blob: 5e6df5c2e502f9c076eb8886cc27deda0e91821c [file] [log] [blame] [raw]
package li.cil.oc.server.component
import li.cil.oc.Settings
import li.cil.oc.api.Network
import li.cil.oc.api.network._
import li.cil.oc.common.component.Buffer
import li.cil.oc.common.tileentity
import li.cil.oc.util.PackedColor
import net.minecraft.nbt.NBTTagCompound
import scala.Some
abstract class GraphicsCard extends ManagedComponent {
val node = Network.newNode(this, Visibility.Neighbors).
withComponent("gpu").
withConnector().
create()
val maxResolution: (Int, Int)
val maxDepth: PackedColor.Depth.Value
private var screenAddress: Option[String] = None
private var screenInstance: Option[Buffer] = None
private def screen(f: (Buffer) => Array[AnyRef]) = screenInstance match {
case Some(screen) => screen.synchronized(f(screen))
case _ => Array(Unit, "no screen")
}
// ----------------------------------------------------------------------- //
override val canUpdate = true
override def update() {
super.update()
if (node.network != null && screenInstance.isEmpty && screenAddress.isDefined) {
Option(node.network.node(screenAddress.get)) match {
case Some(node: Node) if node.host.isInstanceOf[Buffer] =>
screenInstance = Some(node.host.asInstanceOf[Buffer])
case _ =>
// This could theoretically happen after loading an old address, but
// if the screen either disappeared between saving and now or changed
// type. The first scenario is more likely, and could happen if the
// chunk the screen is in isn't loaded when the chunk the GPU is in
// gets loaded.
screenAddress = None
}
}
}
@LuaCallback("bind")
def bind(context: Context, args: Arguments): Array[AnyRef] = {
val address = args.checkString(0)
node.network.node(address) match {
case null => result(false, "invalid address")
case node: Node if node.host.isInstanceOf[Buffer] =>
screenAddress = Option(address)
screenInstance = Some(node.host.asInstanceOf[Buffer])
screen(s => {
val (gmw, gmh) = maxResolution
val (smw, smh) = s.maxResolution
s.resolution = (math.min(gmw, smw), math.min(gmh, smh))
s.depth = PackedColor.Depth(math.min(maxDepth.id, s.maxDepth.id))
s.foreground = 0xFFFFFF
s.background = 0x000000
result(true)
})
case _ => result(false, "not a screen")
}
}
@LuaCallback(value = "getBackground", direct = true)
def getBackground(context: Context, args: Arguments): Array[AnyRef] =
screen(s => result(s.background))
def setBackground(context: Context, args: Arguments): Array[AnyRef] = {
val color = args.checkInteger(0)
screen(s => result(s.background = color))
}
@LuaCallback(value = "getForeground", direct = true)
def getForeground(context: Context, args: Arguments): Array[AnyRef] =
screen(s => result(s.foreground))
def setForeground(context: Context, args: Arguments): Array[AnyRef] = {
val color = args.checkInteger(0)
screen(s => result(s.foreground = color))
}
@LuaCallback(value = "getDepth", direct = true)
def getDepth(context: Context, args: Arguments): Array[AnyRef] =
screen(s => result(PackedColor.Depth.bits(s.depth)))
@LuaCallback("setDepth")
def setDepth(context: Context, args: Arguments): Array[AnyRef] = {
val depth = args.checkInteger(0)
screen(s => result(s.depth = depth match {
case 1 => PackedColor.Depth.OneBit
case 4 if maxDepth >= PackedColor.Depth.FourBit => PackedColor.Depth.FourBit
case 8 if maxDepth >= PackedColor.Depth.EightBit => PackedColor.Depth.EightBit
case _ => throw new IllegalArgumentException("unsupported depth")
}))
}
@LuaCallback(value = "maxDepth", direct = true)
def maxDepth(context: Context, args: Arguments): Array[AnyRef] =
screen(s => result(PackedColor.Depth(math.min(maxDepth.id, s.maxDepth.id)) match {
case PackedColor.Depth.OneBit => 1
case PackedColor.Depth.FourBit => 4
case PackedColor.Depth.EightBit => 8
}))
@LuaCallback(value = "getResolution", direct = true)
def getResolution(context: Context, args: Arguments): Array[AnyRef] =
screen(s => {
val (w, h) = s.resolution
result(w, h)
})
@LuaCallback("setResolution")
def setResolution(context: Context, args: Arguments): Array[AnyRef] = {
val w = args.checkInteger(0)
val h = args.checkInteger(1)
val (mw, mh) = maxResolution
if (w > 0 && h > 0 && w <= mw && h <= mh) screen(s => result(s.resolution = (w, h)))
else throw new IllegalArgumentException("unsupported resolution")
}
@LuaCallback(value = "maxResolution", direct = true)
def maxResolution(context: Context, args: Arguments): Array[AnyRef] =
screen(s => {
val (gmw, gmh) = maxResolution
val (smw, smh) = s.maxResolution
result(math.min(gmw, smw), math.min(gmh, smh))
})
@LuaCallback("getSize")
def getSize(context: Context, args: Arguments): Array[AnyRef] =
screen(s => s.owner match {
case screen: tileentity.Screen => result(screen.width, screen.height)
case _ => result(1, 1)
})
@LuaCallback(value = "get", direct = true)
def get(context: Context, args: Arguments): Array[AnyRef] = {
val x = args.checkInteger(0) - 1
val y = args.checkInteger(1) - 1
screen(s => {
val char = s.get(x, y)
val color = s.color(y)(x)
val depth = s.depth
val foreground = PackedColor.unpackForeground(color, depth)
val background = PackedColor.unpackBackground(color, depth)
result(char, foreground, background)
})
}
def set(context: Context, args: Arguments): Array[AnyRef] = {
val x = args.checkInteger(0) - 1
val y = args.checkInteger(1) - 1
val value = args.checkString(2)
screen(s => {
if (consumePower(value.length, Settings.get.gpuSetCost)) {
s.set(x, y, value)
result(true)
}
else result(false)
})
}
def copy(context: Context, args: Arguments): Array[AnyRef] = {
val x = args.checkInteger(0) - 1
val y = args.checkInteger(1) - 1
val w = args.checkInteger(2)
val h = args.checkInteger(3)
val tx = args.checkInteger(4)
val ty = args.checkInteger(5)
screen(s => {
if (consumePower(w * h, Settings.get.gpuCopyCost)) {
s.copy(x, y, w, h, tx, ty)
result(true)
}
else result(false)
})
}
def fill(context: Context, args: Arguments): Array[AnyRef] = {
val x = args.checkInteger(0) - 1
val y = args.checkInteger(1) - 1
val w = args.checkInteger(2)
val h = args.checkInteger(3)
val value = args.checkString(4)
if (value.length == 1) screen(s => {
val c = value.charAt(0)
val cost = if (c == ' ') Settings.get.gpuClearCost else Settings.get.gpuFillCost
if (consumePower(w * h, cost)) {
s.fill(x, y, w, h, value.charAt(0))
result(true)
}
else {
result(false)
}
})
else throw new Exception("invalid fill value")
}
private def consumePower(n: Double, cost: Double) = node.tryChangeBuffer(-n * cost)
// ----------------------------------------------------------------------- //
override def onMessage(message: Message) {
super.onMessage(message)
if (message.name == "computer.stopped" && node.isNeighborOf(message.source)) {
screenInstance match {
case Some(buffer) => buffer.synchronized {
val (w, h) = buffer.resolution
buffer.foreground = 0xFFFFFF
buffer.background = 0x000000
if (buffer.buffer.fill(0, 0, w, h, ' ')) {
buffer.owner.onScreenFill(0, 0, w, h, ' ')
}
}
case _ =>
}
}
}
override def onDisconnect(node: Node) {
super.onDisconnect(node)
if (node == this.node || screenAddress.exists(_ == node.address)) {
screenAddress = None
screenInstance = None
}
}
// ----------------------------------------------------------------------- //
override def load(nbt: NBTTagCompound) {
super.load(nbt)
if (nbt.hasKey("screen")) {
nbt.getString("screen") match {
case screen: String if !screen.isEmpty => screenAddress = Some(screen)
case _ => screenAddress = None
}
screenInstance = None
}
}
override def save(nbt: NBTTagCompound) {
super.save(nbt)
if (screenAddress.isDefined) {
nbt.setString("screen", screenAddress.get)
}
}
}
object GraphicsCard {
// IMPORTANT: usually methods with side effects should *not* be direct
// callbacks to avoid the massive headache synchronizing them ensues, in
// particular when it comes to world saving. I'm making an exception for
// screens, though since they'd be painfully sluggish otherwise. This also
// means we have to use a somewhat nasty trick in common.component.Buffer's
// save function: we wait for all computers in the same network to finish
// their current execution and then pause them, to ensure the state of the
// buffer is "clean", meaning the computer has the correct state when it is
// saved in turn. If we didn't, a computer might change a screen after it was
// saved, but before the computer was saved, leading to mismatching states in
// the save file - a Bad Thing (TM).
class Tier1 extends GraphicsCard {
val maxDepth = Settings.screenDepthsByTier(0)
val maxResolution = Settings.screenResolutionsByTier(0)
@LuaCallback(value = "copy", direct = true, limit = 1)
override def copy(context: Context, args: Arguments) = super.copy(context, args)
@LuaCallback(value = "fill", direct = true, limit = 1)
override def fill(context: Context, args: Arguments) = super.fill(context, args)
@LuaCallback(value = "set", direct = true, limit = 4)
override def set(context: Context, args: Arguments) = super.set(context, args)
@LuaCallback(value = "setBackground", direct = true, limit = 2)
override def setBackground(context: Context, args: Arguments) = super.setBackground(context, args)
@LuaCallback(value = "setForeground", direct = true, limit = 2)
override def setForeground(context: Context, args: Arguments) = super.setForeground(context, args)
}
class Tier2 extends GraphicsCard {
val maxDepth = Settings.screenDepthsByTier(1)
val maxResolution = Settings.screenResolutionsByTier(1)
@LuaCallback(value = "copy", direct = true, limit = 2)
override def copy(context: Context, args: Arguments) = super.copy(context, args)
@LuaCallback(value = "fill", direct = true, limit = 4)
override def fill(context: Context, args: Arguments) = super.fill(context, args)
@LuaCallback(value = "set", direct = true, limit = 8)
override def set(context: Context, args: Arguments) = super.set(context, args)
@LuaCallback(value = "setBackground", direct = true, limit = 4)
override def setBackground(context: Context, args: Arguments) = super.setBackground(context, args)
@LuaCallback(value = "setForeground", direct = true, limit = 4)
override def setForeground(context: Context, args: Arguments) = super.setForeground(context, args)
}
class Tier3 extends GraphicsCard {
val maxDepth = Settings.screenDepthsByTier(2)
val maxResolution = Settings.screenResolutionsByTier(2)
@LuaCallback(value = "copy", direct = true, limit = 4)
override def copy(context: Context, args: Arguments) = super.copy(context, args)
@LuaCallback(value = "fill", direct = true, limit = 8)
override def fill(context: Context, args: Arguments) = super.fill(context, args)
@LuaCallback(value = "set", direct = true, limit = 16)
override def set(context: Context, args: Arguments) = super.set(context, args)
@LuaCallback(value = "setBackground", direct = true, limit = 8)
override def setBackground(context: Context, args: Arguments) = super.setBackground(context, args)
@LuaCallback(value = "setForeground", direct = true, limit = 8)
override def setForeground(context: Context, args: Arguments) = super.setForeground(context, args)
}
}