| package li.cil.oc.common.tileentity |
| |
| import li.cil.oc.Config |
| import li.cil.oc.api.network.{Analyzable, Visibility} |
| import li.cil.oc.client.gui |
| import li.cil.oc.client.{PacketSender => ClientPacketSender} |
| import li.cil.oc.common.component.Screen.{Environment => ScreenEnvironment} |
| import li.cil.oc.server.{PacketSender => ServerPacketSender} |
| import li.cil.oc.util.PackedColor |
| import net.minecraft.client.Minecraft |
| import net.minecraft.entity.player.EntityPlayer |
| import net.minecraft.nbt.NBTTagCompound |
| import net.minecraft.util.AxisAlignedBB |
| import net.minecraftforge.common.ForgeDirection |
| import scala.collection.mutable |
| |
| class ScreenTier1 extends Screen { |
| protected def tier = 0 |
| } |
| |
| class ScreenTier2 extends Screen { |
| protected def tier = 1 |
| } |
| |
| class ScreenTier3 extends Screen { |
| protected def tier = 2 |
| } |
| |
| abstract class Screen extends ScreenEnvironment with Rotatable with Analyzable { |
| var currentGui: Option[gui.Screen] = None |
| |
| /** |
| * Read and reset to false from the tile entity renderer. This is used to |
| * keep rendering a little more efficient by compiling the displayed text |
| * into an OpenGL display list, and only re-compiling that list when the |
| * text/display has actually changed. |
| */ |
| var hasChanged = true |
| |
| /** |
| * Check for multi-block screen option in next update. We do this in the |
| * update to avoid unnecessary checks on chunk unload. |
| */ |
| private var shouldCheckForMultiBlock = true |
| |
| private val ordering = new Ordering[Screen] { |
| def compare(a: Screen, b: Screen) = |
| if (a.xCoord != b.xCoord) a.xCoord - b.xCoord |
| else if (a.yCoord != b.yCoord) a.yCoord - b.yCoord |
| else a.zCoord - b.zCoord |
| } |
| |
| var width, height = 1 |
| |
| var origin = this |
| |
| val screens = mutable.Set(this) |
| |
| // ----------------------------------------------------------------------- // |
| |
| def isOrigin = origin == this |
| |
| def localPosition = { |
| val (x, y, _) = project(this) |
| val (ox, oy, _) = project(origin) |
| ((ox - x).abs, (oy - y).abs) |
| } |
| |
| // ----------------------------------------------------------------------- // |
| |
| def onAnalyze(player: EntityPlayer, side: Int, hitX: Float, hitY: Float, hitZ: Float) = origin |
| |
| // ----------------------------------------------------------------------- // |
| |
| override def updateEntity() { |
| super.updateEntity() |
| if (shouldCheckForMultiBlock) { |
| // Make sure we merge in a deterministic order, to avoid getting |
| // different results on server and client due to the update order |
| // differing between the two. This also saves us from having to save |
| // any multi-block specific state information. |
| // We use a very primitive hash for the coordinates, which should be |
| // good enough for... "normal" screen sizes. |
| val pending = mutable.SortedSet(this)(ordering) |
| val queue = mutable.Queue(this) |
| while (queue.nonEmpty) { |
| val current = queue.dequeue() |
| val (x, y, z) = project(current) |
| def tryQueue(dx: Int, dy: Int) { |
| val (nx, ny, nz) = unproject(x + dx, y + dy, z) |
| worldObj.getBlockTileEntity(nx, ny, nz) match { |
| case s: Screen if s.pitch == pitch && s.yaw == yaw && pending.add(s) => queue += s |
| case _ => // Ignore. |
| } |
| } |
| tryQueue(-1, 0) |
| tryQueue(1, 0) |
| tryQueue(0, -1) |
| tryQueue(0, 1) |
| } |
| // Perform actual merges. |
| while (pending.nonEmpty) { |
| val current = pending.firstKey |
| while (current.tryMerge()) {} |
| current.screens.foreach { |
| screen => |
| screen.shouldCheckForMultiBlock = false |
| screen.hasChanged = true |
| pending.remove(screen) |
| queue += screen |
| } |
| val bounds = current.origin.getRenderBoundingBox |
| worldObj.markBlockRangeForRenderUpdate(bounds.minX.toInt, bounds.minY.toInt, bounds.minZ.toInt, |
| bounds.maxX.toInt, bounds.maxY.toInt, bounds.maxZ.toInt) |
| } |
| // Update visibility after everything is done, to avoid noise. |
| queue.foreach(screen => |
| if (screen.isOrigin) { |
| if (!worldObj.isRemote) screen.node.setVisibility(Visibility.Network) |
| } |
| else { |
| if (!worldObj.isRemote) screen.node.setVisibility(Visibility.None) |
| val s = screen.instance |
| val (w, h) = s.resolution |
| s.buffer.fill(0, 0, w, h, ' ') |
| } |
| ) |
| } |
| } |
| |
| override def validate() { |
| super.validate() |
| if (worldObj.isRemote) { |
| ClientPacketSender.sendRotatableStateRequest(this) |
| ClientPacketSender.sendScreenBufferRequest(this) |
| } |
| } |
| |
| override def invalidate() { |
| super.invalidate() |
| if (currentGui.isDefined) { |
| Minecraft.getMinecraft.displayGuiScreen(null) |
| } |
| screens.clone().foreach(_.checkMultiBlock()) |
| } |
| |
| // ----------------------------------------------------------------------- // |
| |
| override def readFromNBT(nbt: NBTTagCompound) { |
| super.readFromNBT(nbt) |
| super.load(nbt) |
| } |
| |
| override def writeToNBT(nbt: NBTTagCompound) { |
| super.writeToNBT(nbt) |
| super.save(nbt) |
| } |
| |
| // ----------------------------------------------------------------------- // |
| |
| def checkMultiBlock() { |
| shouldCheckForMultiBlock = true |
| width = 1 |
| height = 1 |
| origin = this |
| screens.clear() |
| screens += this |
| } |
| |
| private def tryMerge() = { |
| val (x, y, z) = project(origin) |
| def tryMergeTowards(dx: Int, dy: Int) = { |
| val (nx, ny, nz) = unproject(x + dx, y + dy, z) |
| worldObj.getBlockTileEntity(nx, ny, nz) match { |
| case s: Screen if s.tier == tier && s.pitch == pitch && s.yaw == yaw && !screens.contains(s) => |
| val (sx, sy, _) = project(s.origin) |
| val canMergeAlongX = sy == y && s.height == height && s.width + width <= Config.maxScreenWidth |
| val canMergeAlongY = sx == x && s.width == width && s.height + height <= Config.maxScreenHeight |
| if (canMergeAlongX || canMergeAlongY) { |
| val (newOrigin) = |
| if (canMergeAlongX) { |
| if (sx < x) s.origin else origin |
| } |
| else { |
| if (sy < y) s.origin else origin |
| } |
| val (newWidth, newHeight) = |
| if (canMergeAlongX) (width + s.width, height) |
| else (width, height + s.height) |
| val newScreens = screens ++ s.screens |
| for (screen <- newScreens) { |
| screen.width = newWidth |
| screen.height = newHeight |
| screen.origin = newOrigin |
| screen.screens ++= newScreens // It's a set, so there won't be duplicates. |
| } |
| true |
| } |
| else false // Cannot merge. |
| case _ => false |
| } |
| } |
| tryMergeTowards(width, 0) || tryMergeTowards(0, height) || tryMergeTowards(-1, 0) || tryMergeTowards(0, -1) |
| } |
| |
| private def project(t: Screen) = { |
| def dot(f: ForgeDirection, s: Screen) = f.offsetX * s.xCoord + f.offsetY * s.yCoord + f.offsetZ * s.zCoord |
| (dot(toGlobal(ForgeDirection.EAST), t), dot(toGlobal(ForgeDirection.UP), t), dot(toGlobal(ForgeDirection.SOUTH), t)) |
| } |
| |
| private def unproject(x: Int, y: Int, z: Int) = { |
| def dot(f: ForgeDirection) = f.offsetX * x + f.offsetY * y + f.offsetZ * z |
| (dot(toLocal(ForgeDirection.EAST)), dot(toLocal(ForgeDirection.UP)), dot(toLocal(ForgeDirection.SOUTH))) |
| } |
| |
| // ----------------------------------------------------------------------- // |
| |
| override def getRenderBoundingBox = |
| if ((width == 1 && height == 1) || !isOrigin) super.getRenderBoundingBox |
| else { |
| val (sx, sy, sz) = unproject(width, height, 1) |
| val ox = xCoord + (if (sx < 0) 1 else 0) |
| val oy = yCoord + (if (sy < 0) 1 else 0) |
| val oz = zCoord + (if (sz < 0) 1 else 0) |
| val b = AxisAlignedBB.getAABBPool.getAABB(ox, oy, oz, ox + sx, oy + sy, oz + sz) |
| b.setBounds(b.minX min b.maxX, b.minY min b.maxY, b.minZ min b.maxZ, |
| b.minX max b.maxX, b.minY max b.maxY, b.minZ max b.maxZ) |
| b |
| } |
| |
| override def getMaxRenderDistanceSquared = if (isOrigin) super.getMaxRenderDistanceSquared else 0 |
| |
| // ----------------------------------------------------------------------- // |
| |
| override def onRotationChanged() { |
| if (!worldObj.isRemote) { |
| ServerPacketSender.sendRotatableState(this) |
| } |
| screens.clone().foreach(_.checkMultiBlock()) |
| } |
| |
| override def onScreenColorChange(foreground: Int, background: Int) { |
| super.onScreenColorChange(foreground, background) |
| if (!worldObj.isRemote) { |
| worldObj.markTileEntityChunkModified(xCoord, yCoord, zCoord, this) |
| ServerPacketSender.sendScreenColorChange(this, foreground, background) |
| } |
| } |
| |
| override def onScreenCopy(col: Int, row: Int, w: Int, h: Int, tx: Int, ty: Int) = { |
| super.onScreenCopy(col, row, w, h, tx, ty) |
| if (worldObj.isRemote) { |
| currentGui.foreach(_.updateText()) |
| hasChanged = true |
| } |
| else { |
| worldObj.markTileEntityChunkModified(xCoord, yCoord, zCoord, this) |
| ServerPacketSender.sendScreenCopy(this, col, row, w, h, tx, ty) |
| } |
| } |
| |
| override def onScreenDepthChange(depth: PackedColor.Depth.Value) { |
| super.onScreenDepthChange(depth) |
| if (!worldObj.isRemote) { |
| worldObj.markTileEntityChunkModified(xCoord, yCoord, zCoord, this) |
| ServerPacketSender.sendScreenDepthChange(this, depth) |
| } |
| } |
| |
| override def onScreenFill(col: Int, row: Int, w: Int, h: Int, c: Char) = { |
| super.onScreenFill(col, row, w, h, c) |
| if (worldObj.isRemote) { |
| currentGui.foreach(_.updateText()) |
| hasChanged = true |
| } |
| else { |
| worldObj.markTileEntityChunkModified(xCoord, yCoord, zCoord, this) |
| ServerPacketSender.sendScreenFill(this, col, row, w, h, c) |
| } |
| } |
| |
| override def onScreenResolutionChange(w: Int, h: Int) = { |
| super.onScreenResolutionChange(w, h) |
| if (worldObj.isRemote) { |
| currentGui.foreach(_.changeSize(w, h)) |
| hasChanged = true |
| } |
| else { |
| worldObj.markTileEntityChunkModified(xCoord, yCoord, zCoord, this) |
| ServerPacketSender.sendScreenResolutionChange(this, w, h) |
| } |
| } |
| |
| override def onScreenSet(col: Int, row: Int, s: String) = { |
| super.onScreenSet(col, row, s) |
| if (worldObj.isRemote) { |
| currentGui.foreach(_.updateText()) |
| hasChanged = true |
| } |
| else { |
| worldObj.markTileEntityChunkModified(xCoord, yCoord, zCoord, this) |
| ServerPacketSender.sendScreenSet(this, col, row, s) |
| } |
| } |
| } |