| package li.cil.oc.common.tileentity |
| |
| import cpw.mods.fml.common.Optional |
| import cpw.mods.fml.relauncher.{Side, SideOnly} |
| import li.cil.oc.Settings |
| import li.cil.oc.api.network._ |
| import li.cil.oc.server.component.machine.Machine |
| import li.cil.oc.server.{PacketSender => ServerPacketSender, driver} |
| import li.cil.oc.util.ExtendedNBT._ |
| import net.minecraft.entity.player.EntityPlayer |
| import net.minecraft.nbt.{NBTTagString, NBTTagCompound} |
| import net.minecraftforge.common.ForgeDirection |
| import scala.Some |
| import scala.collection.mutable |
| import stargatetech2.api.bus.IBusDevice |
| |
| // See AbstractBusAware as to why we have to define the IBusDevice here. |
| @Optional.Interface(iface = "stargatetech2.api.bus.IBusDevice", modid = "StargateTech2") |
| abstract class Computer(isRemote: Boolean) extends Environment with ComponentInventory with Rotatable with BundledRedstoneAware with AbstractBusAware with IBusDevice with Analyzable with Context with Machine.Owner { |
| protected val _computer = if (isRemote) null else new Machine(this) |
| |
| def computer = _computer |
| |
| def node = if (isClient) null else computer.node |
| |
| override lazy val isClient = computer == null |
| |
| private var _isRunning = false |
| |
| private var hasChanged = false |
| |
| private val _users = mutable.Set.empty[String] |
| |
| // ----------------------------------------------------------------------- // |
| |
| // Note: we implement IContext in the TE to allow external components to cast |
| // their owner to it (to allow interacting with their owning computer). |
| |
| def address() = computer.address |
| |
| def canInteract(player: String) = |
| if (isServer) computer.canInteract(player) |
| else !Settings.get.canComputersBeOwned || |
| _users.isEmpty || _users.contains(player) |
| |
| def isRunning = _isRunning |
| |
| @SideOnly(Side.CLIENT) |
| def setRunning(value: Boolean) = { |
| _isRunning = value |
| world.markBlockForRenderUpdate(x, y, z) |
| this |
| } |
| |
| def isPaused = computer.isPaused |
| |
| def start() = computer.start() |
| |
| def pause(seconds: Double) = computer.pause(seconds) |
| |
| def stop() = computer.stop() |
| |
| def signal(name: String, args: AnyRef*) = computer.signal(name, args: _*) |
| |
| // ----------------------------------------------------------------------- // |
| |
| def markAsChanged() = hasChanged = true |
| |
| def installedComponents = components collect { |
| case Some(component) => component |
| } |
| |
| def hasAbstractBusCard = items.exists { |
| case Some(item) => computer.isRunning && driver.item.AbstractBusCard.worksWith(item) |
| case _ => false |
| } |
| |
| def hasRedstoneCard = items.exists { |
| case Some(item) => computer.isRunning && driver.item.RedstoneCard.worksWith(item) |
| case _ => false |
| } |
| |
| def users: Iterable[String] = |
| if (isServer) computer.users |
| else _users |
| |
| @SideOnly(Side.CLIENT) |
| def users_=(list: Iterable[String]) { |
| _users.clear() |
| _users ++= list |
| } |
| |
| // ----------------------------------------------------------------------- // |
| |
| override def updateEntity() { |
| if (isServer) { |
| // If we're not yet in a network we might have just been loaded from disk, |
| // meaning there may be other tile entities that also have not re-joined |
| // the network. We skip the update this round to allow other tile entities |
| // to join the network, too, avoiding issues of missing nodes (e.g. in the |
| // GPU which would otherwise loose track of its screen). |
| if (addedToNetwork) { |
| computer.update() |
| |
| if (hasChanged) { |
| hasChanged = false |
| world.markTileEntityChunkModified(x, y, z, this) |
| } |
| |
| if (_isRunning != computer.isRunning) { |
| _isRunning = computer.isRunning |
| isOutputEnabled = hasRedstoneCard |
| isAbstractBusAvailable = hasAbstractBusCard |
| ServerPacketSender.sendComputerState(this) |
| } |
| |
| updateRedstoneInput() |
| updateComponents() |
| } |
| } |
| |
| super.updateEntity() |
| } |
| |
| // ----------------------------------------------------------------------- // |
| |
| override def readFromNBT(nbt: NBTTagCompound) { |
| super.readFromNBT(nbt) |
| computer.load(nbt.getCompoundTag(Settings.namespace + "computer")) |
| } |
| |
| override def writeToNBT(nbt: NBTTagCompound) { |
| super.writeToNBT(nbt) |
| nbt.setNewCompoundTag(Settings.namespace + "computer", computer.save) |
| } |
| |
| @SideOnly(Side.CLIENT) |
| override def readFromNBTForClient(nbt: NBTTagCompound) { |
| super.readFromNBTForClient(nbt) |
| setRunning(nbt.getBoolean("isRunning")) |
| _users.clear() |
| _users ++= nbt.getTagList("users").iterator[NBTTagString].map(_.data) |
| } |
| |
| override def writeToNBTForClient(nbt: NBTTagCompound) { |
| super.writeToNBTForClient(nbt) |
| nbt.setBoolean("isRunning", isRunning) |
| nbt.setNewTagList("users", computer.users.map(user => new NBTTagString(null, user))) |
| } |
| |
| // ----------------------------------------------------------------------- // |
| |
| override def onInventoryChanged() { |
| super.onInventoryChanged() |
| if (isServer) { |
| computer.recomputeMemory() |
| isOutputEnabled = hasRedstoneCard |
| isAbstractBusAvailable = hasAbstractBusCard |
| } |
| } |
| |
| override protected def onRotationChanged() { |
| super.onRotationChanged() |
| checkRedstoneInputChanged() |
| } |
| |
| override protected def onRedstoneInputChanged(side: ForgeDirection) { |
| super.onRedstoneInputChanged(side) |
| computer.signal("redstone_changed", computer.address, Int.box(toLocal(side).ordinal())) |
| } |
| |
| // ----------------------------------------------------------------------- // |
| |
| def onAnalyze(stats: NBTTagCompound, player: EntityPlayer, side: Int, hitX: Float, hitY: Float, hitZ: Float): Node = { |
| if (computer != null) computer.lastError match { |
| case Some(value) => |
| stats.setString(Settings.namespace + "gui.Analyzer.LastError", value) |
| case _ => |
| } |
| val list = users |
| if (list.size > 0) { |
| stats.setString(Settings.namespace + "gui.Analyzer.Users", list.mkString(", ")) |
| } |
| computer.node |
| } |
| } |