blob: d4bac147e565d96e2010adacc068a9c8ad5e9582 [file] [log] [blame] [raw]
package li.cil.oc.common.tileentity
import buildcraft.api.power.{PowerHandler, IPowerReceptor}
import cpw.mods.fml.common.{Loader, Optional}
import ic2.api.energy.event.{EnergyTileLoadEvent, EnergyTileUnloadEvent}
import ic2.api.energy.tile.IEnergySink
import li.cil.oc.api.network._
import li.cil.oc.{Config, api}
import net.minecraft.nbt.NBTTagCompound
import net.minecraftforge.common.{ForgeDirection, MinecraftForge}
import universalelectricity.core.block.IElectrical
import universalelectricity.core.electricity.ElectricityPack
@Optional.InterfaceList(Array(
new Optional.Interface(iface = "ic2.api.energy.tile.IEnergySink", modid = "IC2"),
new Optional.Interface(iface = "buildcraft.api.power.IPowerReceptor", modid = "BuildCraft|Energy")))
class PowerConverter extends Environment with IEnergySink with IPowerReceptor with IElectrical {
val node = api.Network.newNode(this, Visibility.Network).
withConnector(Config.bufferConverter).
create()
private def demand = node.bufferSize - node.buffer
// ----------------------------------------------------------------------- //
// Energy conversion ratios, Mode -> Internal
val ratioIndustrialCraft = 2
val ratioBuildCraft = 5
val ratioUniversalElectricity = 5
// ----------------------------------------------------------------------- //
override def updateEntity() {
super.updateEntity()
if (!worldObj.isRemote) {
if (Loader.isModLoaded("IC2")) {
loadIC2()
}
if (demand > 0 && Loader.isModLoaded("BuildCraft|Energy")) {
node.changeBuffer(getPowerProvider.useEnergy(1, demand.toFloat / ratioBuildCraft, true) * ratioBuildCraft)
}
}
}
override def onChunkUnload() {
super.onChunkUnload()
if (Loader.isModLoaded("IC2")) {
unloadIC2()
}
}
override def invalidate() {
super.invalidate()
if (Loader.isModLoaded("IC2")) {
unloadIC2()
}
}
// ----------------------------------------------------------------------- //
override def readFromNBT(nbt: NBTTagCompound) {
super.readFromNBT(nbt)
if (Loader.isModLoaded("BuildCraft|Energy")) {
getPowerProvider.readFromNBT(nbt)
}
}
override def writeToNBT(nbt: NBTTagCompound) {
super.writeToNBT(nbt)
if (Loader.isModLoaded("BuildCraft|Energy")) {
getPowerProvider.writeToNBT(nbt)
}
}
// ----------------------------------------------------------------------- //
// IndustrialCraft
private var isIC2Loaded = false
private var lastPacketSize = 0.0
@Optional.Method(modid = "IC2")
def loadIC2() {
if (!isIC2Loaded) {
MinecraftForge.EVENT_BUS.post(new EnergyTileLoadEvent(this))
isIC2Loaded = true
}
}
@Optional.Method(modid = "IC2")
def unloadIC2() {
if (isIC2Loaded) {
MinecraftForge.EVENT_BUS.post(new EnergyTileUnloadEvent(this))
isIC2Loaded = false
}
}
@Optional.Method(modid = "IC2")
def acceptsEnergyFrom(emitter: net.minecraft.tileentity.TileEntity, direction: ForgeDirection) = true
@Optional.Method(modid = "IC2")
def getMaxSafeInput = Integer.MAX_VALUE
@Optional.Method(modid = "IC2")
def demandedEnergyUnits = {
// We try to avoid requesting energy when we need less than what we get with
// a single packet. However, if our buffer gets dangerously low we will ask
// for energy even if there's the danger of wasting some energy.
if (demand >= lastPacketSize * ratioIndustrialCraft || demand > node.bufferSize * 0.5) {
demand
} else 0
}
@Optional.Method(modid = "IC2")
def injectEnergyUnits(directionFrom: ForgeDirection, amount: Double) = {
lastPacketSize = amount
node.changeBuffer(amount * ratioIndustrialCraft)
0
}
// ----------------------------------------------------------------------- //
// BuildCraft
private var powerHandler: Option[AnyRef] = None
@Optional.Method(modid = "BuildCraft|Energy")
def getPowerProvider = {
if (node != null && powerHandler.isEmpty) {
val handler = new PowerHandler(this, PowerHandler.Type.STORAGE)
if (handler != null) {
handler.configure(1, 320, Float.MaxValue, node.bufferSize.toFloat / ratioBuildCraft)
handler.configurePowerPerdition(0, 0)
powerHandler = Some(handler)
}
}
if (powerHandler.isDefined) powerHandler.get.asInstanceOf[PowerHandler]
else null
}
@Optional.Method(modid = "BuildCraft|Energy")
def getPowerReceiver(side: ForgeDirection) =
if (node != null)
getPowerProvider.getPowerReceiver
else null
@Optional.Method(modid = "BuildCraft|Energy")
def getWorld = worldObj
@Optional.Method(modid = "BuildCraft|Energy")
def doWork(workProvider: PowerHandler) {}
// ----------------------------------------------------------------------- //
// Universal Electricity
def canConnect(direction: ForgeDirection) = true
def getVoltage = 120f
def getRequest(direction: ForgeDirection) = demand.toFloat / ratioUniversalElectricity
def receiveElectricity(from: ForgeDirection, receive: ElectricityPack, doReceive: Boolean) = {
if (receive != null) {
if (doReceive) {
node.changeBuffer(receive.getWatts * ratioUniversalElectricity)
}
receive.getWatts
} else 0
}
def getProvide(direction: ForgeDirection) = 0f
def provideElectricity(from: ForgeDirection, request: ElectricityPack, doProvide: Boolean) = null
}