blob: e115f1b3a15c802105cc71946a6b2183ca835565 [file] [log] [blame] [raw]
package li.cil.oc.server.component
import li.cil.oc.api.network.{LuaCallback, Arguments, Context}
import li.cil.oc.common.tileentity
import li.cil.oc.server.{PacketSender => ServerPacketSender}
import net.minecraft.block.Block
import net.minecraft.entity.item.EntityItem
import net.minecraft.entity.{Entity, EntityLivingBase}
import net.minecraft.item.{ItemStack, ItemBlock}
import net.minecraft.util.AxisAlignedBB
import net.minecraftforge.common.ForgeDirection
import net.minecraftforge.fluids.FluidRegistry
import scala.Some
import scala.collection.convert.WrapAsScala._
import scala.reflect._
class Robot(val robot: tileentity.Robot) extends Computer(robot) {
override def isRobot(context: Context, args: Arguments): Array[AnyRef] =
Array(java.lang.Boolean.TRUE)
// ----------------------------------------------------------------------- //
@LuaCallback("select")
def select(context: Context, args: Arguments): Array[AnyRef] = {
if (args.count > 0 && args.checkAny(0) != null) {
val slot = checkSlot(args, 0)
if (slot != robot.selectedSlot) {
robot.selectedSlot = slot
ServerPacketSender.sendRobotSelectedSlotState(robot)
}
}
result(robot.selectedSlot)
}
@LuaCallback("count")
def count(context: Context, args: Arguments): Array[AnyRef] =
result(stackInSlot(robot.selectedSlot) match {
case Some(stack) => stack.stackSize
case _ => 0
})
@LuaCallback("space")
def space(context: Context, args: Arguments): Array[AnyRef] =
result(stackInSlot(robot.selectedSlot) match {
case Some(stack) => robot.getInventoryStackLimit - stack.stackSize
case _ => robot.getInventoryStackLimit
})
@LuaCallback("compareTo")
def compareTo(context: Context, args: Arguments): Array[AnyRef] = {
val slot = checkSlot(args, 0)
result((stackInSlot(robot.selectedSlot), stackInSlot(slot)) match {
case (Some(stackA), Some(stackB)) => haveSameItemType(stackA, stackB)
case (None, None) => true
case _ => false
})
}
@LuaCallback("transferTo")
def transferTo(context: Context, args: Arguments): Array[AnyRef] = {
val slot = checkSlot(args, 0)
val count = checkOptionalItemCount(args, 1)
if (slot == robot.selectedSlot || count == 0) {
result(true)
}
else result((stackInSlot(robot.selectedSlot), stackInSlot(slot)) match {
case (Some(from), Some(to)) =>
if (haveSameItemType(from, to)) {
val space = (robot.getInventoryStackLimit min to.getMaxStackSize) - to.stackSize
val amount = count min space min from.stackSize
if (amount > 0) {
from.stackSize -= amount
to.stackSize += amount
assert(from.stackSize >= 0)
if (from.stackSize == 0) {
robot.setInventorySlotContents(robot.actualSlot(robot.selectedSlot), null)
}
true
}
else false
}
else {
robot.setInventorySlotContents(robot.actualSlot(slot), from)
robot.setInventorySlotContents(robot.actualSlot(robot.selectedSlot), to)
true
}
case (Some(from), None) =>
robot.setInventorySlotContents(robot.actualSlot(slot), robot.decrStackSize(robot.actualSlot(robot.selectedSlot), count))
true
case _ => false
})
}
@LuaCallback("drop")
def drop(context: Context, args: Arguments): Array[AnyRef] = {
val side = checkSideForAction(args, 0)
val count = checkOptionalItemCount(args, 1)
// TODO inventory, if available
result(robot.dropSlot(robot.actualSlot(robot.selectedSlot), count, side))
}
@LuaCallback("place")
def place(context: Context, args: Arguments): Array[AnyRef] = {
// Place block item selected in inventory.
val side = checkSideForAction(args, 0)
null
}
@LuaCallback("suck")
def suck(context: Context, args: Arguments): Array[AnyRef] = {
// Pick up items lying around.
val side = checkSideForAction(args, 0)
val count = checkOptionalItemCount(args, 1)
// TODO inventory, if available
for (entity <- entitiesOnSide[EntityItem](side) if !entity.isDead && entity.delayBeforeCanPickup <= 0) {
val stack = entity.getEntityItem
val size = stack.stackSize
entity.onCollideWithPlayer(robot.player)
if (stack.stackSize < size || entity.isDead) return result(true)
}
result(false)
}
// ----------------------------------------------------------------------- //
@LuaCallback("compare")
def compare(context: Context, args: Arguments): Array[AnyRef] = {
val side = checkSideForAction(args, 0)
stackInSlot(robot.selectedSlot) match {
case Some(stack) => Option(stack.getItem) match {
case Some(item: ItemBlock) =>
val (bx, by, bz) = (robot.x + side.offsetX, robot.y + side.offsetY, robot.z + side.offsetZ)
val idMatches = item.getBlockID == robot.world.getBlockId(bx, by, bz)
val subTypeMatches = !item.getHasSubtypes || item.getMetadata(stack.getItemDamage) == robot.world.getBlockMetadata(bx, by, bz)
return result(idMatches && subTypeMatches)
case _ =>
}
case _ =>
}
result(false)
}
@LuaCallback("detect")
def detect(context: Context, args: Arguments): Array[AnyRef] = {
val side = checkSideForAction(args, 0)
val (bx, by, bz) = (robot.x + side.offsetX, robot.y + side.offsetY, robot.z + side.offsetZ)
val id = robot.world.getBlockId(bx, by, bz)
val block = Block.blocksList(id)
if (id == 0 || block == null || block.isAirBlock(robot.world, bx, by, bz)) {
closestLivingEntity(side) match {
case Some(entity) => result(true, "entity")
case _ => result(false, "air")
}
}
else if (FluidRegistry.lookupFluidForBlock(block) != null) {
result(false, "liquid")
}
else if (block.isBlockReplaceable(robot.world, bx, by, bz)) {
result(false, "replaceable")
}
else {
result(true, "solid")
}
}
// ----------------------------------------------------------------------- //
@LuaCallback("attack")
def attack(context: Context, args: Arguments): Array[AnyRef] = {
// Attack with equipped tool.
val side = checkSideForAction(args, 0)
null
}
@LuaCallback("use")
def use(context: Context, args: Arguments): Array[AnyRef] = {
// Use equipped tool (e.g. dig, chop, till).
val side = checkSideForAction(args, 0)
val sneaky = args.checkBoolean(1)
null
}
// ----------------------------------------------------------------------- //
@LuaCallback("move")
def move(context: Context, args: Arguments): Array[AnyRef] = {
// Try to move in the specified direction.
val side = checkSideForMovement(args, 0)
null
}
@LuaCallback("turn")
def turn(context: Context, args: Arguments): Array[AnyRef] = {
// Turn in the specified direction.
val clockwise = args.checkBoolean(0)
if (clockwise) robot.rotate(ForgeDirection.UP)
else robot.rotate(ForgeDirection.DOWN)
result(true)
}
// ----------------------------------------------------------------------- //
private def closestLivingEntity(side: ForgeDirection) = {
entitiesOnSide[EntityLivingBase](side).
foldLeft((Double.PositiveInfinity, None: Option[EntityLivingBase])) {
case ((bestDistance, bestEntity), entity: EntityLivingBase) =>
val distance = entity.getDistanceSq(robot.x + 0.5, robot.y + 0.5, robot.z + 0.5)
if (distance < bestDistance) (distance, Some(entity))
else (bestDistance, bestEntity)
case (best, _) => best
} match {
case (_, Some(entity)) => Some(entity)
case _ => None
}
}
private def entitiesOnSide[Type <: Entity : ClassTag](side: ForgeDirection) = {
val (bx, by, bz) = (robot.x + side.offsetX, robot.y + side.offsetY, robot.z + side.offsetZ)
val id = robot.world.getBlockId(bx, by, bz)
val block = Block.blocksList(id)
if (id == 0 || block == null || block.isAirBlock(robot.world, bx, by, bz)) {
val bounds = AxisAlignedBB.getAABBPool.getAABB(bx, by, bz, bx + 1, by + 1, bz + 1)
robot.world.getEntitiesWithinAABB(classTag[Type].runtimeClass, bounds).map(_.asInstanceOf[Type])
}
else Iterable.empty
}
private def haveSameItemType(stackA: ItemStack, stackB: ItemStack) =
stackA.itemID == stackB.itemID &&
(!stackA.getHasSubtypes || stackA.getItemDamage == stackB.getItemDamage)
private def stackInSlot(slot: Int) = Option(robot.getStackInSlot(robot.actualSlot(slot)))
private def checkOptionalItemCount(args: Arguments, n: Int) =
if (args.count > n && args.checkAny(n) != null) {
args.checkInteger(n) max 0 min robot.getInventoryStackLimit
}
else robot.getInventoryStackLimit
private def checkSlot(args: Arguments, n: Int) = {
val slot = args.checkInteger(n) - 1
if (slot < 0 || slot > 15) {
throw new IllegalArgumentException("invalid slot")
}
slot
}
private def checkSideForAction(args: Arguments, n: Int) = checkSide(args, n, ForgeDirection.SOUTH, ForgeDirection.UP, ForgeDirection.DOWN)
private def checkSideForMovement(args: Arguments, n: Int) = checkSide(args, n, ForgeDirection.SOUTH, ForgeDirection.NORTH)
private def checkSide(args: Arguments, n: Int, allowed: ForgeDirection*) = {
val side = args.checkInteger(n)
if (side < 0 || side > 5) {
throw new IllegalArgumentException("invalid side")
}
val direction = ForgeDirection.getOrientation(side)
if (allowed contains direction) robot.toGlobal(direction)
else throw new IllegalArgumentException("unsupported side")
}
}