| package li.cil.oc.common.tileentity |
| |
| import cpw.mods.fml.relauncher.{Side, SideOnly} |
| import li.cil.oc.api.network._ |
| import li.cil.oc.Settings |
| import li.cil.oc.util.Color |
| import net.minecraft.entity.Entity |
| import net.minecraft.entity.player.EntityPlayer |
| import net.minecraft.entity.projectile.EntityArrow |
| import net.minecraft.nbt.NBTTagCompound |
| import net.minecraft.util.AxisAlignedBB |
| import net.minecraftforge.common.ForgeDirection |
| import scala.collection.mutable |
| import scala.language.postfixOps |
| |
| class Screen(var tier: Int) extends traits.TextBuffer with SidedEnvironment with traits.Rotatable with traits.RedstoneAware with traits.Colored with Analyzable with Ordered[Screen] { |
| def this() = this(0) |
| |
| // Enable redstone functionality. |
| _isOutputEnabled = true |
| |
| override def validFacings = ForgeDirection.VALID_DIRECTIONS |
| |
| // ----------------------------------------------------------------------- // |
| |
| /** |
| * Check for multi-block screen option in next update. We do this in the |
| * update to avoid unnecessary checks on chunk unload. |
| */ |
| var shouldCheckForMultiBlock = true |
| |
| var width, height = 1 |
| |
| var origin = this |
| |
| val screens = mutable.Set(this) |
| |
| var hadRedstoneInput = false |
| |
| var cachedBounds: Option[AxisAlignedBB] = None |
| |
| private val arrows = mutable.Set.empty[EntityArrow] |
| |
| color = Color.byTier(tier) |
| |
| @SideOnly(Side.CLIENT) |
| override def canConnect(side: ForgeDirection) = toLocal(side) != ForgeDirection.SOUTH |
| |
| // Allow connections from front for keyboards, just don't render cables as connected... |
| override def sidedNode(side: ForgeDirection) = node |
| |
| // ----------------------------------------------------------------------- // |
| |
| def isOrigin = origin == this |
| |
| def localPosition = { |
| val (lx, ly, _) = project(this) |
| val (ox, oy, _) = project(origin) |
| (lx - ox, ly - oy) |
| } |
| |
| def hasKeyboard = screens.exists(screen => |
| ForgeDirection.VALID_DIRECTIONS.map(side => (side, world.getBlockTileEntity(screen.x + side.offsetX, screen.y + side.offsetY, screen.z + side.offsetZ))).exists { |
| case (side, keyboard: Keyboard) => keyboard.hasNodeOnSide(side.getOpposite) |
| case _ => false |
| }) |
| |
| def checkMultiBlock() { |
| shouldCheckForMultiBlock = true |
| width = 1 |
| height = 1 |
| origin = this |
| screens.clear() |
| screens += this |
| cachedBounds = None |
| } |
| |
| def click(player: EntityPlayer, hitX: Double, hitY: Double, hitZ: Double): Boolean = { |
| // Compute absolute position of the click on the face, measured in blocks. |
| def dot(f: ForgeDirection) = f.offsetX * hitX + f.offsetY * hitY + f.offsetZ * hitZ |
| val (hx, hy) = (dot(toGlobal(ForgeDirection.EAST)), dot(toGlobal(ForgeDirection.UP))) |
| val tx = if (hx < 0) 1 + hx else hx |
| val ty = 1 - (if (hy < 0) 1 + hy else hy) |
| val (lx, ly) = localPosition |
| val (ax, ay) = (lx + tx, height - 1 - ly + ty) |
| |
| // Get the relative position in the *display area* of the face. |
| val border = 2.25 / 16.0 |
| if (ax <= border || ay <= border || ax >= width - border || ay >= height - border) { |
| return false |
| } |
| val (iw, ih) = (width - border * 2, height - border * 2) |
| val (rx, ry) = ((ax - border) / iw, (ay - border) / ih) |
| |
| // Make it a relative position in the displayed buffer. |
| val bw = buffer.getWidth |
| val bh = buffer.getHeight |
| val (bpw, bph) = (buffer.renderWidth / iw.toDouble, buffer.renderHeight / ih.toDouble) |
| val (brx, bry) = if (bpw > bph) { |
| val rh = bph.toDouble / bpw.toDouble |
| val bry = (ry - (1 - rh) * 0.5) / rh |
| if (bry <= 0 || bry >= 1) { |
| return false |
| } |
| (rx, bry) |
| } |
| else if (bph > bpw) { |
| val rw = bpw.toDouble / bph.toDouble |
| val brx = (rx - (1 - rw) * 0.5) / rw |
| if (brx <= 0 || brx >= 1) { |
| return false |
| } |
| (brx, ry) |
| } |
| else { |
| (rx, ry) |
| } |
| |
| // Convert to absolute coordinates and send the packet to the server. |
| if (world.isRemote) { |
| buffer.mouseDown((brx * bw).toInt + 1, (bry * bh).toInt + 1, 0, null) |
| } |
| true |
| } |
| |
| def walk(entity: Entity) { |
| val (x, y) = localPosition |
| entity match { |
| case player: EntityPlayer if Settings.get.inputUsername => |
| origin.node.sendToReachable("computer.signal", "walk", Int.box(x + 1), Int.box(height - y), player.getCommandSenderName) |
| case _ => |
| origin.node.sendToReachable("computer.signal", "walk", Int.box(x + 1), Int.box(height - y)) |
| } |
| } |
| |
| def shot(arrow: EntityArrow, hitX: Double, hitY: Double, hitZ: Double) { |
| // This is nasty, but I see no other way: arrows can trigger two collisions, |
| // once on their own when hitting a block, a second time via their entity's |
| // common collision checker. The second one (collision checker) has the |
| // better coordinates (arrow moved back out of the block it collided with), |
| // so use that when possible, otherwise resolve in next update. |
| if (!arrows.add(arrow)) { |
| arrows.remove(arrow) |
| arrow.shootingEntity match { |
| case player: EntityPlayer => click(player, hitX, hitY, hitZ) |
| case _ => |
| } |
| } |
| } |
| |
| // ----------------------------------------------------------------------- // |
| |
| override def updateEntity() { |
| super.updateEntity() |
| if (shouldCheckForMultiBlock) { |
| // Make sure we merge in a deterministic order, to avoid getting |
| // different results on server and client due to the update order |
| // differing between the two. This also saves us from having to save |
| // any multi-block specific state information. |
| val pending = mutable.SortedSet(this) |
| val queue = mutable.Queue(this) |
| while (queue.nonEmpty) { |
| val current = queue.dequeue() |
| val (lx, ly, lz) = project(current) |
| def tryQueue(dx: Int, dy: Int) { |
| val (nx, ny, nz) = unproject(lx + dx, ly + dy, lz) |
| world.getBlockTileEntity(nx, ny, nz) match { |
| case s: Screen if s.pitch == pitch && s.yaw == yaw && pending.add(s) => queue += s |
| case _ => // Ignore. |
| } |
| } |
| tryQueue(-1, 0) |
| tryQueue(1, 0) |
| tryQueue(0, -1) |
| tryQueue(0, 1) |
| } |
| // Perform actual merges. |
| while (pending.nonEmpty) { |
| val current = pending.firstKey |
| while (current.tryMerge()) {} |
| current.screens.foreach { |
| screen => |
| screen.shouldCheckForMultiBlock = false |
| pending.remove(screen) |
| queue += screen |
| } |
| if (isClient) { |
| val bounds = current.origin.getRenderBoundingBox |
| world.markBlockRangeForRenderUpdate(bounds.minX.toInt, bounds.minY.toInt, bounds.minZ.toInt, |
| bounds.maxX.toInt, bounds.maxY.toInt, bounds.maxZ.toInt) |
| } |
| } |
| // Update visibility after everything is done, to avoid noise. |
| queue.foreach(screen => { |
| val buffer = screen.buffer |
| if (screen.isOrigin) { |
| if (isServer) { |
| buffer.node.asInstanceOf[Component].setVisibility(Visibility.Network) |
| buffer.setEnergyCostPerTick(Settings.get.screenCost * width * height) |
| buffer.setAspectRatio(width, height) |
| } |
| } |
| else { |
| if (isServer) { |
| buffer.node.asInstanceOf[Component].setVisibility(Visibility.None) |
| buffer.setEnergyCostPerTick(Settings.get.screenCost) |
| } |
| buffer.setAspectRatio(1, 1) |
| val w = buffer.getWidth |
| val h = buffer.getHeight |
| buffer.setForegroundColor(0xFFFFFF, false) |
| buffer.setBackgroundColor(0x000000, false) |
| buffer.fill(0, 0, w, h, ' ') |
| } |
| }) |
| } |
| if (arrows.size > 0) { |
| for (arrow <- arrows) { |
| val hitX = math.max(0, math.min(1, arrow.posX - x)) |
| val hitY = math.max(0, math.min(1, arrow.posY - y)) |
| val hitZ = math.max(0, math.min(1, arrow.posZ - z)) |
| shot(arrow, hitX, hitY, hitZ) |
| } |
| assert(arrows.isEmpty) |
| } |
| } |
| |
| override protected def dispose() { |
| super.dispose() |
| screens.clone().foreach(_.checkMultiBlock()) |
| } |
| |
| override protected def onColorChanged() { |
| super.onColorChanged() |
| screens.clone().foreach(_.checkMultiBlock()) |
| } |
| |
| // ----------------------------------------------------------------------- // |
| |
| override def readFromNBT(nbt: NBTTagCompound) { |
| tier = nbt.getByte(Settings.namespace + "tier") max 0 min 2 |
| color = Color.byTier(tier) |
| super.readFromNBT(nbt) |
| hadRedstoneInput = nbt.getBoolean(Settings.namespace + "hadRedstoneInput") |
| } |
| |
| override def writeToNBT(nbt: NBTTagCompound) { |
| nbt.setByte(Settings.namespace + "tier", tier.toByte) |
| super.writeToNBT(nbt) |
| nbt.setBoolean(Settings.namespace + "hadRedstoneInput", hadRedstoneInput) |
| } |
| |
| // ----------------------------------------------------------------------- // |
| |
| @SideOnly(Side.CLIENT) |
| override def getRenderBoundingBox = |
| if ((width == 1 && height == 1) || !isOrigin) super.getRenderBoundingBox |
| else cachedBounds match { |
| case Some(bounds) => bounds |
| case _ => |
| val (sx, sy, sz) = unproject(width, height, 1) |
| val ox = x + (if (sx < 0) 1 else 0) |
| val oy = y + (if (sy < 0) 1 else 0) |
| val oz = z + (if (sz < 0) 1 else 0) |
| val b = AxisAlignedBB.getBoundingBox(ox, oy, oz, ox + sx, oy + sy, oz + sz) |
| b.setBounds(math.min(b.minX, b.maxX), math.min(b.minY, b.maxY), math.min(b.minZ, b.maxZ), |
| math.max(b.minX, b.maxX), math.max(b.minY, b.maxY), math.max(b.minZ, b.maxZ)) |
| cachedBounds = Some(b) |
| b |
| } |
| |
| @SideOnly(Side.CLIENT) |
| override def getMaxRenderDistanceSquared = if (isOrigin) super.getMaxRenderDistanceSquared else 0 |
| |
| // ----------------------------------------------------------------------- // |
| |
| override def onAnalyze(player: EntityPlayer, side: Int, hitX: Float, hitY: Float, hitZ: Float) = Array(origin.node) |
| |
| override protected def onRedstoneInputChanged(side: ForgeDirection) { |
| super.onRedstoneInputChanged(side) |
| val hasRedstoneInput = screens.map(_.maxInput).max > 0 |
| if (hasRedstoneInput != hadRedstoneInput) { |
| hadRedstoneInput = hasRedstoneInput |
| if (hasRedstoneInput) { |
| origin.buffer.setPowerState(!origin.buffer.getPowerState) |
| } |
| } |
| } |
| |
| override def onRotationChanged() { |
| super.onRotationChanged() |
| screens.clone().foreach(_.checkMultiBlock()) |
| } |
| |
| // ----------------------------------------------------------------------- // |
| |
| override def compare(that: Screen) = |
| if (x != that.x) x - that.x |
| else if (y != that.y) y - that.y |
| else z - that.z |
| |
| // ----------------------------------------------------------------------- // |
| |
| private def tryMerge() = { |
| val (ox, oy, oz) = project(origin) |
| def tryMergeTowards(dx: Int, dy: Int) = { |
| val (nx, ny, nz) = unproject(ox + dx, oy + dy, oz) |
| world.getBlockTileEntity(nx, ny, nz) match { |
| case s: Screen if s.tier == tier && s.pitch == pitch && s.color == color && s.yaw == yaw && !screens.contains(s) => |
| val (sx, sy, _) = project(s.origin) |
| val canMergeAlongX = sy == oy && s.height == height && s.width + width <= Settings.get.maxScreenWidth |
| val canMergeAlongY = sx == ox && s.width == width && s.height + height <= Settings.get.maxScreenHeight |
| if (canMergeAlongX || canMergeAlongY) { |
| val (newOrigin) = |
| if (canMergeAlongX) { |
| if (sx < ox) s.origin else origin |
| } |
| else { |
| if (sy < oy) s.origin else origin |
| } |
| val (newWidth, newHeight) = |
| if (canMergeAlongX) (width + s.width, height) |
| else (width, height + s.height) |
| val newScreens = screens ++ s.screens |
| for (screen <- newScreens) { |
| screen.width = newWidth |
| screen.height = newHeight |
| screen.origin = newOrigin |
| screen.screens ++= newScreens // It's a set, so there won't be duplicates. |
| screen.cachedBounds = None |
| } |
| true |
| } |
| else false // Cannot merge. |
| case _ => false |
| } |
| } |
| tryMergeTowards(0, height) || tryMergeTowards(0, -1) || tryMergeTowards(width, 0) || tryMergeTowards(-1, 0) |
| } |
| |
| private def project(t: Screen) = { |
| def dot(f: ForgeDirection, s: Screen) = f.offsetX * s.x + f.offsetY * s.y + f.offsetZ * s.z |
| (dot(toGlobal(ForgeDirection.EAST), t), dot(toGlobal(ForgeDirection.UP), t), dot(toGlobal(ForgeDirection.SOUTH), t)) |
| } |
| |
| private def unproject(x: Int, y: Int, z: Int) = { |
| def dot(f: ForgeDirection) = f.offsetX * x + f.offsetY * y + f.offsetZ * z |
| (dot(toLocal(ForgeDirection.EAST)), dot(toLocal(ForgeDirection.UP)), dot(toLocal(ForgeDirection.SOUTH))) |
| } |
| } |