blob: 21ed90835f18cde69eb52f5a4bfe3129e5a4353a [file] [log] [blame] [raw]
package li.cil.oc.common.component
import com.google.common.base.Strings
import cpw.mods.fml.common.FMLCommonHandler
import cpw.mods.fml.relauncher.{Side, SideOnly}
import li.cil.oc.api.component.TextBuffer.ColorDepth
import li.cil.oc.api.driver.Container
import li.cil.oc.api.network._
import li.cil.oc.client.renderer.TextBufferRenderCache
import li.cil.oc.client.{ComponentTracker => ClientComponentTracker, PacketSender => ClientPacketSender}
import li.cil.oc.common.tileentity
import li.cil.oc.server.component.Keyboard
import li.cil.oc.server.{ComponentTracker => ServerComponentTracker, PacketSender => ServerPacketSender}
import li.cil.oc.util.ExtendedNBT._
import li.cil.oc.util.PackedColor
import li.cil.oc.{Settings, api, util}
import net.minecraft.entity.player.EntityPlayer
import net.minecraft.nbt.NBTTagCompound
import net.minecraftforge.event.ForgeSubscribe
import net.minecraftforge.event.world.{ChunkEvent, WorldEvent}
import scala.collection.convert.WrapAsScala._
import scala.collection.mutable
class TextBuffer(val owner: Container) extends ManagedComponent with api.component.TextBuffer {
val node = api.Network.newNode(this, Visibility.Network).
withComponent("screen").
withConnector().
create()
private var maxResolution = Settings.screenResolutionsByTier(0)
private var maxDepth = Settings.screenDepthsByTier(0)
private var aspectRatio = (1.0, 1.0)
private var powerConsumptionPerTick = Settings.get.screenCost
// For client side only.
private var isRendering = true
private var isDisplaying = true
private var hasPower = true
private var relativeLitArea = -1.0
var fullyLitCost = computeFullyLitCost()
// This computes the energy cost (per tick) to keep the screen running if
// every single "pixel" is lit. This cost increases with higher tiers as
// their maximum resolution (pixel density) increases. For a basic screen
// this is simply the configured cost.
def computeFullyLitCost() = {
val (w, h) = Settings.screenResolutionsByTier(0)
val mw = getMaximumWidth
val mh = getMaximumHeight
powerConsumptionPerTick * (mw * mh) / (w * h)
}
val proxy =
if (FMLCommonHandler.instance.getEffectiveSide.isClient) new TextBuffer.ClientProxy(this)
else new TextBuffer.ServerProxy(this)
val data = new util.TextBuffer(maxResolution, PackedColor.Depth.format(maxDepth))
// ----------------------------------------------------------------------- //
override val canUpdate = true
override def update() {
super.update()
if (isDisplaying && owner.world.getWorldTime % Settings.get.tickFrequency == 0) {
if (relativeLitArea < 0) {
// The relative lit area is the number of pixels that are not blank
// versus the number of pixels in the *current* resolution. This is
// scaled to multi-block screens, since we only compute this for the
// origin.
val w = getWidth
val h = getHeight
relativeLitArea = (data.buffer, data.color).zipped.foldLeft(0) {
case (acc, (line, colors)) => acc + (line, colors).zipped.foldLeft(0) {
case (acc2, (char, color)) =>
val bg = PackedColor.unpackBackground(color, data.format)
val fg = PackedColor.unpackForeground(color, data.format)
acc2 + (if (char == ' ') if (bg == 0) 0 else 1
else if (char == 0x2588) if (fg == 0) 0 else 1
else if (fg == 0 && bg == 0) 0 else 1)
}
} / (w * h).toDouble
}
if (node != null) {
val hadPower = hasPower
val neededPower = relativeLitArea * fullyLitCost * Settings.get.tickFrequency
hasPower = node.tryChangeBuffer(-neededPower)
if (hasPower != hadPower) {
ServerPacketSender.sendTextBufferPowerChange(node.address, isDisplaying && hasPower, owner)
}
}
}
}
// ----------------------------------------------------------------------- //
@Callback(doc = """function():boolean -- Returns whether the screen is currently on.""")
def isOn(computer: Context, args: Arguments): Array[AnyRef] = result(isDisplaying)
@Callback(doc = """function():boolean -- Turns the screen on. Returns true if it was off.""")
def turnOn(computer: Context, args: Arguments): Array[AnyRef] = {
val oldPowerState = isDisplaying
setPowerState(value = true)
result(isDisplaying != oldPowerState, isDisplaying)
}
@Callback(doc = """function():boolean -- Turns off the screen. Returns true if it was on.""")
def turnOff(computer: Context, args: Arguments): Array[AnyRef] = {
val oldPowerState = isDisplaying
setPowerState(value = false)
result(isDisplaying != oldPowerState, isDisplaying)
}
@Callback(doc = """function():number, number -- The aspect ratio of the screen. For multi-block screens this is the number of blocks, horizontal and vertical.""")
def getAspectRatio(context: Context, args: Arguments): Array[AnyRef] = {
result(aspectRatio._1, aspectRatio._2)
}
@Callback(doc = """function():table -- The list of keyboards attached to the screen.""")
def getKeyboards(context: Context, args: Arguments): Array[AnyRef] = {
context.pause(0.25)
owner match {
case screen: tileentity.Screen =>
Array(screen.screens.map(_.node).flatMap(_.neighbors.filter(_.host.isInstanceOf[Keyboard]).map(_.address)).toArray)
case _ =>
Array(node.neighbors.filter(_.host.isInstanceOf[Keyboard]).map(_.address).toArray)
}
}
// ----------------------------------------------------------------------- //
override def setEnergyCostPerTick(value: Double) {
powerConsumptionPerTick = value
fullyLitCost = computeFullyLitCost()
}
override def getEnergyCostPerTick = powerConsumptionPerTick
override def setPowerState(value: Boolean) {
if (isDisplaying != value) {
isDisplaying = value
if (isDisplaying) {
val neededPower = fullyLitCost * Settings.get.tickFrequency
hasPower = node.changeBuffer(-neededPower) == 0
}
ServerPacketSender.sendTextBufferPowerChange(node.address, isDisplaying && hasPower, owner)
}
}
override def getPowerState = isDisplaying
override def setMaximumResolution(width: Int, height: Int) {
if (width < 1) throw new IllegalArgumentException("width must be larger or equal to one")
if (height < 1) throw new IllegalArgumentException("height must be larger or equal to one")
maxResolution = (width, height)
fullyLitCost = computeFullyLitCost()
}
override def getMaximumWidth = maxResolution._1
override def getMaximumHeight = maxResolution._2
override def setAspectRatio(width: Double, height: Double) = aspectRatio = (width, height)
override def getAspectRatio = aspectRatio._1 / aspectRatio._2
override def setResolution(w: Int, h: Int) = {
val (mw, mh) = maxResolution
if (w < 1 || h < 1 || w > mw || h > mw || h * w > mw * mh)
throw new IllegalArgumentException("unsupported resolution")
if (data.size = (w, h)) {
if (node != null) {
node.sendToReachable("computer.signal", "screen_resized", Int.box(w), Int.box(h))
}
proxy.onScreenResolutionChange(w, h)
true
}
else false
}
override def getWidth = data.width
override def getHeight = data.height
override def setMaximumColorDepth(depth: ColorDepth) = maxDepth = depth
override def getMaximumColorDepth = maxDepth
override def setColorDepth(depth: ColorDepth) = {
if (depth.ordinal > maxDepth.ordinal)
throw new IllegalArgumentException("unsupported depth")
if (data.format = PackedColor.Depth.format(depth)) {
proxy.onScreenDepthChange(depth)
true
}
else false
}
override def getColorDepth = data.format.depth
override def setPaletteColor(index: Int, color: Int) = data.format match {
case palette: PackedColor.MutablePaletteFormat =>
palette(index) = color
proxy.onScreenPaletteChange(index)
case _ => throw new Exception("palette not available")
}
override def getPaletteColor(index: Int) = data.format match {
case palette: PackedColor.MutablePaletteFormat => palette(index)
case _ => throw new Exception("palette not available")
}
override def setForegroundColor(color: Int) = setForegroundColor(color, isFromPalette = false)
override def setForegroundColor(color: Int, isFromPalette: Boolean) {
val value = PackedColor.Color(color, isFromPalette)
if (data.foreground != value) {
data.foreground = value
proxy.onScreenColorChange()
}
}
override def getForegroundColor = data.foreground.value
override def isForegroundFromPalette = data.foreground.isPalette
override def setBackgroundColor(color: Int) = setBackgroundColor(color, isFromPalette = false)
override def setBackgroundColor(color: Int, isFromPalette: Boolean) {
val value = PackedColor.Color(color, isFromPalette)
if (data.background != value) {
data.background = value
proxy.onScreenColorChange()
}
}
override def getBackgroundColor = data.background.value
override def isBackgroundFromPalette = data.background.isPalette
def copy(col: Int, row: Int, w: Int, h: Int, tx: Int, ty: Int) =
if (data.copy(col, row, w, h, tx, ty))
proxy.onScreenCopy(col, row, w, h, tx, ty)
def fill(col: Int, row: Int, w: Int, h: Int, c: Char) =
if (data.fill(col, row, w, h, c))
proxy.onScreenFill(col, row, w, h, c)
def set(col: Int, row: Int, s: String, vertical: Boolean) = if (col < data.width && (col >= 0 || -col < s.length)) {
// Make sure the string isn't longer than it needs to be, in particular to
// avoid sending too much data to our clients.
val (x, y, truncated) =
if (vertical) {
if (row < 0) (col, 0, s.substring(-row))
else (col, row, s.substring(0, math.min(s.length, data.height - row)))
}
else {
if (col < 0) (0, row, s.substring(-col))
else (col, row, s.substring(0, math.min(s.length, data.width - col)))
}
if (data.set(x, y, truncated, vertical))
proxy.onScreenSet(x, row, truncated, vertical)
}
def get(col: Int, row: Int) = data.get(col, row)
override def getForegroundColor(column: Int, row: Int) =
if (isForegroundFromPalette(column, row)) {
PackedColor.extractForeground(data.color(row)(column))
}
else {
PackedColor.unpackForeground(data.color(row)(column), data.format)
}
override def isForegroundFromPalette(column: Int, row: Int) =
data.format.isFromPalette(PackedColor.extractForeground(data.color(row)(column)))
override def getBackgroundColor(column: Int, row: Int) =
if (isBackgroundFromPalette(column, row)) {
PackedColor.extractBackground(data.color(row)(column))
}
else {
PackedColor.unpackBackground(data.color(row)(column), data.format)
}
override def isBackgroundFromPalette(column: Int, row: Int) =
data.format.isFromPalette(PackedColor.extractBackground(data.color(row)(column)))
@SideOnly(Side.CLIENT)
override def renderText() = relativeLitArea != 0 && proxy.render()
@SideOnly(Side.CLIENT)
override def renderWidth = TextBufferRenderCache.renderer.charRenderWidth * data.width
@SideOnly(Side.CLIENT)
override def renderHeight = TextBufferRenderCache.renderer.charRenderHeight * data.height
@SideOnly(Side.CLIENT)
override def setRenderingEnabled(enabled: Boolean) = isRendering = enabled
@SideOnly(Side.CLIENT)
override def isRenderingEnabled = isRendering
override def keyDown(character: Char, code: Int, player: EntityPlayer) =
proxy.keyDown(character, code, player)
override def keyUp(character: Char, code: Int, player: EntityPlayer) =
proxy.keyUp(character, code, player)
override def clipboard(value: String, player: EntityPlayer) =
proxy.clipboard(value, player)
override def mouseDown(x: Int, y: Int, button: Int, player: EntityPlayer) =
proxy.mouseDown(x, y, button, player)
override def mouseDrag(x: Int, y: Int, button: Int, player: EntityPlayer) =
proxy.mouseDrag(x, y, button, player)
override def mouseUp(x: Int, y: Int, button: Int, player: EntityPlayer) =
proxy.mouseUp(x, y, button, player)
override def mouseScroll(x: Int, y: Int, delta: Int, player: EntityPlayer) =
proxy.mouseScroll(x, y, delta, player)
// ----------------------------------------------------------------------- //
override def onConnect(node: Node) {
super.onConnect(node)
if (node == this.node) {
ServerComponentTracker.add(node.address, this)
}
}
override def onDisconnect(node: Node) {
super.onDisconnect(node)
if (node == this.node) {
ServerComponentTracker.remove(node.address)
}
}
// ----------------------------------------------------------------------- //
override def load(nbt: NBTTagCompound) {
super.load(nbt)
if (FMLCommonHandler.instance.getEffectiveSide.isClient) {
if (!Strings.isNullOrEmpty(proxy.nodeAddress)) return // Only load once.
proxy.nodeAddress = nbt.getCompoundTag("node").getString("address")
TextBuffer.registerClientBuffer(this)
}
data.load(nbt.getCompoundTag("buffer"))
if (nbt.hasKey(Settings.namespace + "isOn")) {
isDisplaying = nbt.getBoolean(Settings.namespace + "isOn")
}
if (nbt.hasKey(Settings.namespace + "hasPower")) {
hasPower = nbt.getBoolean(Settings.namespace + "hasPower")
}
}
// Null check for Waila (and other mods that may call this client side).
override def save(nbt: NBTTagCompound) = if (node != null) {
super.save(nbt)
// Happy thread synchronization hack! Here's the problem: GPUs allow direct
// calls for modifying screens to give a more responsive experience. This
// causes the following problem: when saving, if the screen is saved first,
// then the executor runs in parallel and changes the screen *before* the
// server thread begins saving that computer, the saved computer will think
// it changed the screen, although the saved screen wasn't. To avoid that we
// wait for all computers the screen is connected to to finish their current
// execution and pausing them (which will make them resume in the next tick
// when their update() runs).
if (node.network != null) {
for (node <- node.network.nodes) node.host match {
case host: tileentity.traits.Computer if !host.isPaused =>
host.pause(0.1)
case _ =>
}
}
nbt.setNewCompoundTag("buffer", data.save)
nbt.setBoolean(Settings.namespace + "isOn", isDisplaying)
nbt.setBoolean(Settings.namespace + "hasPower", hasPower)
}
}
object TextBuffer {
var clientBuffers = mutable.LinkedList.empty[TextBuffer]
@ForgeSubscribe
def onChunkUnload(e: ChunkEvent.Unload) {
val chunk = e.getChunk
clientBuffers = clientBuffers.filter(t => {
val keep = t.owner.world != e.world || !chunk.isAtLocation(math.round(t.owner.xPosition - 0.5).toInt << 4, math.round(t.owner.zPosition - 0.5).toInt << 4)
if (!keep) {
ClientComponentTracker.remove(t.proxy.nodeAddress)
}
keep
})
}
@ForgeSubscribe
def onWorldUnload(e: WorldEvent.Unload) {
clientBuffers = clientBuffers.filter(t => {
val keep = t.owner.world != e.world
if (!keep) {
ClientComponentTracker.remove(t.proxy.nodeAddress)
}
keep
})
}
def registerClientBuffer(t: TextBuffer) {
ClientComponentTracker.add(t.proxy.nodeAddress, t)
clientBuffers ++= mutable.LinkedList(t)
}
abstract class Proxy {
def owner: TextBuffer
var dirty = false
var lastChange = 0L
var nodeAddress = ""
def markDirty() {
dirty = true
lastChange = owner.owner.world.getWorldTime
}
def render() = false
def onScreenColorChange()
def onScreenCopy(col: Int, row: Int, w: Int, h: Int, tx: Int, ty: Int) {
owner.relativeLitArea = -1
}
def onScreenDepthChange(depth: ColorDepth)
def onScreenFill(col: Int, row: Int, w: Int, h: Int, c: Char) {
owner.relativeLitArea = -1
}
def onScreenPaletteChange(index: Int)
def onScreenResolutionChange(w: Int, h: Int) {
owner.relativeLitArea = -1
}
def onScreenSet(col: Int, row: Int, s: String, vertical: Boolean) {
owner.relativeLitArea = -1
}
def keyDown(character: Char, code: Int, player: EntityPlayer)
def keyUp(character: Char, code: Int, player: EntityPlayer)
def clipboard(value: String, player: EntityPlayer)
def mouseDown(x: Int, y: Int, button: Int, player: EntityPlayer)
def mouseDrag(x: Int, y: Int, button: Int, player: EntityPlayer)
def mouseUp(x: Int, y: Int, button: Int, player: EntityPlayer)
def mouseScroll(x: Int, y: Int, delta: Int, player: EntityPlayer)
}
class ClientProxy(val owner: TextBuffer) extends Proxy {
override def render() = {
TextBufferRenderCache.render(owner)
lastChange == owner.owner.world.getWorldTime
}
override def onScreenColorChange() {
markDirty()
}
override def onScreenCopy(col: Int, row: Int, w: Int, h: Int, tx: Int, ty: Int) {
super.onScreenCopy(col, row, w, h, tx, ty)
markDirty()
}
override def onScreenDepthChange(depth: ColorDepth) {
markDirty()
}
override def onScreenFill(col: Int, row: Int, w: Int, h: Int, c: Char) {
super.onScreenFill(col, row, w, h, c)
markDirty()
}
override def onScreenPaletteChange(index: Int) {
markDirty()
}
override def onScreenResolutionChange(w: Int, h: Int) {
super.onScreenResolutionChange(w, h)
markDirty()
}
override def onScreenSet(col: Int, row: Int, s: String, vertical: Boolean) {
super.onScreenSet(col, row, s, vertical)
dirty = true
}
override def keyDown(character: Char, code: Int, player: EntityPlayer) =
ClientPacketSender.sendKeyDown(nodeAddress, character, code)
override def keyUp(character: Char, code: Int, player: EntityPlayer) =
ClientPacketSender.sendKeyUp(nodeAddress, character, code)
override def clipboard(value: String, player: EntityPlayer) =
ClientPacketSender.sendClipboard(nodeAddress, value)
override def mouseDown(x: Int, y: Int, button: Int, player: EntityPlayer) =
ClientPacketSender.sendMouseClick(nodeAddress, x, y, drag = false, button)
override def mouseDrag(x: Int, y: Int, button: Int, player: EntityPlayer) =
ClientPacketSender.sendMouseClick(nodeAddress, x, y, drag = true, button)
override def mouseUp(x: Int, y: Int, button: Int, player: EntityPlayer) =
ClientPacketSender.sendMouseUp(nodeAddress, x, y, button)
override def mouseScroll(x: Int, y: Int, delta: Int, player: EntityPlayer) =
ClientPacketSender.sendMouseScroll(nodeAddress, x, y, delta)
}
class ServerProxy(val owner: TextBuffer) extends Proxy {
override def onScreenColorChange() {
owner.owner.markChanged()
ServerPacketSender.sendTextBufferColorChange(owner.node.address, owner.data.foreground, owner.data.background, owner.owner)
}
override def onScreenCopy(col: Int, row: Int, w: Int, h: Int, tx: Int, ty: Int) {
super.onScreenCopy(col, row, w, h, tx, ty)
owner.owner.markChanged()
ServerPacketSender.sendTextBufferCopy(owner.node.address, col, row, w, h, tx, ty, owner.owner)
}
override def onScreenDepthChange(depth: ColorDepth) {
owner.owner.markChanged()
ServerPacketSender.sendTextBufferDepthChange(owner.node.address, depth, owner.owner)
}
override def onScreenFill(col: Int, row: Int, w: Int, h: Int, c: Char) {
super.onScreenFill(col, row, w, h, c)
owner.owner.markChanged()
ServerPacketSender.sendTextBufferFill(owner.node.address, col, row, w, h, c, owner.owner)
}
override def onScreenPaletteChange(index: Int) {
owner.owner.markChanged()
ServerPacketSender.sendTextBufferPaletteChange(owner.node.address, index, owner.getPaletteColor(index), owner.owner)
}
override def onScreenResolutionChange(w: Int, h: Int) {
super.onScreenResolutionChange(w, h)
owner.owner.markChanged()
ServerPacketSender.sendTextBufferResolutionChange(owner.node.address, w, h, owner.owner)
}
override def onScreenSet(col: Int, row: Int, s: String, vertical: Boolean) {
super.onScreenSet(col, row, s, vertical)
owner.owner.markChanged()
ServerPacketSender.sendTextBufferSet(owner.node.address, col, row, s, vertical, owner.owner)
}
override def keyDown(character: Char, code: Int, player: EntityPlayer) {
sendToKeyboards("keyboard.keyDown", player, Char.box(character), Int.box(code))
}
override def keyUp(character: Char, code: Int, player: EntityPlayer) {
sendToKeyboards("keyboard.keyUp", player, Char.box(character), Int.box(code))
}
override def clipboard(value: String, player: EntityPlayer) {
sendToKeyboards("keyboard.clipboard", player, value)
}
override def mouseDown(x: Int, y: Int, button: Int, player: EntityPlayer) {
if (Settings.get.inputUsername) owner.node.sendToReachable("computer.checked_signal", player, "touch", Int.box(x), Int.box(y), Int.box(button), player.getCommandSenderName)
else owner.node.sendToReachable("computer.checked_signal", player, "touch", Int.box(x), Int.box(y), Int.box(button))
}
override def mouseDrag(x: Int, y: Int, button: Int, player: EntityPlayer) {
if (Settings.get.inputUsername) owner.node.sendToReachable("computer.checked_signal", player, "drag", Int.box(x), Int.box(y), Int.box(button), player.getCommandSenderName)
else owner.node.sendToReachable("computer.checked_signal", player, "drag", Int.box(x), Int.box(y), Int.box(button))
}
override def mouseUp(x: Int, y: Int, button: Int, player: EntityPlayer) {
if (Settings.get.inputUsername) owner.node.sendToReachable("computer.checked_signal", player, "drop", Int.box(x), Int.box(y), Int.box(button), player.getCommandSenderName)
else owner.node.sendToReachable("computer.checked_signal", player, "drop", Int.box(x), Int.box(y), Int.box(button))
}
override def mouseScroll(x: Int, y: Int, delta: Int, player: EntityPlayer) {
if (Settings.get.inputUsername) owner.node.sendToReachable("computer.checked_signal", player, "scroll", Int.box(x), Int.box(y), Int.box(delta), player.getCommandSenderName)
else owner.node.sendToReachable("computer.checked_signal", player, "scroll", Int.box(x), Int.box(y), Int.box(delta))
}
private def sendToKeyboards(name: String, values: AnyRef*) {
owner.owner match {
case screen: tileentity.Screen =>
screen.screens.foreach(_.node.sendToNeighbors(name, values: _*))
case _ =>
owner.node.sendToNeighbors(name, values: _*)
}
}
}
}