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package li.cil.oc.common.tileentity
import cpw.mods.fml.relauncher.Side
import cpw.mods.fml.relauncher.SideOnly
import li.cil.oc.OpenComputers
import li.cil.oc.Settings
import li.cil.oc.api
import li.cil.oc.api.network.Visibility
import li.cil.oc.common.Tier
import li.cil.oc.common.inventory.ServerInventory
import li.cil.oc.server.{PacketSender => ServerPacketSender}
import li.cil.oc.util.ExtendedNBT._
import li.cil.oc.util.InventoryUtils
import li.cil.oc.util.ItemUtils
import net.minecraft.item.ItemBucket
import net.minecraft.item.ItemStack
import net.minecraft.item.crafting.CraftingManager
import net.minecraft.item.crafting.IRecipe
import net.minecraft.item.crafting.ShapedRecipes
import net.minecraft.item.crafting.ShapelessRecipes
import net.minecraft.nbt.NBTTagCompound
import net.minecraftforge.common.util.Constants.NBT
import net.minecraftforge.common.util.ForgeDirection
import net.minecraftforge.oredict.ShapedOreRecipe
import net.minecraftforge.oredict.ShapelessOreRecipe
import scala.collection.convert.WrapAsScala._
import scala.collection.mutable
class Disassembler extends traits.Environment with traits.PowerAcceptor with traits.Inventory {
val node = api.Network.newNode(this, Visibility.None).
withConnector(Settings.get.bufferConverter).
create()
var isActive = false
val queue = mutable.ArrayBuffer.empty[ItemStack]
var totalRequiredEnergy = 0.0
var buffer = 0.0
def progress = if (queue.isEmpty) 0 else (1 - (queue.size * Settings.get.disassemblerItemCost - buffer) / totalRequiredEnergy) * 100
private def setActive(value: Boolean) = if (value != isActive) {
isActive = value
ServerPacketSender.sendDisassemblerActive(this, isActive)
}
// ----------------------------------------------------------------------- //
@SideOnly(Side.CLIENT)
override protected def hasConnector(side: ForgeDirection) = side != ForgeDirection.UP
override protected def connector(side: ForgeDirection) = Option(if (side != ForgeDirection.UP) node else null)
override protected def energyThroughput = Settings.get.disassemblerRate
// ----------------------------------------------------------------------- //
override def canUpdate = isServer
override def updateEntity() {
super.updateEntity()
if (world.getTotalWorldTime % Settings.get.tickFrequency == 0) {
if (queue.isEmpty) {
disassemble(decrStackSize(0, 1))
setActive(queue.nonEmpty)
}
else {
if (buffer < Settings.get.disassemblerItemCost) {
val want = Settings.get.disassemblerTickAmount
val success = node.tryChangeBuffer(-want)
setActive(success) // If energy is insufficient indicate it visually.
if (success) {
buffer += want
}
}
if (buffer >= Settings.get.disassemblerItemCost) {
buffer -= Settings.get.disassemblerItemCost
val stack = queue.remove(0)
if (world.rand.nextDouble > Settings.get.disassemblerBreakChance) {
drop(stack)
}
}
}
}
}
def disassemble(stack: ItemStack) {
// Validate the item, never trust Minecraft / other Mods on anything!
if (stack != null && isItemValidForSlot(0, stack)) {
if (api.Items.get(stack) == api.Items.get("robot")) enqueueRobot(stack)
else if (api.Items.get(stack) == api.Items.get("server1")) enqueueServer(stack, 0)
else if (api.Items.get(stack) == api.Items.get("server2")) enqueueServer(stack, 1)
else if (api.Items.get(stack) == api.Items.get("server3")) enqueueServer(stack, 2)
else if (api.Items.get(stack) == api.Items.get("tablet")) enqueueTablet(stack)
else if (api.Items.get(stack) == api.Items.get("navigationUpgrade")) {
enqueueNavigationUpgrade(stack)
}
else queue ++= getIngredients(stack)
totalRequiredEnergy = queue.size * Settings.get.disassemblerItemCost
}
}
private def enqueueRobot(robot: ItemStack) {
val info = new ItemUtils.RobotData(robot)
val itemName =
if (info.tier == Tier.Four) "caseCreative"
else "case" + (info.tier + 1)
queue += api.Items.get(itemName).createItemStack(1)
queue ++= info.containers
queue ++= info.components
node.changeBuffer(info.robotEnergy)
}
private def enqueueServer(server: ItemStack, serverTier: Int) {
val info = new ServerInventory {
override def tier = serverTier
override def container = server
}
for (slot <- 0 until info.getSizeInventory) {
val stack = info.getStackInSlot(slot)
drop(stack)
}
queue ++= getIngredients(server)
}
private def enqueueTablet(tablet: ItemStack) {
val info = new ItemUtils.TabletData(tablet)
queue += api.Items.get("tabletCase").createItemStack(1)
queue ++= info.items.collect {
case Some(stack) => stack
}.drop(1) // Screen.
node.changeBuffer(info.energy)
}
private def enqueueNavigationUpgrade(stack: ItemStack) {
val info = new ItemUtils.NavigationUpgradeData(stack)
val parts = getIngredients(stack)
queue ++= parts.map {
case part if part.getItem == net.minecraft.init.Items.filled_map => info.map
case part => part
}
}
private def getIngredients(stack: ItemStack): Iterable[ItemStack] = try {
val recipes = CraftingManager.getInstance.getRecipeList.map(_.asInstanceOf[IRecipe])
val recipe = recipes.find(recipe => recipe.getRecipeOutput != null && recipe.getRecipeOutput.isItemEqual(stack))
val count = recipe.fold(0)(_.getRecipeOutput.stackSize)
val ingredients = (recipe match {
case Some(recipe: ShapedRecipes) => recipe.recipeItems.toIterable
case Some(recipe: ShapelessRecipes) => recipe.recipeItems.map(_.asInstanceOf[ItemStack])
case Some(recipe: ShapedOreRecipe) => resolveOreDictEntries(recipe.getInput)
case Some(recipe: ShapelessOreRecipe) => resolveOreDictEntries(recipe.getInput)
case _ => Iterable.empty
}).filter(ingredient => ingredient != null &&
// Strip out buckets, because those are returned when crafting, and
// we have no way of returning the fluid only (and I can't be arsed
// to make it output fluids into fluiducts or such, sorry).
!ingredient.getItem.isInstanceOf[ItemBucket]).toArray
// Avoid positive feedback loops.
if (ingredients.exists(ingredient => ingredient.isItemEqual(stack))) {
return Iterable.empty
}
// Merge equal items for size division by output size.
val merged = mutable.ArrayBuffer.empty[ItemStack]
for (ingredient <- ingredients) {
merged.find(_.isItemEqual(ingredient)) match {
case Some(entry) => entry.stackSize += ingredient.stackSize
case _ => merged += ingredient.copy()
}
}
merged.foreach(_.stackSize /= count)
// Split items up again to 'disassemble them individually'.
val distinct = mutable.ArrayBuffer.empty[ItemStack]
for (ingredient <- merged) {
val size = ingredient.stackSize
ingredient.stackSize = 1
for (i <- 0 until size) {
distinct += ingredient.copy()
}
}
distinct
}
catch {
case t: Throwable =>
OpenComputers.log.warn("Whoops, something went wrong when trying to figure out an item's parts.", t)
Iterable.empty
}
private def resolveOreDictEntries[T](entries: Iterable[T]) = entries.collect {
case stack: ItemStack => stack
case list: java.util.ArrayList[ItemStack]@unchecked if !list.isEmpty => list.get(world.rand.nextInt(list.size))
}
private def drop(stack: ItemStack) {
if (stack != null) {
for (side <- ForgeDirection.VALID_DIRECTIONS if stack.stackSize > 0) {
InventoryUtils.insertIntoInventoryAt(stack, world, x + side.offsetX, y + side.offsetY, z + side.offsetZ, side.getOpposite)
}
if (stack.stackSize > 0) {
spawnStackInWorld(stack, ForgeDirection.UP)
}
}
}
// ----------------------------------------------------------------------- //
override def readFromNBT(nbt: NBTTagCompound) {
super.readFromNBT(nbt)
queue.clear()
queue ++= nbt.getTagList(Settings.namespace + "queue", NBT.TAG_COMPOUND).
map((tag: NBTTagCompound) => ItemUtils.loadStack(tag))
buffer = nbt.getDouble(Settings.namespace + "buffer")
totalRequiredEnergy = nbt.getDouble(Settings.namespace + "total")
isActive = queue.nonEmpty
}
override def writeToNBT(nbt: NBTTagCompound) {
super.writeToNBT(nbt)
nbt.setNewTagList(Settings.namespace + "queue", queue)
nbt.setDouble(Settings.namespace + "buffer", buffer)
nbt.setDouble(Settings.namespace + "total", totalRequiredEnergy)
}
@SideOnly(Side.CLIENT)
override def readFromNBTForClient(nbt: NBTTagCompound) {
super.readFromNBTForClient(nbt)
isActive = nbt.getBoolean("isActive")
}
override def writeToNBTForClient(nbt: NBTTagCompound) {
super.writeToNBTForClient(nbt)
nbt.setBoolean("isActive", isActive)
}
// ----------------------------------------------------------------------- //
override def getSizeInventory = 1
override def getInventoryStackLimit = 64
override def isItemValidForSlot(i: Int, stack: ItemStack) =
api.Items.get(stack) == api.Items.get("robot") ||
api.Items.get(stack) == api.Items.get("tablet") ||
((Settings.get.disassembleAllTheThings || api.Items.get(stack) != null) && getIngredients(stack).nonEmpty)
}