| package li.cil.oc.server.component |
| |
| import li.cil.oc.Settings |
| import li.cil.oc.api.event.RobotPlaceInAirEvent |
| import li.cil.oc.api.internal |
| import li.cil.oc.api.machine.Arguments |
| import li.cil.oc.api.machine.Callback |
| import li.cil.oc.api.machine.Context |
| import li.cil.oc.server.agent.ActivationType |
| import li.cil.oc.server.agent.Player |
| import li.cil.oc.util.BlockPosition |
| import li.cil.oc.util.ExtendedArguments._ |
| import li.cil.oc.util.ExtendedWorld._ |
| import li.cil.oc.util.InventoryUtils |
| import net.minecraft.entity.Entity |
| import net.minecraft.entity.EntityLivingBase |
| import net.minecraft.entity.item.EntityMinecart |
| import net.minecraft.util.MovingObjectPosition |
| import net.minecraft.util.MovingObjectPosition.MovingObjectType |
| import net.minecraft.util.Vec3 |
| import net.minecraftforge.common.MinecraftForge |
| import net.minecraftforge.common.util.ForgeDirection |
| |
| import scala.collection.convert.WrapAsScala._ |
| |
| trait Agent extends traits.WorldControl with traits.InventoryControl with traits.InventoryWorldControl with traits.TankAware with traits.TankControl with traits.TankWorldControl { |
| def agent: internal.Agent |
| |
| override def position = BlockPosition(agent) |
| |
| override def fakePlayer = agent.player |
| |
| protected def rotatedPlayer(facing: ForgeDirection = agent.facing, side: ForgeDirection = agent.facing) = { |
| val player = agent.player.asInstanceOf[Player] |
| Player.updatePositionAndRotation(player, facing, side) |
| player |
| } |
| |
| // ----------------------------------------------------------------------- // |
| |
| override def inventory = agent.mainInventory |
| |
| override def selectedSlot = agent.selectedSlot |
| |
| override def selectedSlot_=(value: Int): Unit = agent.setSelectedSlot(value) |
| |
| // ----------------------------------------------------------------------- // |
| |
| override def tank = agent.tank |
| |
| def selectedTank = agent.selectedTank |
| |
| override def selectedTank_=(value: Int) = agent.setSelectedTank(value) |
| |
| // ----------------------------------------------------------------------- // |
| |
| def canPlaceInAir = { |
| val event = new RobotPlaceInAirEvent(agent) |
| MinecraftForge.EVENT_BUS.post(event) |
| event.isAllowed |
| } |
| |
| def onWorldInteraction(context: Context, duration: Double): Unit = { |
| context.pause(duration) |
| } |
| |
| // ----------------------------------------------------------------------- // |
| |
| @Callback(doc = "function():string -- Get the name of the agent.") |
| def name(context: Context, args: Arguments): Array[AnyRef] = result(agent.name) |
| |
| @Callback(doc = "function(side:number[, face:number=side[, sneaky:boolean=false]]):boolean, string -- Perform a 'left click' towards the specified side. The `face' allows a more precise click calibration, and is relative to the targeted blockspace.") |
| def swing(context: Context, args: Arguments): Array[AnyRef] = { |
| // Swing the equipped tool (left click). |
| val facing = checkSideForAction(args, 0) |
| val sides = |
| if (args.isInteger(1)) { |
| Iterable(checkSideForFace(args, 1, facing)) |
| } |
| else { |
| // Always try the direction we're looking first. |
| Iterable(facing) ++ ForgeDirection.VALID_DIRECTIONS.filter(side => side != facing && side != facing.getOpposite).toIterable |
| } |
| val sneaky = args.isBoolean(2) && args.checkBoolean(2) |
| |
| def triggerDelay(delay: Double = Settings.get.swingDelay) = { |
| onWorldInteraction(context, delay) |
| } |
| def attack(player: Player, entity: Entity) = { |
| beginConsumeDrops(entity) |
| player.attackTargetEntityWithCurrentItem(entity) |
| // Mine carts have to be hit quickly in succession to break, so we click |
| // until it breaks. But avoid an infinite loop... you never know. |
| entity match { |
| case _: EntityMinecart => for (_ <- 0 until 10 if !entity.isDead) { |
| player.attackTargetEntityWithCurrentItem(entity) |
| } |
| case _ => |
| } |
| endConsumeDrops(player, entity) |
| triggerDelay() |
| (true, "entity") |
| } |
| def click(player: Player, x: Int, y: Int, z: Int, side: Int) = { |
| val breakTime = player.clickBlock(x, y, z, side) |
| val broke = breakTime > 0 |
| if (broke) { |
| // Subtract one tick because we take one to trigger the action - a bit |
| // more than one tick avoid floating point inaccuracy incurring another |
| // tick of delay. |
| triggerDelay(breakTime - 0.055) |
| } |
| (broke, "block") |
| } |
| |
| var reason: Option[String] = None |
| for (side <- sides) { |
| val player = rotatedPlayer(facing, side) |
| player.setSneaking(sneaky) |
| |
| val (success, what) = { |
| val hit = pick(player, Settings.get.swingRange) |
| (Option(hit) match { |
| case Some(info) => info.typeOfHit |
| case _ => MovingObjectType.MISS |
| }) match { |
| case MovingObjectType.ENTITY => |
| attack(player, hit.entityHit) |
| case MovingObjectType.BLOCK => |
| click(player, hit.blockX, hit.blockY, hit.blockZ, hit.sideHit) |
| case _ => |
| // Retry with full block bounds, disregarding swing range. |
| player.closestEntity[EntityLivingBase]() match { |
| case Some(entity) => |
| attack(player, entity) |
| case _ => |
| if (world.extinguishFire(player, position, facing)) { |
| triggerDelay() |
| (true, "fire") |
| } |
| else (false, "air") |
| } |
| } |
| } |
| |
| player.setSneaking(false) |
| if (success) { |
| return result(true, what) |
| } |
| reason = reason.orElse(Option(what)) |
| } |
| |
| result(false, reason.orNull) |
| } |
| |
| @Callback(doc = "function(side:number[, face:number=side[, sneaky:boolean=false[, duration:number=0]]]):boolean, string -- Perform a 'right click' towards the specified side. The `face' allows a more precise click calibration, and is relative to the targeted blockspace.") |
| def use(context: Context, args: Arguments): Array[AnyRef] = { |
| val facing = checkSideForAction(args, 0) |
| val sides = |
| if (args.isInteger(1)) { |
| Iterable(checkSideForFace(args, 1, facing)) |
| } |
| else { |
| // Always try the direction we're looking first. |
| Iterable(facing) ++ ForgeDirection.VALID_DIRECTIONS.filter(side => side != facing && side != facing.getOpposite).toIterable |
| } |
| val sneaky = args.isBoolean(2) && args.checkBoolean(2) |
| val duration = |
| if (args.isDouble(3)) args.checkDouble(3) |
| else 0.0 |
| |
| def triggerDelay() { |
| onWorldInteraction(context, Settings.get.useDelay) |
| } |
| def activationResult(activationType: ActivationType.Value) = |
| activationType match { |
| case ActivationType.BlockActivated => |
| triggerDelay() |
| (true, "block_activated") |
| case ActivationType.ItemPlaced => |
| triggerDelay() |
| (true, "item_placed") |
| case ActivationType.ItemUsed => |
| triggerDelay() |
| (true, "item_used") |
| case _ => (false, "") |
| } |
| def interact(player: Player, entity: Entity) = { |
| beginConsumeDrops(entity) |
| val result = player.interactWith(entity) |
| endConsumeDrops(player, entity) |
| result |
| } |
| |
| for (side <- sides) { |
| val player = rotatedPlayer(facing, side) |
| player.setSneaking(sneaky) |
| |
| val (success, what) = Option(pick(player, Settings.get.useAndPlaceRange)) match { |
| case Some(hit) if hit.typeOfHit == MovingObjectType.ENTITY && interact(player, hit.entityHit) => |
| triggerDelay() |
| (true, "item_interacted") |
| case Some(hit) if hit.typeOfHit == MovingObjectType.BLOCK => |
| val (bx, by, bz, hx, hy, hz) = clickParamsFromHit(hit) |
| activationResult(player.activateBlockOrUseItem(bx, by, bz, hit.sideHit, hx, hy, hz, duration)) |
| case _ => |
| (if (canPlaceInAir) { |
| val (bx, by, bz, hx, hy, hz) = clickParamsForPlace(facing) |
| if (player.placeBlock(0, bx, by, bz, facing.ordinal, hx, hy, hz)) |
| ActivationType.ItemPlaced |
| else { |
| val (bx, by, bz, hx, hy, hz) = clickParamsForItemUse(facing, side) |
| player.activateBlockOrUseItem(bx, by, bz, side.getOpposite.ordinal, hx, hy, hz, duration) |
| } |
| } else ActivationType.None) match { |
| case ActivationType.None => |
| if (player.useEquippedItem(duration)) { |
| triggerDelay() |
| (true, "item_used") |
| } |
| else (false, "air") |
| case activationType => activationResult(activationType) |
| } |
| } |
| |
| player.setSneaking(false) |
| if (success) { |
| return result(true, what) |
| } |
| } |
| |
| result(false) |
| } |
| |
| @Callback(doc = "function(side:number[, face:number=side[, sneaky:boolean=false]]):boolean -- Place a block towards the specified side. The `face' allows a more precise click calibration, and is relative to the targeted blockspace.") |
| def place(context: Context, args: Arguments): Array[AnyRef] = { |
| val facing = checkSideForAction(args, 0) |
| val sides = |
| if (args.isInteger(1)) { |
| Iterable(checkSideForFace(args, 1, facing)) |
| } |
| else { |
| // Always try the direction we're looking first. |
| Iterable(facing) ++ ForgeDirection.VALID_DIRECTIONS.filter(side => side != facing && side != facing.getOpposite).toIterable |
| } |
| val sneaky = args.isBoolean(2) && args.checkBoolean(2) |
| val stack = agent.mainInventory.getStackInSlot(agent.selectedSlot) |
| if (stack == null || stack.stackSize == 0) { |
| return result(Unit, "nothing selected") |
| } |
| |
| for (side <- sides) { |
| val player = rotatedPlayer(facing, side) |
| player.setSneaking(sneaky) |
| val success = Option(pick(player, Settings.get.useAndPlaceRange)) match { |
| case Some(hit) if hit.typeOfHit == MovingObjectType.BLOCK => |
| val (bx, by, bz, hx, hy, hz) = clickParamsFromHit(hit) |
| player.placeBlock(agent.selectedSlot, bx, by, bz, hit.sideHit, hx, hy, hz) |
| case None if canPlaceInAir && player.closestEntity[Entity]().isEmpty => |
| val (bx, by, bz, hx, hy, hz) = clickParamsForPlace(facing) |
| player.placeBlock(agent.selectedSlot, bx, by, bz, facing.ordinal, hx, hy, hz) |
| case _ => false |
| } |
| player.setSneaking(false) |
| if (success) { |
| onWorldInteraction(context, Settings.get.placeDelay) |
| return result(true) |
| } |
| } |
| |
| result(false) |
| } |
| |
| // ----------------------------------------------------------------------- // |
| |
| protected def beginConsumeDrops(entity: Entity) { |
| entity.captureDrops = true |
| } |
| |
| protected def endConsumeDrops(player: Player, entity: Entity) { |
| entity.captureDrops = false |
| for (drop <- entity.capturedDrops) { |
| val stack = drop.getEntityItem |
| InventoryUtils.addToPlayerInventory(stack, player) |
| } |
| entity.capturedDrops.clear() |
| } |
| |
| // ----------------------------------------------------------------------- // |
| |
| protected def checkSideForFace(args: Arguments, n: Int, facing: ForgeDirection) = agent.toGlobal(args.checkSideForFace(n, agent.toLocal(facing))) |
| |
| protected def pick(player: Player, range: Double) = { |
| val origin = Vec3.createVectorHelper( |
| player.posX + player.facing.offsetX * 0.5, |
| player.posY + player.facing.offsetY * 0.5, |
| player.posZ + player.facing.offsetZ * 0.5) |
| val blockCenter = origin.addVector( |
| player.facing.offsetX * 0.51, |
| player.facing.offsetY * 0.51, |
| player.facing.offsetZ * 0.51) |
| val target = blockCenter.addVector( |
| player.side.offsetX * range, |
| player.side.offsetY * range, |
| player.side.offsetZ * range) |
| val hit = world.rayTraceBlocks(origin, target) |
| player.closestEntity[Entity]() match { |
| case Some(entity@(_: EntityLivingBase | _: EntityMinecart)) if hit == null || Vec3.createVectorHelper(player.posX, player.posY, player.posZ).distanceTo(hit.hitVec) > player.getDistanceToEntity(entity) => new MovingObjectPosition(entity) |
| case _ => hit |
| } |
| } |
| |
| protected def clickParamsFromHit(hit: MovingObjectPosition) = { |
| (hit.blockX, hit.blockY, hit.blockZ, |
| (hit.hitVec.xCoord - hit.blockX).toFloat, |
| (hit.hitVec.yCoord - hit.blockY).toFloat, |
| (hit.hitVec.zCoord - hit.blockZ).toFloat) |
| } |
| |
| protected def clickParamsForItemUse(facing: ForgeDirection, side: ForgeDirection) = { |
| val blockPos = position.offset(facing).offset(side) |
| (blockPos.x, blockPos.y, blockPos.z, |
| 0.5f - side.offsetX * 0.5f, |
| 0.5f - side.offsetY * 0.5f, |
| 0.5f - side.offsetZ * 0.5f) |
| } |
| |
| protected def clickParamsForPlace(facing: ForgeDirection) = { |
| (position.x, position.y, position.z, |
| 0.5f + facing.offsetX * 0.5f, |
| 0.5f + facing.offsetY * 0.5f, |
| 0.5f + facing.offsetZ * 0.5f) |
| } |
| } |