| package li.cil.oc.client.gui |
| |
| import li.cil.oc.api |
| import li.cil.oc.client.renderer.gui.BufferRenderer |
| import li.cil.oc.client.{KeyBindings, Textures} |
| import li.cil.oc.util.RenderState |
| import li.cil.oc.util.mods.NEI |
| import net.minecraft.client.Minecraft |
| import net.minecraft.client.gui.GuiScreen |
| import net.minecraft.client.renderer.Tessellator |
| import org.lwjgl.input.Keyboard |
| import org.lwjgl.opengl.GL11 |
| |
| import scala.collection.mutable |
| |
| trait TextBuffer extends GuiScreen { |
| protected def buffer: api.component.TextBuffer |
| |
| protected def hasKeyboard: Boolean |
| |
| private val pressedKeys = mutable.Map.empty[Int, Char] |
| |
| protected def bufferX: Int |
| |
| protected def bufferY: Int |
| |
| protected var guiSizeChanged = false |
| |
| protected var currentWidth, currentHeight = -1 |
| |
| private var showKeyboardMissing = 0L |
| |
| protected var scale = 0.0 |
| |
| override def doesGuiPauseGame = false |
| |
| override def initGui() = { |
| super.initGui() |
| BufferRenderer.init(Minecraft.getMinecraft.renderEngine) |
| Keyboard.enableRepeatEvents(true) |
| guiSizeChanged = true |
| } |
| |
| override def onGuiClosed() = { |
| super.onGuiClosed() |
| if (buffer != null) for ((code, char) <- pressedKeys) { |
| buffer.keyUp(char, code, null) |
| } |
| Keyboard.enableRepeatEvents(false) |
| } |
| |
| protected def drawBufferLayer() { |
| val oldWidth = currentWidth |
| val oldHeight = currentHeight |
| if (buffer != null) { |
| currentWidth = buffer.getWidth |
| currentHeight = buffer.getHeight |
| } |
| else { |
| currentWidth = 0 |
| currentHeight = 0 |
| } |
| scale = changeSize(currentWidth, currentHeight, guiSizeChanged || oldWidth != currentWidth || oldHeight != currentHeight) |
| |
| RenderState.checkError(getClass.getName + ".drawBufferLayer: entering (aka: wasntme)") |
| |
| GL11.glPushMatrix() |
| RenderState.disableLighting() |
| drawBuffer() |
| GL11.glPopMatrix() |
| |
| RenderState.checkError(getClass.getName + ".drawBufferLayer: buffer layer") |
| |
| if (System.currentTimeMillis() - showKeyboardMissing < 1000) { |
| Minecraft.getMinecraft.getTextureManager.bindTexture(Textures.guiKeyboardMissing) |
| GL11.glDisable(GL11.GL_DEPTH_TEST) |
| val t = Tessellator.instance |
| t.startDrawingQuads() |
| val x = bufferX + buffer.renderWidth - 16 |
| val y = bufferY + buffer.renderHeight - 16 |
| t.addVertexWithUV(x, y + 16, 0, 0, 1) |
| t.addVertexWithUV(x + 16, y + 16, 0, 1, 1) |
| t.addVertexWithUV(x + 16, y, 0, 1, 0) |
| t.addVertexWithUV(x, y, 0, 0, 0) |
| t.draw() |
| GL11.glEnable(GL11.GL_DEPTH_TEST) |
| } |
| |
| RenderState.checkError(getClass.getName + ".drawBufferLayer: leaving") |
| } |
| |
| protected def drawBuffer() |
| |
| override def handleKeyboardInput() { |
| super.handleKeyboardInput() |
| |
| if (NEI.isInputFocused) return |
| |
| val code = Keyboard.getEventKey |
| if (buffer != null && code != Keyboard.KEY_ESCAPE && code != Keyboard.KEY_F11) { |
| if (hasKeyboard) { |
| if (Keyboard.getEventKeyState) { |
| val char = Keyboard.getEventCharacter |
| if (!pressedKeys.contains(code) || !ignoreRepeat(char, code)) { |
| buffer.keyDown(char, code, null) |
| pressedKeys += code -> char |
| } |
| } |
| else pressedKeys.remove(code) match { |
| case Some(char) => buffer.keyUp(char, code, null) |
| case _ => // Wasn't pressed while viewing the screen. |
| } |
| |
| if (Keyboard.isKeyDown(KeyBindings.clipboardPaste.getKeyCode) && Keyboard.getEventKeyState) { |
| buffer.clipboard(GuiScreen.getClipboardString, null) |
| } |
| } |
| else { |
| showKeyboardMissing = System.currentTimeMillis() |
| } |
| } |
| } |
| |
| override protected def mouseClicked(x: Int, y: Int, button: Int) { |
| super.mouseClicked(x, y, button) |
| if (buffer != null && button == 2) { |
| if (hasKeyboard) { |
| buffer.clipboard(GuiScreen.getClipboardString, null) |
| } |
| else { |
| showKeyboardMissing = System.currentTimeMillis() |
| } |
| } |
| } |
| |
| protected def changeSize(w: Double, h: Double, recompile: Boolean): Double |
| |
| private def ignoreRepeat(char: Char, code: Int) = { |
| code == Keyboard.KEY_LCONTROL || |
| code == Keyboard.KEY_RCONTROL || |
| code == Keyboard.KEY_LMENU || |
| code == Keyboard.KEY_RMENU || |
| code == Keyboard.KEY_LSHIFT || |
| code == Keyboard.KEY_RSHIFT || |
| code == Keyboard.KEY_LMETA || |
| code == Keyboard.KEY_RMETA |
| } |
| } |