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package li.cil.oc.common.tileentity
import cpw.mods.fml.relauncher.{SideOnly, Side}
import li.cil.oc.api.driver.Slot
import li.cil.oc.api.network._
import li.cil.oc.common.block.Delegator
import li.cil.oc.server.component.GraphicsCard
import li.cil.oc.server.component.robot
import li.cil.oc.server.driver.Registry
import li.cil.oc.server.{PacketSender => ServerPacketSender, driver, component}
import li.cil.oc.util.ExtendedNBT._
import li.cil.oc.{Blocks, Settings, api, common}
import net.minecraft.client.Minecraft
import net.minecraft.entity.player.EntityPlayer
import net.minecraft.inventory.ISidedInventory
import net.minecraft.item.ItemStack
import net.minecraft.nbt.NBTTagCompound
import net.minecraft.util.ChatMessageComponent
import net.minecraftforge.common.ForgeDirection
import scala.Some
// Implementation note: this tile entity is never directly added to the world.
// It is always wrapped by a `RobotProxy` tile entity, which forwards any
// necessary calls to this class. This is done to make moves efficient: when a
// robot moves we only create a new proxy tile entity, hook the instance of this
// class that was held by the old proxy to it and can then safely forget the
// old proxy, which will be cleaned up by Minecraft like any other tile entity.
class Robot(isRemote: Boolean) extends Computer(isRemote) with ISidedInventory with Buffer with PowerInformation with RobotContext {
def this() = this(false)
var proxy: RobotProxy = _
// ----------------------------------------------------------------------- //
// Note: we implement IRobotContext in the TE to allow external components
//to cast their owner to it (to allow interacting with their owning robot).
var selectedSlot = actualSlot(0)
def player() = player(facing, facing)
def saveUpgrade() = this.synchronized {
components(3) match {
case Some(environment) =>
val stack = getStackInSlot(3)
// We're guaranteed to have a driver for entries.
environment.save(dataTag(Registry.itemDriverFor(stack).get, stack))
ServerPacketSender.sendRobotEquippedUpgradeChange(this, stack)
case _ =>
}
}
// ----------------------------------------------------------------------- //
override def node = if (isClient) null else computer.node
override val _buffer = new common.component.Buffer(this) {
override def maxResolution = (48, 14)
}
override val _computer = if (isRemote) null else new robot.Robot(this)
val (gpu, keyboard) = if (isServer) {
val gpu = new GraphicsCard.Tier1 {
override val maxResolution = (48, 14)
}
val keyboard = new component.Keyboard {
override def isUseableByPlayer(p: EntityPlayer) =
world.getBlockTileEntity(x, y, z) == proxy &&
p.getDistanceSq(x + 0.5, y + 0.5, z + 0.5) <= 64
}
(gpu, keyboard)
}
else (null, null)
var owner = "OpenComputers"
var xp = 0.0
def xpForNextLevel = xpForLevel(level + 1)
def xpForLevel(level: Int) = Settings.get.baseXpToLevel + Math.pow(level * Settings.get.constantXpGrowth, Settings.get.exponentialXpGrowth)
var level = 0
var xpChanged = false
var globalBuffer, globalBufferSize = 0.0
var equippedItem: Option[ItemStack] = None
var equippedUpgrade: Option[ItemStack] = None
var animationTicksLeft = 0
var animationTicksTotal = 0
var moveFromX, moveFromY, moveFromZ = Int.MaxValue
var swingingTool = false
var turnAxis = 0
private lazy val player_ = new robot.Player(this)
def addXp(value: Double) {
if (level < 30 && isServer) {
xp = xp + value
xpChanged = true
if (xp >= xpForNextLevel) {
updateXpInfo()
}
}
}
def updateXpInfo() {
// xp(level) = base + (level * const) ^ exp
// pow(xp(level) - base, 1/exp) / const = level
level = math.min((Math.pow(xp - Settings.get.baseXpToLevel, 1 / Settings.get.exponentialXpGrowth) / Settings.get.constantXpGrowth).toInt, 30)
if (isServer) {
computer.node.setLocalBufferSize(Settings.get.bufferRobot + Settings.get.bufferPerLevel * level)
}
}
def maxComponents = 12
// ----------------------------------------------------------------------- //
override def onAnalyze(player: EntityPlayer, side: Int, hitX: Float, hitY: Float, hitZ: Float) = {
player.sendChatToPlayer(ChatMessageComponent.createFromTranslationWithSubstitutions(
Settings.namespace + "gui.Analyzer.RobotOwner", owner))
player.sendChatToPlayer(ChatMessageComponent.createFromTranslationWithSubstitutions(
Settings.namespace + "gui.Analyzer.RobotName", player_.getCommandSenderName))
player.sendChatToPlayer(ChatMessageComponent.createFromTranslationWithSubstitutions(
Settings.namespace + "gui.Analyzer.RobotXp", xp.formatted("%.2f")))
super.onAnalyze(player, side, hitX, hitY, hitZ)
}
def player(facing: ForgeDirection = facing, side: ForgeDirection = facing) = {
player_.updatePositionAndRotation(facing, side)
player_
}
def actualSlot(n: Int) = n + 4
def move(direction: ForgeDirection) = {
val (ox, oy, oz) = (x, y, z)
val (nx, ny, nz) = (x + direction.offsetX, y + direction.offsetY, z + direction.offsetZ)
val blockId = world.getBlockId(nx, ny, nz)
val metadata = world.getBlockMetadata(nx, ny, nz)
try {
// Setting this will make the tile entity created via the following call
// to setBlock to re-use our "real" instance as the inner object, instead
// of creating a new one.
Blocks.robotProxy.moving.set(Some(this))
// Do *not* immediately send the change to clients to allow checking if it
// worked before the client is notified so that we can use the same trick on
// the client by sending a corresponding packet. This also saves us from
// having to send the complete state again (e.g. screen buffer) each move.
val created = Blocks.robotProxy.setBlock(world, nx, ny, nz, 1)
if (created) {
assert(world.getBlockTileEntity(nx, ny, nz) == proxy)
assert(x == nx && y == ny && z == nz)
world.setBlock(ox, oy, oz, 0, 0, 1)
Blocks.robotAfterimage.setBlock(world, ox, oy, oz, 1)
assert(Delegator.subBlock(world, ox, oy, oz).exists(_ == Blocks.robotAfterimage))
// Here instead of Lua callback so that it gets called on client, too.
val moveTicks = math.max((Settings.get.moveDelay * 20).toInt, 1)
setAnimateMove(ox, oy, oz, moveTicks)
if (isServer) {
ServerPacketSender.sendRobotMove(this, ox, oy, oz, direction)
checkRedstoneInputChanged()
}
else {
// If we broke some replaceable block (like grass) play its break sound.
if (blockId > 0) {
world.playAuxSFX(2001, nx, ny, nz, blockId + (metadata << 12))
}
world.markBlockForRenderUpdate(ox, oy, oz)
world.markBlockForRenderUpdate(nx, ny, nz)
}
assert(!isInvalid)
}
created
}
finally {
Blocks.robotProxy.moving.set(None)
}
}
def createItemStack() = {
val stack = Blocks.robotProxy.createItemStack()
if (globalBuffer > 1 || xp > 0) {
stack.setTagCompound(new NBTTagCompound("tag"))
}
if (xp > 0) {
stack.getTagCompound.setDouble(Settings.namespace + "xp", xp)
}
if (globalBuffer > 1) {
stack.getTagCompound.setInteger(Settings.namespace + "storedEnergy", globalBuffer.toInt)
}
stack
}
def parseItemStack(stack: ItemStack) {
if (stack.hasTagCompound) {
xp = stack.getTagCompound.getDouble(Settings.namespace + "xp")
updateXpInfo()
computer.node.changeBuffer(stack.getTagCompound.getInteger(Settings.namespace + "storedEnergy"))
}
}
// ----------------------------------------------------------------------- //
def isAnimatingMove = animationTicksLeft > 0 && (moveFromX != Int.MaxValue || moveFromY != Int.MaxValue || moveFromZ != Int.MaxValue)
def isAnimatingSwing = animationTicksLeft > 0 && swingingTool
def isAnimatingTurn = animationTicksLeft > 0 && turnAxis != 0
def animateSwing(duration: Double) = {
setAnimateSwing((duration * 20).toInt)
ServerPacketSender.sendRobotAnimateSwing(this)
}
def animateTurn(clockwise: Boolean, duration: Double) = {
setAnimateTurn(if (clockwise) 1 else -1, (duration * 20).toInt)
ServerPacketSender.sendRobotAnimateTurn(this)
}
def setAnimateMove(fromX: Int, fromY: Int, fromZ: Int, ticks: Int) {
animationTicksTotal = ticks
prepareForAnimation()
moveFromX = fromX
moveFromY = fromY
moveFromZ = fromZ
}
def setAnimateSwing(ticks: Int) {
animationTicksTotal = ticks
prepareForAnimation()
swingingTool = true
}
def setAnimateTurn(axis: Int, ticks: Int) {
animationTicksTotal = ticks
prepareForAnimation()
turnAxis = axis
}
private def prepareForAnimation() {
animationTicksLeft = animationTicksTotal
moveFromX = Int.MaxValue
moveFromY = Int.MaxValue
moveFromZ = Int.MaxValue
swingingTool = false
turnAxis = 0
}
// ----------------------------------------------------------------------- //
override def shouldRenderInPass(pass: Int) = true
override def getRenderBoundingBox =
getBlockType.getCollisionBoundingBoxFromPool(world, x, y, z).expand(0.5, 0.5, 0.5)
// ----------------------------------------------------------------------- //
override def updateEntity() {
if (!addedToNetwork) {
addedToNetwork = true
api.Network.joinNewNetwork(node)
}
if (animationTicksLeft > 0) {
animationTicksLeft -= 1
if (animationTicksLeft == 0) {
moveFromX = Int.MaxValue
moveFromY = Int.MaxValue
moveFromZ = Int.MaxValue
swingingTool = false
turnAxis = 0
}
}
super.updateEntity()
if (isServer) {
gpu.update()
globalBuffer = computer.node.globalBuffer
globalBufferSize = computer.node.globalBufferSize
updatePowerInformation()
if (xpChanged && world.getWorldInfo.getWorldTotalTime % 200 == 0) {
xpChanged = false
ServerPacketSender.sendRobotXp(this)
}
}
}
override def validate() {
super.validate()
if (isServer) {
items(0) match {
case Some(item) => player_.getAttributeMap.applyAttributeModifiers(item.getAttributeModifiers)
case _ =>
}
updateXpInfo()
}
}
override def invalidate() {
super.invalidate()
if (currentGui.isDefined) {
Minecraft.getMinecraft.displayGuiScreen(null)
}
}
// ----------------------------------------------------------------------- //
override def readFromNBT(nbt: NBTTagCompound) {
buffer.load(nbt.getCompoundTag(Settings.namespace + "buffer"))
gpu.load(nbt.getCompoundTag(Settings.namespace + "gpu"))
keyboard.load(nbt.getCompoundTag(Settings.namespace + "keyboard"))
if (nbt.hasKey(Settings.namespace + "owner")) {
owner = nbt.getString(Settings.namespace + "owner")
}
xp = nbt.getDouble(Settings.namespace + "xp") max 0
updateXpInfo()
selectedSlot = nbt.getInteger(Settings.namespace + "selectedSlot") max actualSlot(0) min (getSizeInventory - 1)
animationTicksTotal = nbt.getInteger(Settings.namespace + "animationTicksTotal")
animationTicksLeft = nbt.getInteger(Settings.namespace + "animationTicksLeft")
if (animationTicksLeft > 0) {
moveFromX = nbt.getInteger(Settings.namespace + "moveFromX")
moveFromY = nbt.getInteger(Settings.namespace + "moveFromY")
moveFromZ = nbt.getInteger(Settings.namespace + "moveFromZ")
swingingTool = nbt.getBoolean(Settings.namespace + "swingingTool")
turnAxis = nbt.getByte(Settings.namespace + "turnAxis")
}
}
override def writeToNBT(nbt: NBTTagCompound) = this.synchronized {
// Note: computer is saved when proxy is saved (in proxy's super writeToNBT)
// which is a bit ugly, and may be refactored some day, but it works.
nbt.setNewCompoundTag(Settings.namespace + "buffer", buffer.save)
nbt.setNewCompoundTag(Settings.namespace + "gpu", gpu.save)
nbt.setNewCompoundTag(Settings.namespace + "keyboard", keyboard.save)
nbt.setString(Settings.namespace + "owner", owner)
nbt.setDouble(Settings.namespace + "xp", xp)
nbt.setInteger(Settings.namespace + "selectedSlot", selectedSlot)
if (isAnimatingMove || isAnimatingSwing || isAnimatingTurn) {
nbt.setInteger(Settings.namespace + "animationTicksTotal", animationTicksTotal)
nbt.setInteger(Settings.namespace + "animationTicksLeft", animationTicksLeft)
nbt.setInteger(Settings.namespace + "moveFromX", moveFromX)
nbt.setInteger(Settings.namespace + "moveFromY", moveFromY)
nbt.setInteger(Settings.namespace + "moveFromZ", moveFromZ)
nbt.setBoolean(Settings.namespace + "swingingTool", swingingTool)
nbt.setByte(Settings.namespace + "turnAxis", turnAxis.toByte)
}
}
@SideOnly(Side.CLIENT)
override def readFromNBTForClient(nbt: NBTTagCompound) {
super.readFromNBTForClient(nbt)
selectedSlot = nbt.getInteger("selectedSlot")
if (nbt.hasKey("equipped")) {
equippedItem = Option(ItemStack.loadItemStackFromNBT(nbt.getCompoundTag("equipped")))
}
if (nbt.hasKey("upgrade")) {
equippedUpgrade = Option(ItemStack.loadItemStackFromNBT(nbt.getCompoundTag("upgrade")))
}
xp = nbt.getDouble(Settings.namespace + "xp")
updateXpInfo()
animationTicksTotal = nbt.getInteger("animationTicksTotal")
animationTicksLeft = nbt.getInteger("animationTicksLeft")
moveFromX = nbt.getInteger("moveFromX")
moveFromY = nbt.getInteger("moveFromY")
moveFromZ = nbt.getInteger("moveFromZ")
if (animationTicksLeft > 0) {
swingingTool = nbt.getBoolean("swingingTool")
turnAxis = nbt.getByte("turnAxis")
}
}
override def writeToNBTForClient(nbt: NBTTagCompound) = this.synchronized {
super.writeToNBTForClient(nbt)
nbt.setInteger("selectedSlot", selectedSlot)
if (getStackInSlot(0) != null) {
nbt.setNewCompoundTag("equipped", getStackInSlot(0).writeToNBT)
}
if (getStackInSlot(3) != null) {
// Force saving to item's NBT if necessary before sending, to make sure
// we transfer the component's current state (e.g. running or not for
// generator upgrades).
components(3) match {
case Some(environment) =>
val stack = getStackInSlot(3)
// We're guaranteed to have a driver for entries.
environment.save(dataTag(Registry.itemDriverFor(stack).get, stack))
case _ => // See onConnect()
}
nbt.setNewCompoundTag("upgrade", getStackInSlot(3).writeToNBT)
}
nbt.setDouble(Settings.namespace + "xp", xp)
if (isAnimatingMove || isAnimatingSwing || isAnimatingTurn) {
nbt.setInteger("animationTicksTotal", animationTicksTotal)
nbt.setInteger("animationTicksLeft", animationTicksLeft)
nbt.setInteger("moveFromX", moveFromX)
nbt.setInteger("moveFromY", moveFromY)
nbt.setInteger("moveFromZ", moveFromZ)
nbt.setBoolean("swingingTool", swingingTool)
nbt.setByte("turnAxis", turnAxis.toByte)
}
}
// ----------------------------------------------------------------------- //
override def onConnect(node: Node) {
super.onConnect(node)
if (node == this.node) {
computer.node.connect(buffer.node)
computer.node.connect(gpu.node)
buffer.node.connect(keyboard.node)
// There's a chance the server sends a robot tile entity to its clients
// before the tile entity's first update was called, in which case the
// component list isn't initialized (e.g. when a client triggers a chunk
// load, most noticeable in single player). In that case the current
// equipment will be initialized incorrectly. So we have to send it
// again when the first update is run. One of the two (this and the info
// sent in writeToNBTForClient) may be superfluous, but the packet is
// quite small compared to what else is sent on a chunk load, so we don't
// really worry about it and just send it.
saveUpgrade()
}
}
override def onDisconnect(node: Node) {
super.onDisconnect(node)
if (node == this.node) {
buffer.node.remove()
computer.node.remove()
gpu.node.remove()
keyboard.node.remove()
}
}
// ----------------------------------------------------------------------- //
override protected def onItemRemoved(slot: Int, stack: ItemStack) {
super.onItemRemoved(slot, stack)
if (isServer) {
if (isToolSlot(slot)) {
player_.getAttributeMap.removeAttributeModifiers(stack.getAttributeModifiers)
ServerPacketSender.sendRobotEquippedItemChange(this, null)
}
if (isUpgradeSlot(slot)) {
ServerPacketSender.sendRobotEquippedUpgradeChange(this, null)
}
if (isInventorySlot(slot)) {
computer.signal("inventory_changed", Int.box(slot - actualSlot(0) + 1))
}
}
}
override protected def onItemAdded(slot: Int, stack: ItemStack) {
if (isServer) {
if (isToolSlot(slot)) {
player_.getAttributeMap.applyAttributeModifiers(stack.getAttributeModifiers)
ServerPacketSender.sendRobotEquippedItemChange(this, getStackInSlot(slot))
}
if (isUpgradeSlot(slot)) {
ServerPacketSender.sendRobotEquippedUpgradeChange(this, getStackInSlot(slot))
}
if (isComponentSlot(slot)) {
super.onItemAdded(slot, stack)
}
if (isInventorySlot(slot)) {
computer.signal("inventory_changed", Int.box(slot - actualSlot(0) + 1))
}
}
}
override protected def isComponentSlot(slot: Int) = slot > 0 && slot < actualSlot(0)
private def isInventorySlot(slot: Int) = slot >= actualSlot(0)
private def isToolSlot(slot: Int) = slot == 0
private def isUpgradeSlot(slot: Int) = slot == 3
// ----------------------------------------------------------------------- //
override def installedMemory = 64 * 1024
def tier = 0
override def hasRedstoneCard = items(1).fold(false)(driver.item.RedstoneCard.worksWith)
@SideOnly(Side.CLIENT)
override protected def markForRenderUpdate() {
super.markForRenderUpdate()
currentGui.foreach(_.recompileDisplayLists())
}
// ----------------------------------------------------------------------- //
def getInvName = Settings.namespace + "container.Robot"
def getSizeInventory = 20
override def getInventoryStackLimit = 64
override def setInventorySlotContents(slot: Int, stack: ItemStack) = {
if ((1 until actualSlot(0) contains slot) && stack != null && stack.stackSize > 1) {
super.setInventorySlotContents(slot, stack.splitStack(1))
if (stack.stackSize > 0 && isServer) {
val p = player()
p.inventory.addItemStackToInventory(stack)
p.dropPlayerItemWithRandomChoice(stack, inPlace = false)
}
}
else super.setInventorySlotContents(slot, stack)
}
override def isUseableByPlayer(player: EntityPlayer) =
world.getBlockTileEntity(x, y, z) match {
case t: RobotProxy if t == proxy && computer.canInteract(player.getCommandSenderName) =>
player.getDistanceSq(x + 0.5, y + 0.5, z + 0.5) <= 64
case _ => false
}
def isItemValidForSlot(slot: Int, stack: ItemStack) = (slot, Registry.itemDriverFor(stack)) match {
case (0, _) => true // Allow anything in the tool slot.
case (1, Some(driver)) => driver.slot(stack) == Slot.Card && driver.tier(stack) < 2
case (2, Some(driver)) => driver.slot(stack) == Slot.Disk
case (3, Some(driver)) => driver.slot(stack) == Slot.Upgrade
case (i, _) if actualSlot(0) until getSizeInventory contains i => true // Normal inventory.
case _ => false // Invalid slot.
}
// ----------------------------------------------------------------------- //
def canExtractItem(slot: Int, stack: ItemStack, side: Int) =
getAccessibleSlotsFromSide(side).contains(slot)
def canInsertItem(slot: Int, stack: ItemStack, side: Int) =
getAccessibleSlotsFromSide(side).contains(slot) &&
isItemValidForSlot(slot, stack)
def getAccessibleSlotsFromSide(side: Int) =
toLocal(ForgeDirection.getOrientation(side)) match {
case ForgeDirection.WEST => Array(0)
case ForgeDirection.EAST => Array(1)
case ForgeDirection.NORTH => Array(2, 3)
case _ => (actualSlot(0) until getSizeInventory).toArray
}
}