blob: 3b0e7d943a2f0f15b020793066291fec3a46554f [file] [log] [blame] [raw]
package li.cil.oc.common.tileentity
import li.cil.oc.Config
import li.cil.oc.api.network.Visibility
import li.cil.oc.client.gui
import li.cil.oc.client.{PacketSender => ClientPacketSender}
import li.cil.oc.common.component
import li.cil.oc.server.{PacketSender => ServerPacketSender}
import net.minecraft.nbt.NBTTagCompound
import net.minecraft.util.AxisAlignedBB
import net.minecraftforge.common.ForgeDirection
import scala.collection.mutable
class ScreenTier1 extends Screen {
protected def maxResolution = Config.screenResolutionsByTier(0)
}
class ScreenTier2 extends Screen {
protected def maxResolution = Config.screenResolutionsByTier(1)
}
class ScreenTier3 extends Screen {
protected def maxResolution = Config.screenResolutionsByTier(2)
}
abstract class Screen extends Rotatable with component.Screen.Environment {
var currentGui: Option[gui.Screen] = None
/**
* Read and reset to false from the tile entity renderer. This is used to
* keep rendering a little more efficient by compiling the displayed text
* into an OpenGL display list, and only re-compiling that list when the
* text/display has actually changed.
*/
var hasChanged = true
/**
* Check for multi-block screen option in next update. We do this in the
* update to avoid unnecessary checks on chunk unload.
*/
private var shouldCheckForMultiBlock = true
private val ordering = new Ordering[Screen] {
def compare(a: Screen, b: Screen) =
if (a.xCoord != b.xCoord) a.xCoord - b.xCoord
else if (a.yCoord != b.yCoord) a.yCoord - b.yCoord
else a.zCoord - b.zCoord
}
var width, height = 1
var origin = this
val screens = mutable.Set(this)
// ----------------------------------------------------------------------- //
def isOrigin = origin == this
def localPosition = {
val (x, y, _) = project(this)
val (ox, oy, _) = project(origin)
((ox - x).abs, (oy - y).abs)
}
// ----------------------------------------------------------------------- //
override def readFromNBT(nbt: NBTTagCompound) {
super.readFromNBT(nbt)
super.load(nbt)
}
override def writeToNBT(nbt: NBTTagCompound) {
super.writeToNBT(nbt)
super.save(nbt)
}
override def validate() = {
super.validate()
if (worldObj.isRemote)
ClientPacketSender.sendScreenBufferRequest(this)
}
override def invalidate() {
super.invalidate()
screens.clone().foreach(_.checkMultiBlock())
}
override def onRotationChanged() = screens.clone().foreach(_.checkMultiBlock())
// ----------------------------------------------------------------------- //
override def updateEntity() =
if (shouldCheckForMultiBlock) {
// Make sure we merge in a deterministic order, to avoid getting
// different results on server and client due to the update order
// differing between the two. This also saves us from having to save
// any multi-block specific state information.
// We use a very primitive hash for the coordinates, which should be
// good enough for... "normal" screen sizes.
val pending = mutable.SortedSet(this)(ordering)
val queue = mutable.Queue(this)
while (queue.nonEmpty) {
val current = queue.dequeue()
val (x, y, z) = project(current)
def tryQueue(dx: Int, dy: Int) {
val (nx, ny, nz) = unproject(x + dx, y + dy, z)
worldObj.getBlockTileEntity(nx, ny, nz) match {
case s: Screen if s.pitch == pitch && s.yaw == yaw && pending.add(s) => queue += s
case _ => // Ignore.
}
}
tryQueue(-1, 0)
tryQueue(1, 0)
tryQueue(0, -1)
tryQueue(0, 1)
}
// Perform actual merges.
while (pending.nonEmpty) {
val current = pending.firstKey
while (current.tryMerge()) {}
current.screens.foreach {
screen =>
screen.shouldCheckForMultiBlock = false
screen.hasChanged = true
pending.remove(screen)
queue += screen
}
val bounds = current.origin.getRenderBoundingBox
worldObj.markBlockRangeForRenderUpdate(bounds.minX.toInt, bounds.minY.toInt, bounds.minZ.toInt,
bounds.maxX.toInt, bounds.maxY.toInt, bounds.maxZ.toInt)
}
// Update visibility after everything is done, to avoid noise.
queue.foreach(screen =>
if (screen.isOrigin)
screen.node.setVisibility(Visibility.Network)
else {
screen.node.setVisibility(Visibility.None)
val s = screen.instance
val (w, h) = s.resolution
s.fill(0, 0, w, h, ' ')
}
)
}
def checkMultiBlock() {
shouldCheckForMultiBlock = true
width = 1
height = 1
origin = this
screens.clear()
screens += this
}
private def tryMerge() = {
val (x, y, z) = project(origin)
def tryMergeTowards(dx: Int, dy: Int) = {
val (nx, ny, nz) = unproject(x + dx, y + dy, z)
worldObj.getBlockTileEntity(nx, ny, nz) match {
case s: Screen if s.maxResolution == maxResolution && s.pitch == pitch && s.yaw == yaw && !screens.contains(s) =>
val (sx, sy, _) = project(s.origin)
val canMergeAlongX = sy == y && s.height == height && s.width + width <= Config.maxScreenWidth
val canMergeAlongY = sx == x && s.width == width && s.height + height <= Config.maxScreenHeight
if (canMergeAlongX || canMergeAlongY) {
val (newOrigin) =
if (canMergeAlongX) {
if (sx < x) s.origin else origin
}
else {
if (sy < y) s.origin else origin
}
val (newWidth, newHeight) =
if (canMergeAlongX) (width + s.width, height)
else (width, height + s.height)
val newScreens = screens ++ s.screens
for (screen <- newScreens) {
screen.width = newWidth
screen.height = newHeight
screen.origin = newOrigin
screen.screens ++= newScreens // It's a set, so there won't be duplicates.
}
true
}
else false // Cannot merge.
case _ => false
}
}
tryMergeTowards(width, 0) || tryMergeTowards(0, height) || tryMergeTowards(-1, 0) || tryMergeTowards(0, -1)
}
private def project(t: Screen) = {
def dot(f: ForgeDirection, s: Screen) = f.offsetX * s.xCoord + f.offsetY * s.yCoord + f.offsetZ * s.zCoord
(dot(toGlobal(ForgeDirection.EAST), t), dot(toGlobal(ForgeDirection.UP), t), dot(toGlobal(ForgeDirection.SOUTH), t))
}
private def unproject(x: Int, y: Int, z: Int) = {
def dot(f: ForgeDirection) = f.offsetX * x + f.offsetY * y + f.offsetZ * z
(dot(toLocal(ForgeDirection.EAST)), dot(toLocal(ForgeDirection.UP)), dot(toLocal(ForgeDirection.SOUTH)))
}
// ----------------------------------------------------------------------- //
override def getRenderBoundingBox =
if ((width == 1 && height == 1) || !isOrigin) super.getRenderBoundingBox
else {
val (sx, sy, sz) = unproject(width, height, 1)
val ox = xCoord + (if (sx < 0) 1 else 0)
val oy = yCoord + (if (sy < 0) 1 else 0)
val oz = zCoord + (if (sz < 0) 1 else 0)
val b = AxisAlignedBB.getAABBPool.getAABB(ox, oy, oz, ox + sx, oy + sy, oz + sz)
b.setBounds(b.minX min b.maxX, b.minY min b.maxY, b.minZ min b.maxZ,
b.minX max b.maxX, b.minY max b.maxY, b.minZ max b.maxZ)
b
}
override def getMaxRenderDistanceSquared = if (isOrigin) super.getMaxRenderDistanceSquared else 0
// ----------------------------------------------------------------------- //
override def onScreenResolutionChange(w: Int, h: Int) = {
super.onScreenResolutionChange(w, h)
if (worldObj.isRemote) {
currentGui.foreach(_.changeSize(w, h))
hasChanged = true
}
else {
worldObj.markTileEntityChunkModified(xCoord, yCoord, zCoord, this)
ServerPacketSender.sendScreenResolutionChange(this, w, h)
}
}
override def onScreenSet(col: Int, row: Int, s: String) = {
super.onScreenSet(col, row, s)
if (worldObj.isRemote) {
currentGui.foreach(_.updateText())
hasChanged = true
}
else {
worldObj.markTileEntityChunkModified(xCoord, yCoord, zCoord, this)
ServerPacketSender.sendScreenSet(this, col, row, s)
}
}
override def onScreenFill(col: Int, row: Int, w: Int, h: Int, c: Char) = {
super.onScreenFill(col, row, w, h, c)
if (worldObj.isRemote) {
currentGui.foreach(_.updateText())
hasChanged = true
}
else {
worldObj.markTileEntityChunkModified(xCoord, yCoord, zCoord, this)
ServerPacketSender.sendScreenFill(this, col, row, w, h, c)
}
}
override def onScreenCopy(col: Int, row: Int, w: Int, h: Int, tx: Int, ty: Int) = {
super.onScreenCopy(col, row, w, h, tx, ty)
if (worldObj.isRemote) {
currentGui.foreach(_.updateText())
hasChanged = true
}
else {
worldObj.markTileEntityChunkModified(xCoord, yCoord, zCoord, this)
ServerPacketSender.sendScreenCopy(this, col, row, w, h, tx, ty)
}
}
}