blob: 82a70f991896cb7a9068628c6460322d94ac76fb [file] [log] [blame] [raw]
package li.cil.oc.api;
import net.minecraft.world.World;
/**
* Interface for block component drivers.
* <p/>
* This driver type is used for components that are blocks, i.e. that can be
* placed in the world, and particularly: next to computers. An example for this
* are external drives, monitors and modems.
* <p/>
* When a block component is placed next to a computer, the list of registered
* drivers is queried using the drivers' {@see #worksWith} functions. The first
* driver that replies positively will be used as the component's driver and the
* component will be installed. If no driver is found the item will be ignored.
* <p/>
* The computer will store a list of installed components, the values of which
* are based on what the driver returns from its {@see #component} function at
* the point of time the component is installed. If a driver's API function
* queries a component via the context using {@see IComputerContext#component()}
* the returned value will be exactly that.
* <p/>
* Note that it is possible to write one driver that supports as many different
* blocks as you wish. I'd recommend writing one per device (type), though, to
* keep things modular and the {@see IDriver#componentName} more meaningful.
*/
public interface IBlockDriver extends IDriver {
/**
* Used to determine the block types this driver handles.
* <p/>
* This is used to determine which driver to use for a block placed next to a
* computer. Note that the return value should not change over time; if it
* does, though, an already installed component will not be ejected, since
* this value is only checked when adding components.
*
* @param world the world in which the block to check lives.
* @param x the X coordinate of the block to check.
* @param y the Y coordinate of the block to check.
* @param z the Z coordinate of the block to check.
* @return true if the block is supported; false otherwise.
*/
boolean worksWith(World world, int x, int y, int z);
/**
* Get a reference to the network node wrapping the specified block.
* <p/>
* This is used to provide context to the driver's methods, for example when
* an API method is called this will always be passed as the first parameter.
*
* @param world the world in which the block to get the component for lives.
* @param x the X coordinate of the block to get the component for.
* @param y the Y coordinate of the block to get the component for.
* @param z the Z coordinate of the block to get the component for.
* @return the block component at that location, controlled by this driver.
*/
INetworkNode getNode(World world, int x, int y, int z);
}