| package li.cil.oc.client.renderer.item |
| |
| import li.cil.oc.server.driver.item.Item |
| import li.cil.oc.{Settings, Items} |
| import net.minecraft.client.Minecraft |
| import net.minecraft.client.renderer.Tessellator |
| import net.minecraft.item.ItemStack |
| import net.minecraft.util.{ResourceLocation, AxisAlignedBB} |
| import net.minecraftforge.client.IItemRenderer |
| import net.minecraftforge.client.IItemRenderer.{ItemRendererHelper, ItemRenderType} |
| import org.lwjgl.opengl.GL11 |
| |
| object UpgradeRenderer extends IItemRenderer { |
| def handleRenderType(item: ItemStack, renderType: ItemRenderType) = { |
| Items.multi.subItem(item) match { |
| case Some(subItem) if subItem == Items.generator => renderType == ItemRenderType.EQUIPPED |
| case _ => false |
| } |
| } |
| |
| def shouldUseRenderHelper(renderType: ItemRenderType, stack: ItemStack, helper: ItemRendererHelper) = |
| // Note: it's easier to revert changes introduced by this "helper" than by |
| // the code that applies if no helper is used... |
| helper == ItemRendererHelper.EQUIPPED_BLOCK |
| |
| def renderItem(renderType: ItemRenderType, stack: ItemStack, data: AnyRef*) { |
| val tm = Minecraft.getMinecraft.getTextureManager |
| val t = Tessellator.instance |
| |
| // Revert offset introduced by the render "helper". |
| GL11.glTranslatef(0.5f, 0.5f, 0.5f) |
| |
| Items.multi.subItem(stack) match { |
| case Some(subItem) if subItem == Items.generator => |
| // TODO display lists? |
| val onOffset = if (Item.dataTag(stack).getInteger("remainingTicks") > 0) 0.5 else 0 |
| val b = AxisAlignedBB.getAABBPool.getAABB(0.4, 0.2, 0.16, 0.6, 0.4, 0.36) |
| tm.bindTexture(new ResourceLocation(Settings.resourceDomain, "textures/items/upgrade_generator_equipped.png")) |
| |
| // Back. |
| t.startDrawingQuads() |
| t.addVertexWithUV(b.minX, b.minY, b.minZ, onOffset, 0.5) |
| t.addVertexWithUV(b.minX, b.maxY, b.minZ, onOffset, 0) |
| t.addVertexWithUV(b.maxX, b.maxY, b.minZ, onOffset + 0.5, 0) |
| t.addVertexWithUV(b.maxX, b.minY, b.minZ, onOffset + 0.5, 0.5) |
| t.setNormal(0, 0, -1) |
| t.draw() |
| |
| // Bottom. |
| t.startDrawingQuads() |
| t.addVertexWithUV(b.minX, b.minY, b.minZ, 0.5, 0.5) |
| t.addVertexWithUV(b.maxX, b.minY, b.minZ, 1, 0.5) |
| t.addVertexWithUV(b.maxX, b.minY, b.maxZ, 1, 1) |
| t.addVertexWithUV(b.minX, b.minY, b.maxZ, 0.5, 1) |
| t.setNormal(0, -1, 0) |
| t.draw() |
| |
| // Left. |
| t.startDrawingQuads() |
| t.addVertexWithUV(b.maxX, b.minY, b.minZ, 0, 1) |
| t.addVertexWithUV(b.maxX, b.maxY, b.minZ, 0, 0.5) |
| t.addVertexWithUV(b.maxX, b.maxY, b.maxZ, 0.5, 0.5) |
| t.addVertexWithUV(b.maxX, b.minY, b.maxZ, 0.5, 1) |
| t.setNormal(1, 0, 0) |
| t.draw() |
| |
| // Right. |
| t.startDrawingQuads() |
| t.addVertexWithUV(b.minX, b.minY, b.minZ, 0, 1) |
| t.addVertexWithUV(b.minX, b.minY, b.maxZ, 0.5, 1) |
| t.addVertexWithUV(b.minX, b.maxY, b.maxZ, 0.5, 0.5) |
| t.addVertexWithUV(b.minX, b.maxY, b.minZ, 0, 0.5) |
| t.setNormal(-1, 0, 0) |
| t.draw() |
| case _ => |
| } |
| } |
| } |