| package forestry.api.recipes; |
| |
| import net.minecraft.item.ItemStack; |
| import net.minecraftforge.fluids.FluidStack; |
| |
| /** |
| * Provides an interface to the recipe manager of the bottler. |
| * |
| * The manager is initialized at the beginning of Forestry's BaseMod.load() cycle. Begin adding recipes in BaseMod.ModsLoaded() and this shouldn't be null even |
| * if your mod loads before Forestry. |
| * |
| * Accessible via {@link RecipeManagers} |
| * |
| * Note that this is untested with anything other than biofuel->fuelcan conversion. |
| * |
| * @author SirSengir |
| */ |
| public interface IBottlerManager extends ICraftingProvider { |
| /** |
| * Add a recipe to the bottler. |
| * The bottler will populate its recipe list dynamically from the LiquidContainerRegistry. Recipes added explicitely will take precedence. |
| * |
| * @param cyclesPerUnit |
| * Amount of work cycles required to run through the conversion once. |
| * @param input |
| * LiquidStack representing the input liquid. |
| * @param can |
| * ItemStack representing the cans, capsules and/or cells required |
| * @param bottled |
| * ItemStack representing the finished product |
| */ |
| @Deprecated |
| public void addRecipe(int cyclesPerUnit, FluidStack input, ItemStack can, ItemStack bottled); |
| } |