blob: 1a0eceb01c9cc50dcd805406e1f3ed9717b320a1 [file] [log] [blame] [raw]
package li.cil.oc.common.block
import li.cil.oc.OpenComputers
import li.cil.oc.common.GuiType
import li.cil.oc.common.tileentity.TileEntityComputer
import net.minecraft.client.renderer.texture.IconRegister
import net.minecraft.entity.player.EntityPlayer
import net.minecraft.util.Icon
import net.minecraft.world.IBlockAccess
import net.minecraft.world.World
import net.minecraftforge.common.ForgeDirection
class BlockComputer extends SubBlock {
val unlocalizedName = "Computer"
// ----------------------------------------------------------------------- //
// Rendering stuff
// ----------------------------------------------------------------------- //
var computerBack: Icon = null
var computerBackOn: Icon = null
var computerFront: Icon = null
var computerFrontOn: Icon = null
var computerSide: Icon = null
var computerSideOn: Icon = null
var computerTop: Icon = null
override def getBlockTextureFromSide(world: IBlockAccess, x: Int, y: Int, z: Int, side: ForgeDirection) = {
val isOn = world.getBlockTileEntity(x, y, z) match {
case computer: TileEntityComputer => computer.isOn
case _ => false
}
side match {
case ForgeDirection.NORTH => if (isOn) computerBackOn else computerBack
case ForgeDirection.SOUTH => if (isOn) computerFrontOn else computerFront
case ForgeDirection.WEST | ForgeDirection.EAST => if (isOn) computerSideOn else computerSide
case _ => computerTop
}
}
override def registerIcons(iconRegister: IconRegister) = {
computerBack = iconRegister.registerIcon("opencomputers:computer_back")
computerBackOn = iconRegister.registerIcon("opencomputers:computer_back_on")
computerFront = iconRegister.registerIcon("opencomputers:computer_front")
computerFrontOn = iconRegister.registerIcon("opencomputers:computer_front_on")
computerSide = iconRegister.registerIcon("opencomputers:computer_side")
computerSideOn = iconRegister.registerIcon("opencomputers:computer_side_on")
computerTop = iconRegister.registerIcon("opencomputers:computer_top")
}
// ----------------------------------------------------------------------- //
// Tile entity
// ----------------------------------------------------------------------- //
override def hasTileEntity(metadata: Int) = true
override def createTileEntity(world: World, metadata: Int) = new TileEntityComputer(world.isRemote)
// ----------------------------------------------------------------------- //
// Destruction / Interaction
// ----------------------------------------------------------------------- //
override def breakBlock(world: World, x: Int, y: Int, z: Int, `side?`: Int, metadata: Int) = {
world.getBlockTileEntity(x, y, z).asInstanceOf[TileEntityComputer].turnOff()
super.breakBlock(world, x, y, z, `side?`, metadata)
}
override def onBlockActivated(world: World, x: Int, y: Int, z: Int, player: EntityPlayer,
side: ForgeDirection, hitX: Float, hitY: Float, hitZ: Float) = {
if (!player.isSneaking()) {
// Start the computer if it isn't already running and open the GUI.
world.getBlockTileEntity(x, y, z).asInstanceOf[TileEntityComputer].turnOn()
player.openGui(OpenComputers, GuiType.Computer.id, world, x, y, z)
true
}
else false
}
override def onNeighborBlockChange(world: World, x: Int, y: Int, z: Int, blockId: Int) = {
if (!world.isRemote) {
world.getBlockTileEntity(x, y, z).asInstanceOf[TileEntityComputer].
onNeighborBlockChange(blockId)
}
}
// ----------------------------------------------------------------------- //
// Block rotation
// ----------------------------------------------------------------------- //
override def getValidRotations(world: World, x: Int, y: Int, z: Int) =
Array(ForgeDirection.SOUTH, ForgeDirection.WEST, ForgeDirection.NORTH, ForgeDirection.EAST)
}