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package li.cil.oc.common.multipart
/* TODO FMP
import codechicken.lib.vec.{Vector3, Cuboid6}
import codechicken.multipart._
import cpw.mods.fml.relauncher.{Side, SideOnly}
import li.cil.oc.api.network
import li.cil.oc.api.network.{Message, Node, Visibility}
import li.cil.oc.client.renderer.tileentity.CableRenderer
import li.cil.oc.common.block.Cable
import li.cil.oc.server.TickHandler
import li.cil.oc.util.ExtendedNBT._
import li.cil.oc.{Blocks, Settings, api}
import net.minecraft.nbt.NBTTagCompound
import net.minecraft.util.AxisAlignedBB
import org.lwjgl.opengl.GL11
import scala.collection.convert.WrapAsJava
import scala.collection.convert.WrapAsScala._
class CablePart(val original: Option[Node] = None) extends DelegatePart with TCuboidPart with TNormalOcclusion with network.Environment {
val node = api.Network.newNode(this, Visibility.None).create()
override def delegate = Blocks.cable
def getType = Settings.namespace + "cable"
override def doesTick = false
override def getBounds = new Cuboid6(Cable.bounds(world, x, y, z))
override def getOcclusionBoxes = WrapAsJava.asJavaIterable(Iterable(new Cuboid6(AxisAlignedBB.getBoundingBox(-0.125 + 0.5, -0.125 + 0.5, -0.125 + 0.5, 0.125 + 0.5, 0.125 + 0.5, 0.125 + 0.5))))
override def getRenderBounds = new Cuboid6(Cable.bounds(world, x, y, z).offset(x, y, z))
override def invalidateConvertedTile() {
super.invalidateConvertedTile()
original.foreach(_.neighbors.foreach(_.connect(this.node)))
}
override def onPartChanged(part: TMultiPart) {
super.onPartChanged(part)
api.Network.joinOrCreateNetwork(tile)
}
override def onWorldJoin() {
super.onWorldJoin()
TickHandler.schedule(this)
}
override def onWorldSeparate() {
super.onWorldSeparate()
Option(node).foreach(_.remove)
}
override def load(nbt: NBTTagCompound) {
super.load(nbt)
node.load(nbt.getCompoundTag(Settings.namespace + "node"))
}
override def save(nbt: NBTTagCompound) {
super.save(nbt)
// Null check for Waila (and other mods that may call this client side).
if (node != null) {
nbt.setNewCompoundTag(Settings.namespace + "node", node.save)
}
}
@SideOnly(Side.CLIENT)
override def renderDynamic(pos: Vector3, frame: Float, pass: Int) {
super.renderDynamic(pos, frame, pass)
GL11.glTranslated(pos.x, pos.y, pos.z)
CableRenderer.renderCable(Cable.neighbors(world, x, y, z))
GL11.glTranslated(-pos.x, -pos.y, -pos.z)
}
override def onMessage(message: Message) {}
override def onDisconnect(node: Node) {}
override def onConnect(node: Node) {}
}
*/