| package li.cil.oc.server.component |
| |
| import li.cil.oc.Settings |
| import li.cil.oc.api.Network |
| import li.cil.oc.api.network.Visibility |
| import net.minecraft.tileentity.TileEntity |
| import net.minecraft.world.World |
| import net.minecraft.world.biome.BiomeGenDesert |
| |
| class UpgradeSolarGenerator(val owner: TileEntity) extends ManagedComponent { |
| val node = Network.newNode(this, Visibility.Network). |
| withConnector(). |
| create() |
| |
| var ticksUntilCheck = 0 |
| |
| var isSunShining = false |
| |
| // ----------------------------------------------------------------------- // |
| |
| override val canUpdate = true |
| |
| override def update() { |
| super.update() |
| |
| ticksUntilCheck -= 1 |
| if (ticksUntilCheck <= 0) { |
| ticksUntilCheck = 100 |
| val world = owner.getWorldObj |
| val x = owner.xCoord |
| val y = owner.yCoord |
| val z = owner.zCoord |
| isSunShining = isSunVisible(world, x, y + 1, z) |
| } |
| if (isSunShining) { |
| node.changeBuffer(Settings.get.ratioBuildCraft * Settings.get.solarGeneratorEfficiency) |
| } |
| } |
| |
| private def isSunVisible(world: World, x: Int, y: Int, z: Int): Boolean = |
| world.isDaytime && |
| (!world.provider.hasNoSky) && |
| world.canBlockSeeTheSky(x, y, z) && |
| (world.getWorldChunkManager.getBiomeGenAt(x, z).isInstanceOf[BiomeGenDesert] || (!world.isRaining && !world.isThundering)) |
| } |