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package li.cil.oc.common.tileentity
import cpw.mods.fml.relauncher.{SideOnly, Side}
import li.cil.oc.api.{Driver, driver}
import li.cil.oc.api.driver.Slot
import li.cil.oc.api.network.Connector
import li.cil.oc.Settings
import li.cil.oc.util.Color
import net.minecraft.entity.player.EntityPlayer
import net.minecraft.item.ItemStack
import net.minecraft.nbt.NBTTagCompound
import net.minecraftforge.common.ForgeDirection
import li.cil.oc.common.InventorySlots
class Case(var tier: Int, val isRemote: Boolean) extends traits.PowerAcceptor with traits.Computer with traits.Colored {
def this() = this(0, false)
color = Color.byTier(tier)
@SideOnly(Side.CLIENT)
override protected def hasConnector(side: ForgeDirection) = side != facing
override protected def connector(side: ForgeDirection) = Option(if (side != facing && computer != null) computer.node.asInstanceOf[Connector] else null)
override def getWorld = world
var maxComponents = 0
def recomputeMaxComponents() {
maxComponents = items.foldLeft(0)((sum, stack) => sum + (stack match {
case Some(item) => Option(Driver.driverFor(item)) match {
case Some(driver: driver.Processor) => driver.supportedComponents(item)
case _ => 0
}
case _ => 0
}))
}
override def installedMemory = items.foldLeft(0)((sum, stack) => sum + (stack match {
case Some(item) => Option(Driver.driverFor(item)) match {
case Some(driver: driver.Memory) => driver.amount(item)
case _ => 0
}
case _ => 0
}))
def hasCPU = items.exists {
case Some(stack) => Option(Driver.driverFor(stack)) match {
case Some(driver) => driver.slot(stack) == Slot.Processor
case _ => false
}
case _ => false
}
override def canUpdate = isServer
override def updateEntity() {
if (isServer && tier == 3 && world.getWorldTime % Settings.get.tickFrequency == 0) {
// Creative case, make it generate power.
node.asInstanceOf[Connector].changeBuffer(Double.PositiveInfinity)
}
super.updateEntity()
}
// ----------------------------------------------------------------------- //
override def readFromNBT(nbt: NBTTagCompound) {
tier = nbt.getByte(Settings.namespace + "tier") max 0 min 3
color = Color.byTier(tier)
super.readFromNBT(nbt)
recomputeMaxComponents()
}
override def writeToNBT(nbt: NBTTagCompound) {
nbt.setByte(Settings.namespace + "tier", tier.toByte)
super.writeToNBT(nbt)
}
// ----------------------------------------------------------------------- //
override def onInventoryChanged() {
super.onInventoryChanged()
recomputeMaxComponents()
}
override def getInvName = Settings.namespace + "container.Case"
override def getSizeInventory = tier match {
case 0 => 6
case 1 => 7
case 2 => 9
case 3 => 9
case _ => 0
}
override def isUseableByPlayer(player: EntityPlayer) =
world.getBlockTileEntity(x, y, z) match {
case t: traits.TileEntity if t == this && computer.canInteract(player.getCommandSenderName) =>
player.getDistanceSq(x + 0.5, y + 0.5, z + 0.5) <= 64
case _ => false
}
override def isItemValidForSlot(slot: Int, stack: ItemStack) =
Option(Driver.driverFor(stack)).fold(false)(driver => {
val provided = InventorySlots.computer(tier)(slot)
driver.slot(stack) == provided.slot && driver.tier(stack) <= provided.tier
})
}