blob: 5e40c1985bd1c118b3afb98bd8d8a62e1671c758 [file] [log] [blame] [raw]
package li.cil.oc.common.block
import cpw.mods.fml.relauncher.Side
import cpw.mods.fml.relauncher.SideOnly
import li.cil.oc.Settings
import li.cil.oc.api.component.RackMountable
import li.cil.oc.client.Textures
import li.cil.oc.common.GuiType
import li.cil.oc.common.tileentity
import net.minecraft.client.renderer.texture.IIconRegister
import net.minecraft.entity.player.EntityPlayer
import net.minecraft.util.IIcon
import net.minecraft.util.Vec3
import net.minecraft.world.IBlockAccess
import net.minecraft.world.World
import net.minecraftforge.common.util.ForgeDirection
class Rack extends RedstoneAware with traits.SpecialBlock with traits.PowerAcceptor with traits.StateAware with traits.GUI {
override protected def customTextures = Array(
None,
None,
Some("RackSide"),
Some("RackFront"),
Some("RackSide"),
Some("RackSide")
)
var frontOverride: IIcon = _
override def registerBlockIcons(iconRegister: IIconRegister) = {
super.registerBlockIcons(iconRegister)
System.arraycopy(icons, 0, Textures.Rack.icons, 0, icons.length)
Textures.Rack.diskDrive = iconRegister.registerIcon(Settings.resourceDomain + ":" + "DiskDriveMountable")
Textures.Rack.server = iconRegister.registerIcon(Settings.resourceDomain + ":" + "ServerFront")
Textures.Rack.terminal = iconRegister.registerIcon(Settings.resourceDomain + ":" + "TerminalServerFront")
}
@SideOnly(Side.CLIENT)
override def getIcon(world: IBlockAccess, x: Int, y: Int, z: Int, globalSide: ForgeDirection, localSide: ForgeDirection): IIcon = {
if (localSide == ForgeDirection.SOUTH && frontOverride != null) frontOverride
else super.getIcon(world, x, y, z, globalSide, localSide)
}
@SideOnly(Side.CLIENT)
override def getMixedBrightnessForBlock(world: IBlockAccess, x: Int, y: Int, z: Int) = {
if (y >= 0 && y < world.getHeight) world.getTileEntity(x, y, z) match {
case rack: tileentity.Rack =>
def brightness(x: Int, y: Int, z: Int) = world.getLightBrightnessForSkyBlocks(x, y, z, world.getBlock(x, y, z).getLightValue(world, x, y, z))
val value = brightness(x + rack.facing.offsetX, y + rack.facing.offsetY, z + rack.facing.offsetZ)
val skyBrightness = (value >> 20) & 15
val blockBrightness = (value >> 4) & 15
((skyBrightness * 3 / 4) << 20) | ((blockBrightness * 3 / 4) << 4)
case _ => super.getMixedBrightnessForBlock(world, x, y, z)
}
else super.getMixedBrightnessForBlock(world, x, y, z)
}
override def isBlockSolid(world: IBlockAccess, x: Int, y: Int, z: Int, side: ForgeDirection) = side != ForgeDirection.SOUTH
override def isSideSolid(world: IBlockAccess, x: Int, y: Int, z: Int, side: ForgeDirection) = toLocal(world, x, y, z, side) != ForgeDirection.SOUTH
// ----------------------------------------------------------------------- //
override def energyThroughput = Settings.get.serverRackRate
override def guiType = GuiType.Rack
override def hasTileEntity(metadata: Int) = true
override def createTileEntity(world: World, metadata: Int) = new tileentity.Rack()
// ----------------------------------------------------------------------- //
override def onBlockActivated(world: World, x: Int, y: Int, z: Int, player: EntityPlayer, side: ForgeDirection, hitX: Float, hitY: Float, hitZ: Float): Boolean = {
world.getTileEntity(x, y, z) match {
case rack: tileentity.Rack => rack.slotAt(side, hitX, hitY, hitZ) match {
case Some(slot) =>
val hitVec = Vec3.createVectorHelper(hitX, hitY, hitZ)
val rotation = side match {
case ForgeDirection.WEST => Math.toRadians(90).toFloat
case ForgeDirection.NORTH => Math.toRadians(180).toFloat
case ForgeDirection.EAST => Math.toRadians(270).toFloat
case _ => 0
}
val localHitVec = rotate(hitVec.addVector(-0.5, -0.5, -0.5), rotation).addVector(0.5, 0.5, 0.5)
localHitVec.xCoord = ((if (side.offsetX != 0) 1 - localHitVec.xCoord else localHitVec.xCoord) * 16 - 1) / 14f
localHitVec.yCoord = ((1 - localHitVec.yCoord) * 16 - 2 - 3 * slot) / 3f
rack.getMountable(slot) match {
case mountable: RackMountable if mountable.onActivate(player, localHitVec.xCoord.toFloat, localHitVec.yCoord.toFloat) => return true // Activation handled by mountable.
case _ =>
}
case _ =>
}
case _ =>
}
super.onBlockActivated(world, x, y, z, player, side, hitX, hitY, hitZ)
}
def rotate(v: Vec3, t: Float): Vec3 = {
val cos = Math.cos(t)
val sin = Math.sin(t)
Vec3.createVectorHelper(v.xCoord * cos - v.zCoord * sin, v.yCoord, v.xCoord * sin + v.zCoord * cos)
}
}