| package li.cil.oc.common.block |
| |
| import cpw.mods.fml.common.registry.GameRegistry |
| import li.cil.oc.common.GuiType |
| import li.cil.oc.common.tileentity |
| import li.cil.oc.{Config, OpenComputers} |
| import net.minecraft.client.renderer.texture.IconRegister |
| import net.minecraft.entity.player.EntityPlayer |
| import net.minecraft.util.Icon |
| import net.minecraft.world.IBlockAccess |
| import net.minecraft.world.World |
| import net.minecraftforge.common.ForgeDirection |
| import sun.plugin.dom.exception.InvalidStateException |
| |
| class Screen(val parent: SimpleDelegator) extends SimpleDelegate { |
| GameRegistry.registerTileEntity(classOf[tileentity.Screen], "oc.screen") |
| |
| val unlocalizedName = "Screen" |
| |
| // ----------------------------------------------------------------------- // |
| // Rendering stuff |
| // ----------------------------------------------------------------------- // |
| |
| object Icons { |
| var b, b2, bbl, bbl2, bbm, bbm2, bbr, bbr2, bhb, bhb2, bhm, bhm2, bht, bht2, bml, bmm, bmr, btl, btm, btr, bvb, bvb2, bvm, bvt, f, f2, fbl, fbl2, fbm, fbm2, fbr, fbr2, fhb, fhb2, fhm, fhm2, fht, fht2, fml, fmm, fmr, ftl, ftm, ftr, fvb, fvb2, fvm, fvt = null: Icon |
| |
| lazy val fh = Array(fht, fhm, fhb) |
| lazy val fv = Array(fvt, fvm, fvb) |
| lazy val bh = Array(bht, bhm, bhb) |
| lazy val bv = Array(bvt, bvm, bvb) |
| |
| lazy val fth = Array(ftl, ftm, ftr) |
| lazy val fmh = Array(fml, fmm, fmr) |
| lazy val fbh = Array(fbl, fbm, fbr) |
| lazy val bth = Array(btl, btm, btr) |
| lazy val bmh = Array(bml, bmm, bmr) |
| lazy val bbh = Array(bbl, bbm, bbr) |
| |
| lazy val ftv = Array(ftl, fml, fbl) |
| lazy val fmv = Array(ftm, fmm, fbm) |
| lazy val fbv = Array(ftr, fmr, fbr) |
| lazy val btv = Array(btl, bml, bbl) |
| lazy val bmv = Array(btm, bmm, bbm) |
| lazy val bbv = Array(btr, bmr, bbr) |
| |
| lazy val fh2 = Array(fht2, fhm2, fhb2) |
| lazy val fv2 = Array(fvt, fvm, fvb2) |
| lazy val bh2 = Array(bht2, bhm2, bhb2) |
| lazy val bv2 = Array(bvt, bvm, bvb2) |
| lazy val fbh2 = Array(fbl2, fbm2, fbr2) |
| lazy val bbh2 = Array(bbl2, bbm2, bbr2) |
| |
| lazy val fud = Icons.fh2 ++ Icons.fv2 ++ Icons.fth ++ Icons.fmh ++ Icons.fbh2 |
| lazy val bud = Icons.bh2.reverse ++ Icons.bv2 ++ Icons.bth.reverse ++ Icons.bmh.reverse ++ Icons.bbh2.reverse |
| lazy val fsn = Icons.fh ++ Icons.fv ++ Icons.fth ++ Icons.fmh ++ Icons.fbh |
| lazy val few = Icons.fv ++ Icons.fh ++ Icons.ftv ++ Icons.fmv ++ Icons.fbv |
| lazy val bsn = Icons.bh ++ Icons.bv ++ Icons.bth ++ Icons.bmh ++ Icons.bbh |
| lazy val bew = Icons.bv ++ Icons.bh ++ Icons.btv ++ Icons.bmv ++ Icons.bbv |
| |
| lazy val sud = Array(Icons.bvt, Icons.bvm, Icons.bvb2) |
| lazy val sse = Array(Icons.bhb2, Icons.bhm2, Icons.bht2) |
| lazy val snw = Array(Icons.bht2, Icons.bhm2, Icons.bhb2) |
| |
| lazy val th = Array(Icons.bhb, Icons.bhm, Icons.bht) |
| lazy val tv = Array(Icons.bvb, Icons.bvm, Icons.bvt) |
| } |
| |
| // This an ugly monstrosity, but it's still better than having to manually |
| // compute ambient occlusion in a custom block renderer to keep the lighting |
| // pretty... which would be even more grotesque. |
| override def getBlockTextureFromSide(world: IBlockAccess, x: Int, y: Int, z: Int, worldSide: ForgeDirection, localSide: ForgeDirection) = |
| world.getBlockTileEntity(x, y, z) match { |
| case screen: tileentity.Screen if screen.width > 1 || screen.height > 1 => |
| val (w, h) = (screen.width, screen.height) |
| // Don't ask. Seriously. Just... don't. |
| val (lx, ly) = |
| screen.pitch match { |
| case ForgeDirection.NORTH => screen.localPosition |
| case ForgeDirection.UP => screen.yaw match { |
| case ForgeDirection.SOUTH => |
| screen.localPosition |
| case ForgeDirection.NORTH => |
| val (x, y) = screen.localPosition |
| (w - x - 1, h - y - 1) |
| case ForgeDirection.EAST => |
| val (x, y) = screen.localPosition |
| (w - x - 1, y) |
| case ForgeDirection.WEST => |
| val (x, y) = screen.localPosition |
| (x, h - y - 1) |
| case _ => throw new InvalidStateException("yaw has invalid value") |
| } |
| case ForgeDirection.DOWN => screen.yaw match { |
| case ForgeDirection.SOUTH => |
| val (x, y) = screen.localPosition |
| (x, h - y - 1) |
| case ForgeDirection.NORTH => |
| val (x, y) = screen.localPosition |
| (w - x - 1, y) |
| case ForgeDirection.EAST => |
| val (x, y) = screen.localPosition |
| (w - x - 1, h - y - 1) |
| case ForgeDirection.WEST => |
| screen.localPosition |
| case _ => throw new InvalidStateException("yaw has invalid value") |
| } |
| case _ => throw new InvalidStateException("pitch has invalid value") |
| } |
| // See which face we're rendering. We can pretty much treat front and |
| // back the same, except with a different texture set. Same goes for |
| // left and right sides, as well as top and bottom sides. |
| localSide match { |
| case ForgeDirection.SOUTH | ForgeDirection.NORTH => |
| val (ud, sn, ew) = |
| if (localSide == ForgeDirection.SOUTH) (Icons.fud, Icons.fsn, Icons.few) |
| else (Icons.bud, Icons.bsn, Icons.bew) |
| val Array(ht, hm, hb, vt, vm, vb, tl, tm, tr, ml, mm, mr, bl, bm, br) = screen.pitch match { |
| case ForgeDirection.NORTH => ud |
| case _ => screen.yaw match { |
| case ForgeDirection.SOUTH | ForgeDirection.NORTH => sn |
| case ForgeDirection.EAST | ForgeDirection.WEST => ew |
| case _ => throw new InvalidStateException("yaw has invalid value") |
| } |
| } |
| if (h == 1) { |
| if (lx == 0) Some(ht) |
| else if (lx == w - 1) Some(hb) |
| else Some(hm) |
| } |
| else if (w == 1) { |
| if (ly == 0) Some(vb) |
| else if (ly == h - 1) Some(vt) |
| else Some(vm) |
| } |
| else { |
| if (lx == 0) { |
| if (ly == 0) Some(bl) |
| else if (ly == h - 1) Some(tl) |
| else Some(ml) |
| } |
| else if (lx == w - 1) { |
| if (ly == 0) Some(br) |
| else if (ly == h - 1) Some(tr) |
| else Some(mr) |
| } |
| else { |
| if (ly == 0) Some(bm) |
| else if (ly == h - 1) Some(tm) |
| else Some(mm) |
| } |
| } |
| case ForgeDirection.EAST | ForgeDirection.WEST => |
| val (ud, sn, ew) = |
| if (localSide == ForgeDirection.EAST) (Icons.sud, Icons.sse, Icons.snw) |
| else (Icons.sud, Icons.snw, Icons.sse) |
| val Array(t, m, b) = screen.pitch match { |
| case ForgeDirection.NORTH => ud |
| case _ => screen.yaw match { |
| case ForgeDirection.SOUTH | ForgeDirection.EAST => sn |
| case ForgeDirection.NORTH | ForgeDirection.WEST => ew |
| case _ => throw new InvalidStateException("yaw has invalid value") |
| } |
| } |
| if (h == 1) { |
| Some(Icons.b2) |
| } |
| else { |
| if (ly == 0) Some(b) |
| else if (ly == h - 1) Some(t) |
| else Some(m) |
| } |
| case ForgeDirection.UP | ForgeDirection.DOWN => |
| val (sn, ew) = |
| if (localSide == ForgeDirection.UP ^ screen.pitch == ForgeDirection.DOWN) (Icons.snw, Icons.sse) |
| else (Icons.sse, Icons.snw) |
| val Array(t, m, b) = screen.pitch match { |
| case ForgeDirection.NORTH => screen.yaw match { |
| case ForgeDirection.SOUTH => Icons.th |
| case ForgeDirection.NORTH => Icons.bh |
| case ForgeDirection.EAST => Icons.bv |
| case ForgeDirection.WEST => Icons.tv |
| case _ => throw new InvalidStateException("yaw has invalid value") |
| } |
| case _ => screen.yaw match { |
| case ForgeDirection.SOUTH | ForgeDirection.WEST => sn |
| case ForgeDirection.NORTH | ForgeDirection.EAST => ew |
| case _ => throw new InvalidStateException("yaw has invalid value") |
| } |
| } |
| if (w == 1) { |
| if (screen.pitch == ForgeDirection.NORTH) Some(Icons.b) |
| else Some(Icons.b2) |
| } |
| else { |
| if (lx == 0) Some(b) |
| else if (lx == w - 1) Some(t) |
| else Some(m) |
| } |
| case _ => None |
| } |
| case screen: tileentity.Screen => |
| val (f, b, t, s) = screen.pitch match { |
| case ForgeDirection.NORTH => (Icons.f2, Icons.b2, Icons.b, Icons.b2) |
| case _ => (Icons.f, Icons.b, Icons.b2, Icons.b2) |
| } |
| localSide match { |
| case ForgeDirection.SOUTH => Some(f) |
| case ForgeDirection.NORTH => Some(b) |
| case ForgeDirection.DOWN | ForgeDirection.UP => Some(t) |
| case _ => Some(s) |
| } |
| case _ => icon(localSide) |
| } |
| |
| override def icon(side: ForgeDirection) = |
| Some(side match { |
| case ForgeDirection.SOUTH => Icons.f2 |
| case ForgeDirection.DOWN | ForgeDirection.UP => Icons.b |
| case _ => Icons.b2 |
| }) |
| |
| override def registerIcons(iconRegister: IconRegister) = { |
| Icons.b = iconRegister.registerIcon(Config.resourceDomain + ":screen/b") |
| Icons.b2 = iconRegister.registerIcon(Config.resourceDomain + ":screen/b2") |
| Icons.bbl = iconRegister.registerIcon(Config.resourceDomain + ":screen/bbl") |
| Icons.bbl2 = iconRegister.registerIcon(Config.resourceDomain + ":screen/bbl2") |
| Icons.bbm = iconRegister.registerIcon(Config.resourceDomain + ":screen/bbm") |
| Icons.bbm2 = iconRegister.registerIcon(Config.resourceDomain + ":screen/bbm2") |
| Icons.bbr = iconRegister.registerIcon(Config.resourceDomain + ":screen/bbr") |
| Icons.bbr2 = iconRegister.registerIcon(Config.resourceDomain + ":screen/bbr2") |
| Icons.bhb = iconRegister.registerIcon(Config.resourceDomain + ":screen/bhb") |
| Icons.bhb2 = iconRegister.registerIcon(Config.resourceDomain + ":screen/bhb2") |
| Icons.bhm = iconRegister.registerIcon(Config.resourceDomain + ":screen/bhm") |
| Icons.bhm2 = iconRegister.registerIcon(Config.resourceDomain + ":screen/bhm2") |
| Icons.bht = iconRegister.registerIcon(Config.resourceDomain + ":screen/bht") |
| Icons.bht2 = iconRegister.registerIcon(Config.resourceDomain + ":screen/bht2") |
| Icons.bml = iconRegister.registerIcon(Config.resourceDomain + ":screen/bml") |
| Icons.bmm = iconRegister.registerIcon(Config.resourceDomain + ":screen/bmm") |
| Icons.bmr = iconRegister.registerIcon(Config.resourceDomain + ":screen/bmr") |
| Icons.btl = iconRegister.registerIcon(Config.resourceDomain + ":screen/btl") |
| Icons.btm = iconRegister.registerIcon(Config.resourceDomain + ":screen/btm") |
| Icons.btr = iconRegister.registerIcon(Config.resourceDomain + ":screen/btr") |
| Icons.bvb = iconRegister.registerIcon(Config.resourceDomain + ":screen/bvb") |
| Icons.bvb2 = iconRegister.registerIcon(Config.resourceDomain + ":screen/bvb2") |
| Icons.bvm = iconRegister.registerIcon(Config.resourceDomain + ":screen/bvm") |
| Icons.bvt = iconRegister.registerIcon(Config.resourceDomain + ":screen/bvt") |
| Icons.f = iconRegister.registerIcon(Config.resourceDomain + ":screen/f") |
| Icons.f2 = iconRegister.registerIcon(Config.resourceDomain + ":screen/f2") |
| Icons.fbl = iconRegister.registerIcon(Config.resourceDomain + ":screen/fbl") |
| Icons.fbl2 = iconRegister.registerIcon(Config.resourceDomain + ":screen/fbl2") |
| Icons.fbm = iconRegister.registerIcon(Config.resourceDomain + ":screen/fbm") |
| Icons.fbm2 = iconRegister.registerIcon(Config.resourceDomain + ":screen/fbm2") |
| Icons.fbr = iconRegister.registerIcon(Config.resourceDomain + ":screen/fbr") |
| Icons.fbr2 = iconRegister.registerIcon(Config.resourceDomain + ":screen/fbr2") |
| Icons.fhb = iconRegister.registerIcon(Config.resourceDomain + ":screen/fhb") |
| Icons.fhb2 = iconRegister.registerIcon(Config.resourceDomain + ":screen/fhb2") |
| Icons.fhm = iconRegister.registerIcon(Config.resourceDomain + ":screen/fhm") |
| Icons.fhm2 = iconRegister.registerIcon(Config.resourceDomain + ":screen/fhm2") |
| Icons.fht = iconRegister.registerIcon(Config.resourceDomain + ":screen/fht") |
| Icons.fht2 = iconRegister.registerIcon(Config.resourceDomain + ":screen/fht2") |
| Icons.fml = iconRegister.registerIcon(Config.resourceDomain + ":screen/fml") |
| Icons.fmm = iconRegister.registerIcon(Config.resourceDomain + ":screen/fmm") |
| Icons.fmr = iconRegister.registerIcon(Config.resourceDomain + ":screen/fmr") |
| Icons.ftl = iconRegister.registerIcon(Config.resourceDomain + ":screen/ftl") |
| Icons.ftm = iconRegister.registerIcon(Config.resourceDomain + ":screen/ftm") |
| Icons.ftr = iconRegister.registerIcon(Config.resourceDomain + ":screen/ftr") |
| Icons.fvb = iconRegister.registerIcon(Config.resourceDomain + ":screen/fvb") |
| Icons.fvb2 = iconRegister.registerIcon(Config.resourceDomain + ":screen/fvb2") |
| Icons.fvm = iconRegister.registerIcon(Config.resourceDomain + ":screen/fvm") |
| Icons.fvt = iconRegister.registerIcon(Config.resourceDomain + ":screen/fvt") |
| } |
| |
| override def getLightValue(world: IBlockAccess, x: Int, y: Int, z: Int) = 5 |
| |
| // ----------------------------------------------------------------------- // |
| // Tile entity |
| // ----------------------------------------------------------------------- // |
| |
| override def hasTileEntity = true |
| |
| override def createTileEntity(world: World, metadata: Int) = Some(new tileentity.Screen) |
| |
| // ----------------------------------------------------------------------- // |
| // Interaction |
| // ----------------------------------------------------------------------- // |
| |
| override def onBlockActivated(world: World, x: Int, y: Int, z: Int, player: EntityPlayer, |
| side: ForgeDirection, hitX: Float, hitY: Float, hitZ: Float) = |
| if (!player.isSneaking) { |
| player.openGui(OpenComputers, GuiType.Screen.id, world, x, y, z) |
| true |
| } |
| else false |
| |
| // ----------------------------------------------------------------------- // |
| // Block rotation |
| // ----------------------------------------------------------------------- // |
| |
| override def getValidRotations(world: World, x: Int, y: Int, z: Int) = validRotations |
| |
| private val validRotations = Array( |
| ForgeDirection.DOWN, |
| ForgeDirection.UP, |
| ForgeDirection.SOUTH, |
| ForgeDirection.WEST, |
| ForgeDirection.NORTH, |
| ForgeDirection.EAST) |
| } |