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package li.cil.oc.common.block
import li.cil.oc.Config
import li.cil.oc.common.tileentity.Rotatable
import net.minecraft.block.Block
import net.minecraft.entity.player.EntityPlayer
import net.minecraft.item.ItemBlock
import net.minecraft.item.ItemStack
import net.minecraft.world.World
/** Used to represent multiblocks when in item form. */
class Item(id: Int) extends ItemBlock(id) {
setHasSubtypes(true)
override def getMetadata(itemDamage: Int) = itemDamage
override def getUnlocalizedName = Config.namespace + "block"
override def getUnlocalizedName(item: ItemStack) =
Block.blocksList(getBlockID) match {
case delegator: Delegator[_] => Config.namespace + "block." + delegator.getUnlocalizedName(item.getItemDamage)
case block => block.getUnlocalizedName
}
override def isBookEnchantable(a: ItemStack, b: ItemStack) = false
override def placeBlockAt(item: ItemStack, player: EntityPlayer, world: World, x: Int, y: Int, z: Int, side: Int, hitX: Float, hitY: Float, hitZ: Float, metadata: Int) = {
if (super.placeBlockAt(item, player, world, x, y, z, side, hitX, hitY, hitZ, metadata)) {
// If it's a rotatable block try to make it face the player.
world.getBlockTileEntity(x, y, z) match {
case rotatable: Rotatable =>
rotatable.setFromEntityPitchAndYaw(player)
rotatable.invertRotation()
case _ => // Ignore.
}
true
}
else false
}
}