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package li.cil.oc.common.block
import cpw.mods.fml.common.Optional
import cpw.mods.fml.relauncher.{SideOnly, Side}
import java.util
import li.cil.oc.common.tileentity.traits.{Colored, Inventory}
import mcp.mobius.waila.api.{IWailaConfigHandler, IWailaDataAccessor}
import net.minecraft.block.Block
import net.minecraft.client.renderer.texture.IIconRegister
import net.minecraft.entity.player.EntityPlayer
import net.minecraft.entity.{Entity, EntityLivingBase}
import net.minecraft.item.{EnumRarity, ItemStack}
import net.minecraft.tileentity.TileEntity
import net.minecraft.util._
import net.minecraft.world.IBlockAccess
import net.minecraft.world.World
import net.minecraftforge.common.util.ForgeDirection
trait Delegate {
val unlocalizedName: String
var showInItemList = true
def blockId: Int
def parent: Delegator[_]
def setBlock(world: World, x: Int, y: Int, z: Int, flags: Int) = {
world.setBlock(x, y, z, parent, blockId, flags)
}
def createItemStack(amount: Int = 1) = new ItemStack(parent, amount, itemDamage)
// ----------------------------------------------------------------------- //
def itemDamage = blockId
def pick(target: MovingObjectPosition, world: World, x: Int, y: Int, z: Int): ItemStack = createItemStack()
def drops(world: World, x: Int, y: Int, z: Int, fortune: Int): Option[java.util.ArrayList[ItemStack]] = None
def explosionResistance(entity: Entity): Float = parent.getExplosionResistance(entity)
def isNormalCube(world: IBlockAccess, x: Int, y: Int, z: Int) = true
def validRotations(world: World, x: Int, y: Int, z: Int) = validRotations_
// DEPRECATED Seems this isn't available anymore with stack info, use real
// items in 1.7 when needed since IDs are no problem anymore.
// def canPlaceBlockOnSide(world: World, x: Int, y: Int, z: Int, side: ForgeDirection) = true
def bounds(world: IBlockAccess, x: Int, y: Int, z: Int) =
AxisAlignedBB.getBoundingBox(0, 0, 0, 1, 1, 1)
def updateBounds(world: IBlockAccess, x: Int, y: Int, z: Int) =
parent.setBlockBounds(bounds(world, x, y, z))
def intersect(world: World, x: Int, y: Int, z: Int, origin: Vec3, direction: Vec3) =
parent.superCollisionRayTrace(world, x, y, z, origin, direction)
// ----------------------------------------------------------------------- //
def canConnectToRedstone(world: IBlockAccess, x: Int, y: Int, z: Int, side: ForgeDirection) = false
def isProvidingStrongPower(world: IBlockAccess, x: Int, y: Int, z: Int, side: ForgeDirection) = 0
def isProvidingWeakPower(world: IBlockAccess, x: Int, y: Int, z: Int, side: ForgeDirection) = 0
// ----------------------------------------------------------------------- //
def hasTileEntity = false
def createTileEntity(world: World): Option[TileEntity] = None
// ----------------------------------------------------------------------- //
def update(world: World, x: Int, y: Int, z: Int) = {}
def addedToWorld(world: World, x: Int, y: Int, z: Int) {}
def addedByEntity(world: World, x: Int, y: Int, z: Int, player: EntityLivingBase, stack: ItemStack) {}
def aboutToBeRemoved(world: World, x: Int, y: Int, z: Int) =
if (!world.isRemote) world.getTileEntity(x, y, z) match {
case inventory: Inventory => inventory.dropAllSlots()
case _ => // Ignore.
}
def removedFromWorld(world: World, x: Int, y: Int, z: Int, block: Block) {}
def removedByEntity(world: World, x: Int, y: Int, z: Int, player: EntityPlayer) = true
def neighborBlockChanged(world: World, x: Int, y: Int, z: Int, block: Block) {}
def leftClick(world: World, x: Int, y: Int, z: Int, player: EntityPlayer) {}
def rightClick(world: World, x: Int, y: Int, z: Int, player: EntityPlayer, side: ForgeDirection, hitX: Float, hitY: Float, hitZ: Float) = false
def walk(world: World, x: Int, y: Int, z: Int, entity: Entity) {}
def collide(world: World, x: Int, y: Int, z: Int, entity: Entity) {}
// ----------------------------------------------------------------------- //
def rarity = EnumRarity.common
@SideOnly(Side.CLIENT)
def tooltipLines(stack: ItemStack, player: EntityPlayer, tooltip: java.util.List[String], advanced: Boolean) {}
@Optional.Method(modid = "Waila")
def wailaBody(stack: ItemStack, tooltip: util.List[String], accessor: IWailaDataAccessor, config: IWailaConfigHandler) {
}
def opacity(world: IBlockAccess, x: Int, y: Int, z: Int) = 255
def luminance(world: IBlockAccess, x: Int, y: Int, z: Int) = 0
@SideOnly(Side.CLIENT)
def mixedBrightness(world: IBlockAccess, x: Int, y: Int, z: Int) = -1
@SideOnly(Side.CLIENT)
def color = 0xFFFFFF
@SideOnly(Side.CLIENT)
def color(world: IBlockAccess, x: Int, y: Int, z: Int): Int =
world.getTileEntity(x, y, z) match {
case colored: Colored => colored.color
case _ => color
}
@SideOnly(Side.CLIENT)
def icon(side: ForgeDirection): Option[IIcon] = None
@SideOnly(Side.CLIENT)
def icon(world: IBlockAccess, x: Int, y: Int, z: Int, worldSide: ForgeDirection, localSide: ForgeDirection): Option[IIcon] = icon(localSide)
def itemBounds(): Unit = parent.setBlockBoundsForItemRender()
@SideOnly(Side.CLIENT)
def preItemRender() {}
@SideOnly(Side.CLIENT)
def registerIcons(iconRegister: IIconRegister) {}
// ----------------------------------------------------------------------- //
protected val validRotations_ = Array(ForgeDirection.UP, ForgeDirection.DOWN)
}
trait SimpleDelegate extends Delegate {
val parent: SimpleDelegator
val blockId = parent.add(this)
}
trait SpecialDelegate extends Delegate {
val parent: SpecialDelegator
val blockId = parent.add(this)
// ----------------------------------------------------------------------- //
def isSolid(world: IBlockAccess, x: Int, y: Int, z: Int, side: ForgeDirection) = true
@SideOnly(Side.CLIENT)
def shouldSideBeRendered(world: IBlockAccess, x: Int, y: Int, z: Int, side: ForgeDirection) =
!world.isSideSolid(x, y, z, side, true)
}