| package li.cil.oc.api.event; | |
| import li.cil.oc.api.machine.Robot; | |
| /** | |
| * Fired when a robot performed an action that would cause exhaustion for a | |
| * player. Used for the experience upgrade, for example. | |
| */ | |
| public class RobotExhaustionEvent extends RobotEvent { | |
| /** | |
| * The amount of exhaustion that was generated. | |
| */ | |
| public final double exhaustion; | |
| public RobotExhaustionEvent(Robot robot, double exhaustion) { | |
| super(robot); | |
| this.exhaustion = exhaustion; | |
| } | |
| } |