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package li.cil.oc.common.block
import li.cil.oc.OpenComputers
import li.cil.oc.Settings
import li.cil.oc.client.Textures
import li.cil.oc.common.GuiType
import li.cil.oc.common.tileentity
import li.cil.oc.integration.util.Wrench
import li.cil.oc.server.PacketSender
import li.cil.oc.util.BlockPosition
import net.minecraft.block.Block
import net.minecraft.client.renderer.texture.IIconRegister
import net.minecraft.entity.player.EntityPlayer
import net.minecraft.world.IBlockAccess
import net.minecraft.world.World
import net.minecraftforge.common.util.ForgeDirection
class Charger extends RedstoneAware with traits.PowerAcceptor {
override protected def customTextures = Array(
None,
None,
Some("ChargerSide"),
Some("ChargerFront"),
Some("ChargerSide"),
Some("ChargerSide")
)
override def registerBlockIcons(iconRegister: IIconRegister) = {
super.registerBlockIcons(iconRegister)
Textures.Charger.iconFrontCharging = iconRegister.registerIcon(Settings.resourceDomain + ":ChargerFrontOn")
Textures.Charger.iconSideCharging = iconRegister.registerIcon(Settings.resourceDomain + ":ChargerSideOn")
}
// ----------------------------------------------------------------------- //
override def energyThroughput = Settings.get.chargerRate
override def createTileEntity(world: World, metadata: Int) = new tileentity.Charger()
// ----------------------------------------------------------------------- //
override def canConnectRedstone(world: IBlockAccess, x: Int, y: Int, z: Int, side: ForgeDirection) = true
// ----------------------------------------------------------------------- //
override def onBlockActivated(world: World, x: Int, y: Int, z: Int, player: EntityPlayer, side: ForgeDirection, hitX: Float, hitY: Float, hitZ: Float) =
world.getTileEntity(x, y, z) match {
case charger: tileentity.Charger =>
if (Wrench.holdsApplicableWrench(player, BlockPosition(x, y, z))) {
if (!world.isRemote) {
charger.invertSignal = !charger.invertSignal
charger.chargeSpeed = 1.0 - charger.chargeSpeed
PacketSender.sendChargerState(charger)
Wrench.wrenchUsed(player, BlockPosition(x, y, z))
}
true
}
else if (!player.isSneaking) {
if (!world.isRemote) {
player.openGui(OpenComputers, GuiType.Charger.id, world, x, y, z)
}
true
}
else false
case _ => super.onBlockActivated(world, x, y, z, player, side, hitX, hitY, hitZ)
}
override def onNeighborBlockChange(world: World, x: Int, y: Int, z: Int, block: Block) {
world.getTileEntity(x, y, z) match {
case charger: tileentity.Charger => charger.onNeighborChanged()
case _ =>
}
super.onNeighborBlockChange(world, x, y, z, block)
}
}