blob: ae947e4d3512585ed3b8b907fd76c4452af331bf [file] [log] [blame] [raw]
package li.cil.oc.common.block
import li.cil.oc.client.Textures
import li.cil.oc.common.{GuiType, tileentity}
import li.cil.oc.{OpenComputers, Settings}
import net.minecraft.client.renderer.texture.IIconRegister
import net.minecraft.entity.player.EntityPlayer
import net.minecraft.world.{IBlockAccess, World}
import net.minecraftforge.common.util.ForgeDirection
class Assembler extends SimpleBlock with SpecialBlock {
setLightLevel(0.34f)
override protected def customTextures = Array(
None,
Some("AssemblerTop"),
Some("AssemblerSide"),
Some("AssemblerSide"),
Some("AssemblerSide"),
Some("AssemblerSide")
)
override def registerBlockIcons(iconRegister: IIconRegister) = {
super.registerBlockIcons(iconRegister)
Textures.RobotAssembler.iconSideAssembling = iconRegister.registerIcon(Settings.resourceDomain + ":AssemblerSideAssembling")
Textures.RobotAssembler.iconSideOn = iconRegister.registerIcon(Settings.resourceDomain + ":AssemblerSideOn")
Textures.RobotAssembler.iconTopOn = iconRegister.registerIcon(Settings.resourceDomain + ":AssemblerTopOn")
}
override def isBlockSolid(world: IBlockAccess, x: Int, y: Int, z: Int, side: ForgeDirection) = side == ForgeDirection.DOWN || side == ForgeDirection.UP
// ----------------------------------------------------------------------- //
override def hasTileEntity(metadata: Int) = true
override def createTileEntity(world: World, metadata: Int) = new tileentity.RobotAssembler()
// ----------------------------------------------------------------------- //
override def onBlockActivated(world: World, x: Int, y: Int, z: Int, player: EntityPlayer,
side: ForgeDirection, hitX: Float, hitY: Float, hitZ: Float) = {
if (!player.isSneaking) {
if (!world.isRemote) {
player.openGui(OpenComputers, GuiType.RobotAssembler.id, world, x, y, z)
}
true
}
else false
}
}