package li.cil.oc.common.container | |
import li.cil.oc.common.Slot | |
import li.cil.oc.common.tileentity | |
import net.minecraft.entity.player.InventoryPlayer | |
class Adapter(playerInventory: InventoryPlayer, adapter: tileentity.Adapter) extends Player(playerInventory, adapter) { | |
addSlotToContainer(80, 35, Slot.Upgrade) | |
addPlayerInventorySlots(8, 84) | |
} |