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package li.cil.oc.common.container
import net.minecraft.entity.player.InventoryPlayer
import net.minecraft.inventory.Slot
import net.minecraft.inventory.Container
import net.minecraft.inventory.IInventory
import net.minecraft.item.ItemStack
import net.minecraft.entity.player.EntityPlayer
/** Utility for inventory containers providing basic re-usable functionality. */
abstract class GenericInventoryContainer(protected val playerInventory: InventoryPlayer, val otherInventory: IInventory) extends Container {
/** Number of player inventory slots to display horizontally. */
protected val playerInventorySizeX = InventoryPlayer.getHotbarSize
/** Subtract four for armor slots. */
protected val playerInventorySizeY = (playerInventory.getSizeInventory - 4) / playerInventorySizeX
/** Render size of slots (width and height). */
protected val slotSize = 18
def canInteractWith(player: EntityPlayer) = otherInventory.isUseableByPlayer(player)
override def transferStackInSlot(player: EntityPlayer, index: Int): ItemStack = {
val slot = inventorySlots.get(index).asInstanceOf[Slot]
if (slot != null && slot.getHasStack) {
// Get search range and direction for checking for merge options.
val playerInventorySize = 4 * 9
val (begin, length, direction) =
if (index < otherInventory.getSizeInventory) {
// Merge the item into the player inventory.
(otherInventory.getSizeInventory, playerInventorySize, true)
}
else {
// Merge the item into the container inventory.
(0, otherInventory.getSizeInventory, false)
}
val stack = slot.getStack
val originalStack = stack.copy()
// TODO this won't check a slot's isItemValidForSlot value...
if (mergeItemStack(stack, begin, length, direction)) {
if (stack.stackSize == 0) {
// We could move everything, clear the slot.
slot.putStack(null)
}
else {
// Partial move, signal change.
slot.onSlotChanged()
}
if (stack.stackSize != originalStack.stackSize) {
slot.onPickupFromSlot(player, stack)
return originalStack
}
// else: Nothing changed.
}
// else: Merge failed.
}
// else: Empty slot.
null
}
/** Render player inventory at the specified coordinates. */
protected def addPlayerInventorySlots(left: Int, top: Int) = {
// Show the inventory proper. Start at plus one to skip hot bar.
for (slotY <- 1 until playerInventorySizeY) {
for (slotX <- 0 until playerInventorySizeX) {
val index = slotX + slotY * playerInventorySizeX
val x = left + slotX * slotSize
// Compensate for hot bar offset.
val y = top + (slotY - 1) * slotSize
addSlotToContainer(new Slot(playerInventory, index, x, y))
}
}
// Show the quick slot bar below the internal inventory.
val quickBarSpacing = 4
for (index <- 0 until InventoryPlayer.getHotbarSize) {
val x = left + index * slotSize
val y = top + slotSize * (playerInventorySizeY - 1) + quickBarSpacing
addSlotToContainer(new Slot(playerInventory, index, x, y));
}
}
}