| package li.cil.oc.api.network |
| |
| import cpw.mods.fml.common.FMLCommonHandler |
| import cpw.mods.fml.relauncher.Side |
| import net.minecraft.nbt.NBTTagCompound |
| |
| /** |
| * Components are nodes that can be addressed computers via drivers. |
| * <p/> |
| * Components therefore form a sub-network in the overall network, and some |
| * special rules apply to them. For one, components specify an additional |
| * kind of visibility. Component visibility may have to differ from real |
| * network visibility in some cases, such as network cards (which have to |
| * be able to communicate across the whole network, but computers should only |
| * "see" the cards installed directly in them). |
| * <p/> |
| * Unlike the `Node`'s network visibility, this is a dynamic value and can be |
| * changed at any time. For example, this is used to hide multi-block screen |
| * parts that are not the origin from computers in the network. |
| * <p/> |
| * The method responsible for dispatching network messages from computers also |
| * only allows sending messages to components that the computer can see, |
| * according to the component's visibility. Therefore nodes won't receive |
| * messages from computer's that should not be able to see them. |
| */ |
| trait Component extends Node { |
| private var visibility_ = Visibility.None |
| |
| /** |
| * The visibility of this component. |
| * <p/> |
| * Note that this cannot be higher / more visible than the visibility of the |
| * node. Trying to set it to a higher value will generate an exception. |
| */ |
| def componentVisibility = visibility_ |
| |
| def componentVisibility_=(value: Visibility.Value) = { |
| if (value > visibility) { |
| throw new IllegalArgumentException("Trying to set computer visibility to '" + value + "' on a '" + name + |
| "' node with visibility '" + visibility + "'. It will be limited to the node's visibility.") |
| } |
| if (value != visibility_ && FMLCommonHandler.instance.getEffectiveSide == Side.SERVER) { |
| visibility_ match { |
| case Visibility.Neighbors => value match { |
| case Visibility.Network => |
| network.foreach(network => { |
| val neighbors = network.neighbors(this).toSet |
| val visible = network.nodes(this) |
| val delta = visible.filterNot(neighbors.contains) |
| delta.foreach(node => network.sendToAddress(this, node.address.get, "computer.signal", "component_added")) |
| }) |
| case Visibility.None => network.foreach(_.sendToNeighbors(this, "computer.signal", "component_removed")) |
| case _ => // Cannot happen, but avoids compiler warnings. |
| } |
| case Visibility.Network => value match { |
| case Visibility.Neighbors => |
| network.foreach(network => { |
| val neighbors = network.neighbors(this).toSet |
| val visible = network.nodes(this) |
| val delta = visible.filterNot(neighbors.contains) |
| delta.foreach(node => network.sendToAddress(this, node.address.get, "computer.signal", "component_removed")) |
| }) |
| case Visibility.None => network.foreach(_.sendToVisible(this, "computer.signal", "component_removed")) |
| case _ => // Cannot happen, but avoids compiler warnings. |
| } |
| case Visibility.None => value match { |
| case Visibility.Neighbors => network.foreach(_.sendToNeighbors(this, "computer.signal", "component_added")) |
| case Visibility.Network => network.foreach(_.sendToVisible(this, "computer.signal", "component_added")) |
| case _ => // Cannot happen, but avoids compiler warnings. |
| } |
| } |
| visibility_ = value |
| } |
| this |
| } |
| |
| /** |
| * Tests whether this component can be seen by the specified node, |
| * usually representing a computer in the network. |
| * |
| * @param other the computer node to check for. |
| * @return true if the computer can see this node; false otherwise. |
| */ |
| def canBeSeenBy(other: Node) = componentVisibility match { |
| case Visibility.None => false |
| case Visibility.Network => true |
| case Visibility.Neighbors => network.exists(_.neighbors(other).exists(_ == this)) |
| } |
| |
| // ----------------------------------------------------------------------- // |
| |
| override def receive(message: Message) = super.receive(message) orElse { |
| if (message.name == "computer.started" && canBeSeenBy(message.source)) |
| network.get.sendToAddress(this, message.source.address.get, "computer.signal", "component_added") |
| else None |
| } |
| |
| // ----------------------------------------------------------------------- // |
| |
| override def load(nbt: NBTTagCompound) { |
| super.load(nbt) |
| if (nbt.hasKey("componentVisibility")) |
| visibility_ = Visibility(nbt.getInteger("componentVisibility")) |
| } |
| |
| override def save(nbt: NBTTagCompound) { |
| super.save(nbt) |
| nbt.setInteger("componentVisibility", visibility_.id) |
| } |
| } |