blob: 9efa51686b19ceab5ac20fe9ab0a71acb402ac22 [file] [log] [blame] [raw]
package li.cil.oc.common.tileentity
import li.cil.oc.Settings
import li.cil.oc.api.driver
import li.cil.oc.api.driver.Slot
import li.cil.oc.server.driver.Registry
import net.minecraft.entity.player.EntityPlayer
import net.minecraft.item.ItemStack
import net.minecraft.nbt.NBTTagCompound
class Case(var tier: Int, isRemote: Boolean) extends Computer(isRemote) {
def this() = this(0, false)
var maxComponents = 0
def recomputeMaxComponents() {
maxComponents = items.foldLeft(0)((sum, stack) => sum + (stack match {
case Some(item) => Registry.itemDriverFor(item) match {
case Some(driver: driver.Processor) => driver.supportedComponents(item)
case _ => 0
}
case _ => 0
}))
}
def installedMemory = items.foldLeft(0)((sum, stack) => sum + (stack match {
case Some(item) => Registry.itemDriverFor(item) match {
case Some(driver: driver.Memory) => driver.amount(item)
case _ => 0
}
case _ => 0
}))
// ----------------------------------------------------------------------- //
override def readFromNBT(nbt: NBTTagCompound) {
tier = nbt.getByte(Settings.namespace + "tier") max 0 min 2
super.readFromNBT(nbt)
recomputeMaxComponents()
}
override def writeToNBT(nbt: NBTTagCompound) {
nbt.setByte(Settings.namespace + "tier", tier.toByte)
super.writeToNBT(nbt)
}
// ----------------------------------------------------------------------- //
override def onInventoryChanged() {
super.onInventoryChanged()
recomputeMaxComponents()
}
def getInvName = Settings.namespace + "container.Case"
def getSizeInventory = tier match {
case 0 => 5
case 1 => 7
case 2 => 9
case _ => 0
}
override def isUseableByPlayer(player: EntityPlayer) =
world.getBlockTileEntity(x, y, z) match {
case t: TileEntity if t == this && computer.canInteract(player.getCommandSenderName) =>
player.getDistanceSq(x + 0.5, y + 0.5, z + 0.5) <= 64
case _ => false
}
def isItemValidForSlot(slot: Int, stack: ItemStack) = tier match {
case 0 => (slot, Registry.itemDriverFor(stack)) match {
case (_, None) => false // Invalid item.
case (0 | 1, Some(driver)) => driver.slot(stack) == Slot.Card && driver.tier(stack) <= maxComponentTierForSlot(slot)
case (2, Some(driver)) => driver.slot(stack) == Slot.Memory && driver.tier(stack) <= maxComponentTierForSlot(slot)
case (3, Some(driver)) => driver.slot(stack) == Slot.HardDiskDrive && driver.tier(stack) <= maxComponentTierForSlot(slot)
case (4, Some(driver)) => driver.slot(stack) == Slot.Processor && driver.tier(stack) <= maxComponentTierForSlot(slot)
case _ => false // Invalid slot.
}
case 1 => (slot, Registry.itemDriverFor(stack)) match {
case (_, None) => false // Invalid item.
case (0 | 1, Some(driver)) => driver.slot(stack) == Slot.Card && driver.tier(stack) <= maxComponentTierForSlot(slot)
case (2 | 3, Some(driver)) => driver.slot(stack) == Slot.Memory && driver.tier(stack) <= maxComponentTierForSlot(slot)
case (4 | 5, Some(driver)) => driver.slot(stack) == Slot.HardDiskDrive && driver.tier(stack) <= maxComponentTierForSlot(slot)
case (6, Some(driver)) => driver.slot(stack) == Slot.Processor && driver.tier(stack) <= maxComponentTierForSlot(slot)
case _ => false // Invalid slot.
}
case 2 => (slot, Registry.itemDriverFor(stack)) match {
case (_, None) => false // Invalid item.
case (0 | 1 | 2, Some(driver)) => driver.slot(stack) == Slot.Card && driver.tier(stack) <= maxComponentTierForSlot(slot)
case (3 | 4, Some(driver)) => driver.slot(stack) == Slot.Memory && driver.tier(stack) <= maxComponentTierForSlot(slot)
case (5 | 6, Some(driver)) => driver.slot(stack) == Slot.HardDiskDrive && driver.tier(stack) <= maxComponentTierForSlot(slot)
case (7, Some(driver)) => driver.slot(stack) == Slot.Disk
case (8, Some(driver)) => driver.slot(stack) == Slot.Processor && driver.tier(stack) <= maxComponentTierForSlot(slot)
case _ => false // Invalid slot.
}
case _ => false
}
def maxComponentTierForSlot(slot: Int) = tier match {
case 0 => 0
case 1 => slot match {
case 0 => 1
case 1 => 0
case (2 | 3) => 1
case 4 => 1
case 5 => 0
case 6 => 1
case _ => -1 // Invalid slot.
}
case 2 => slot match {
case 0 => 2
case 1 | 2 => 1
case (3 | 4) => 2
case 5 => 2
case 6 => 1
case 7 => 0
case 8 => 2
case _ => -1 // Invalid slot.
}
case _ => -1
}
}