|  | package forestry.api.recipes; | 
|  |  | 
|  | import net.minecraft.item.ItemStack; | 
|  | import net.minecraftforge.fluids.FluidStack; | 
|  |  | 
|  | /** | 
|  | * Provides an interface to the recipe manager of the bottler. | 
|  | * | 
|  | * The manager is initialized at the beginning of Forestry's BaseMod.load() cycle. Begin adding recipes in BaseMod.ModsLoaded() and this shouldn't be null even | 
|  | * if your mod loads before Forestry. | 
|  | * | 
|  | * Accessible via {@link RecipeManagers} | 
|  | * | 
|  | * Note that this is untested with anything other than biofuel->fuelcan conversion. | 
|  | * | 
|  | * @author SirSengir | 
|  | */ | 
|  | public interface IBottlerManager extends ICraftingProvider { | 
|  | /** | 
|  | * Add a recipe to the bottler. | 
|  | * The bottler will populate its recipe list dynamically from the LiquidContainerRegistry. Recipes added explicitely will take precedence. | 
|  | * | 
|  | * @param cyclesPerUnit | 
|  | *            Amount of work cycles required to run through the conversion once. | 
|  | * @param input | 
|  | *            LiquidStack representing the input liquid. | 
|  | * @param can | 
|  | *            ItemStack representing the cans, capsules and/or cells required | 
|  | * @param bottled | 
|  | *            ItemStack representing the finished product | 
|  | */ | 
|  | @Deprecated | 
|  | public void addRecipe(int cyclesPerUnit, FluidStack input, ItemStack can, ItemStack bottled); | 
|  | } |