blob: 7442311b31315beaeb0dd3d1de47643b2d7ef146 [file] [log] [blame] [raw]
package li.cil.oc.common.container
import cpw.mods.fml.common.FMLCommonHandler
import li.cil.oc.api
import li.cil.oc.common.InventorySlots.{Tier, InventorySlot}
import net.minecraft.entity.player.EntityPlayer
import net.minecraft.entity.player.InventoryPlayer
import net.minecraft.inventory.{ICrafting, Container, IInventory, Slot}
import net.minecraft.item.ItemStack
import scala.collection.convert.WrapAsScala._
abstract class Player(val playerInventory: InventoryPlayer, val otherInventory: IInventory) extends Container {
/** Number of player inventory slots to display horizontally. */
protected val playerInventorySizeX = InventoryPlayer.getHotbarSize
/** Subtract four for armor slots. */
protected val playerInventorySizeY = (playerInventory.getSizeInventory - 4) / playerInventorySizeX
/** Render size of slots (width and height). */
protected val slotSize = 18
override def canInteractWith(player: EntityPlayer) = otherInventory.isUseableByPlayer(player)
override def slotClick(slot: Int, mouseClick: Int, holdingShift: Int, player: EntityPlayer) = {
val result = super.slotClick(slot, mouseClick, holdingShift, player)
if (FMLCommonHandler.instance.getEffectiveSide.isServer) {
detectAndSendChanges() // We have to enforce this more than MC does itself
// because stacks can change their... "character" just by being inserted in
// certain containers - by being assigned an address.
}
if (result != null && result.stackSize > 0) result
else null
}
override def transferStackInSlot(player: EntityPlayer, index: Int): ItemStack = {
val slot = Option(inventorySlots.get(index)).map(_.asInstanceOf[Slot]).orNull
if (slot != null && slot.getHasStack) {
tryTransferStackInSlot(slot, slot.inventory == otherInventory)
if (FMLCommonHandler.instance.getEffectiveSide.isServer) {
detectAndSendChanges()
}
}
null
}
protected def tryTransferStackInSlot(from: Slot, intoPlayerInventory: Boolean) {
val fromStack = from.getStack
var somethingChanged = false
val step = if (intoPlayerInventory) -1 else 1
val (begin, end) =
if (intoPlayerInventory) (inventorySlots.size - 1, 0)
else (0, inventorySlots.size - 1)
if (fromStack.isStackable) for (i <- begin to end by step if i >= 0 && i < inventorySlots.size && from.getHasStack && from.getStack.stackSize > 0) {
val intoSlot = inventorySlots.get(i).asInstanceOf[Slot]
if (intoSlot.inventory != from.inventory && intoSlot.getHasStack) {
val intoStack = intoSlot.getStack
val itemsAreEqual = fromStack.isItemEqual(intoStack) && ItemStack.areItemStackTagsEqual(fromStack, intoStack)
val maxStackSize = math.min(fromStack.getMaxStackSize, intoSlot.getSlotStackLimit)
val slotHasCapacity = intoStack.stackSize < maxStackSize
if (itemsAreEqual && slotHasCapacity) {
val itemsMoved = math.min(maxStackSize - intoStack.stackSize, fromStack.stackSize)
if (itemsMoved > 0) {
intoStack.stackSize += from.decrStackSize(itemsMoved).stackSize
intoSlot.onSlotChanged()
somethingChanged = true
}
}
}
}
for (i <- begin to end by step if i >= 0 && i < inventorySlots.size && from.getHasStack && from.getStack.stackSize > 0) {
val intoSlot = inventorySlots.get(i).asInstanceOf[Slot]
if (intoSlot.inventory != from.inventory && !intoSlot.getHasStack && intoSlot.isItemValid(fromStack)) {
val maxStackSize = math.min(fromStack.getMaxStackSize, intoSlot.getSlotStackLimit)
val itemsMoved = math.min(maxStackSize, fromStack.stackSize)
intoSlot.putStack(from.decrStackSize(itemsMoved))
somethingChanged = true
}
}
if (somethingChanged) {
from.onSlotChanged()
}
}
def addSlotToContainer(x: Int, y: Int, slot: api.driver.Slot = api.driver.Slot.None, tier: Int = Tier.Any) {
val index = inventorySlots.size
addSlotToContainer(new StaticComponentSlot(this, otherInventory, index, x, y, slot, tier))
}
def addSlotToContainer(x: Int, y: Int, info: Array[Array[InventorySlot]], tierGetter: () => Int) {
val index = inventorySlots.size
addSlotToContainer(new DynamicComponentSlot(this, otherInventory, index, x, y, info, tierGetter))
}
/** Render player inventory at the specified coordinates. */
protected def addPlayerInventorySlots(left: Int, top: Int) = {
// Show the inventory proper. Start at plus one to skip hot bar.
for (slotY <- 1 until playerInventorySizeY) {
for (slotX <- 0 until playerInventorySizeX) {
val index = slotX + slotY * playerInventorySizeX
val x = left + slotX * slotSize
// Compensate for hot bar offset.
val y = top + (slotY - 1) * slotSize
addSlotToContainer(new Slot(playerInventory, index, x, y))
}
}
// Show the quick slot bar below the internal inventory.
val quickBarSpacing = 4
for (index <- 0 until InventoryPlayer.getHotbarSize) {
val x = left + index * slotSize
val y = top + slotSize * (playerInventorySizeY - 1) + quickBarSpacing
addSlotToContainer(new Slot(playerInventory, index, x, y))
}
}
protected def sendProgressBarUpdate(id: Int, value: Int) {
for (entry <- crafters) entry match {
case player: ICrafting => player.sendProgressBarUpdate(this, id, value)
case _ =>
}
}
}