| package li.cil.oc.util |
| |
| import net.minecraftforge.common.util.ForgeDirection |
| |
| import scala.collection.mutable |
| |
| object RotationHelper { |
| def fromYaw(yaw: Float) = { |
| (yaw / 360 * 4).round & 3 match { |
| case 0 => ForgeDirection.SOUTH |
| case 1 => ForgeDirection.WEST |
| case 2 => ForgeDirection.NORTH |
| case 3 => ForgeDirection.EAST |
| } |
| } |
| |
| def toLocal(pitch: ForgeDirection, yaw: ForgeDirection, value: ForgeDirection) = |
| translationFor(pitch, yaw)(value.ordinal) |
| |
| def toGlobal(pitch: ForgeDirection, yaw: ForgeDirection, value: ForgeDirection) = |
| inverseTranslationFor(pitch, yaw)(value.ordinal) |
| |
| def translationFor(pitch: ForgeDirection, yaw: ForgeDirection) = |
| translationCache. |
| getOrElseUpdate(pitch, mutable.Map.empty). |
| getOrElseUpdate(yaw, translations(pitch.ordinal)(yaw.ordinal - 2)) |
| |
| def inverseTranslationFor(pitch: ForgeDirection, yaw: ForgeDirection) = |
| inverseTranslationCache. |
| getOrElseUpdate(pitch, mutable.Map.empty). |
| getOrElseUpdate(yaw, { |
| val t = translationFor(pitch, yaw) |
| t.indices. |
| map(ForgeDirection.getOrientation). |
| map(t.indexOf). |
| map(ForgeDirection.getOrientation). |
| toArray |
| }) |
| |
| // ----------------------------------------------------------------------- // |
| |
| private val translationCache = mutable.Map.empty[ForgeDirection, mutable.Map[ForgeDirection, Array[ForgeDirection]]] |
| private val inverseTranslationCache = mutable.Map.empty[ForgeDirection, mutable.Map[ForgeDirection, Array[ForgeDirection]]] |
| |
| /** |
| * Translates forge directions based on the block's pitch and yaw. The base |
| * forward direction is facing south with no pitch. The outer array is for |
| * the three different pitch states, the inner for the four different yaw |
| * states. |
| */ |
| private val translations = Array( |
| // Pitch = Down |
| Array( |
| // Yaw = North |
| Array(D.south, D.north, D.up, D.down, D.east, D.west, D.unknown), |
| // Yaw = South |
| Array(D.south, D.north, D.down, D.up, D.west, D.east, D.unknown), |
| // Yaw = West |
| Array(D.south, D.north, D.west, D.east, D.up, D.down, D.unknown), |
| // Yaw = East |
| Array(D.south, D.north, D.east, D.west, D.down, D.up, D.unknown)), |
| // Pitch = Up |
| Array( |
| // Yaw = North |
| Array(D.north, D.south, D.down, D.up, D.east, D.west, D.unknown), |
| // Yaw = South |
| Array(D.north, D.south, D.up, D.down, D.west, D.east, D.unknown), |
| // Yaw = West |
| Array(D.north, D.south, D.west, D.east, D.down, D.up, D.unknown), |
| // Yaw = East |
| Array(D.north, D.south, D.east, D.west, D.up, D.down, D.unknown)), |
| // Pitch = Forward (North|East|South|West) |
| Array( |
| // Yaw = North |
| Array(D.down, D.up, D.south, D.north, D.east, D.west, D.unknown), |
| // Yaw = South |
| Array(D.down, D.up, D.north, D.south, D.west, D.east, D.unknown), |
| // Yaw = West |
| Array(D.down, D.up, D.west, D.east, D.south, D.north, D.unknown), |
| // Yaw = East |
| Array(D.down, D.up, D.east, D.west, D.north, D.south, D.unknown))) |
| |
| /** Shortcuts for forge directions to make the above more readable. */ |
| private object D { |
| val down = ForgeDirection.DOWN |
| val up = ForgeDirection.UP |
| val north = ForgeDirection.NORTH |
| val south = ForgeDirection.SOUTH |
| val west = ForgeDirection.WEST |
| val east = ForgeDirection.EAST |
| val unknown = ForgeDirection.UNKNOWN |
| } |
| |
| } |