package li.cil.oc.common.container | |
import li.cil.oc.common.Slot | |
import li.cil.oc.common.tileentity | |
import net.minecraft.entity.player.InventoryPlayer | |
class DiskDrive(playerInventory: InventoryPlayer, drive: tileentity.DiskDrive) extends Player(playerInventory, drive) { | |
addSlotToContainer(80, 35, Slot.Floppy) | |
addPlayerInventorySlots(8, 84) | |
} |