blob: c21772757c9c94ee33117a06082dbedd03403ec4 [file] [log] [blame] [raw]
package appeng.api;
import net.minecraft.item.ItemStack;
/**
* Blocks, all of the Blocks in AE.
* DO NOT USE THESE WITHOUT COPYING THEM : ItemStack.copy() - is your friend.
*/
public class Blocks
{
// World Gen
public static ItemStack blkQuartzOre;
public static ItemStack blkQuartz;
// Tech 1 ( non-ME )
public static ItemStack blkGrinder;
// Tech 4? ( ME Storage )
public static ItemStack blkCable_Colored[];
public static ItemStack blkAssembler;
public static ItemStack blkController;
public static ItemStack blkDrive;
public static ItemStack blkPatternEncoder;
public static ItemStack blkWireless;
public static ItemStack blkTerminal;
public static ItemStack blkChest;
public static ItemStack blkInterface;
public static ItemStack blkPartitioner;
public static ItemStack blkCraftingTerminal;
public static ItemStack blkStorageBus;
public static ItemStack blkAssemblerFieldWall;
public static ItemStack blkHeatVent;
public static ItemStack blkCraftingAccelerator;
public static ItemStack blkInputCablePrecision;
public static ItemStack blkInputCableFuzzy;
public static ItemStack blkInputCableBasic;
public static ItemStack blkOutputCablePrecision;
public static ItemStack blkOutputCableFuzzy;
public static ItemStack blkOutputCableBasic;
public static ItemStack blkStorageBusFuzzy;
public static ItemStack blkLevelEmitter;
public static ItemStack blkDarkCable;
public static ItemStack blkIOPort;
public static ItemStack blkCraftingMonitor;
public static ItemStack blkStorageMonitor;
public static ItemStack blkColorlessCable;
public static ItemStack blkColorlessCableCovered;
public static ItemStack blkTransitionPlane;
public static ItemStack blkCondenser;
public static ItemStack blkEnergyCell;
public static ItemStack blkPowerRelay;
public static ItemStack blkQuantumRing;
public static ItemStack blkQuantumLink;
public static ItemStack blkSpatialPylon;
public static ItemStack blkP2PTunnel;
public static ItemStack blkSpatialIOPort;
public static ItemStack blkQuartzGlass;
public static ItemStack blkQuartzLamp;
public static ItemStack blkMatrixFrame;
public static ItemStack blkQuartzPiller;
public static ItemStack blkQuartzChiseled;
// Used internally, best not to mess with this one...
public static ItemStack blkPhantom;
}