super.load(nbt)
if (nbt.hasKey("componentVisibility"))
visibility_ = Visibility(nbt.getInteger("componentVisibility"))
}
override def save(nbt: NBTTagCompound) {
super.save(nbt)
nbt.setInteger("componentVisibility", visibility_.id)
}
}