| package li.cil.oc.common.block |
| |
| import java.util |
| import li.cil.oc.{Blocks, api, Settings} |
| import li.cil.oc.common.tileentity |
| import li.cil.oc.util.Tooltip |
| import net.minecraft.block.Block |
| import net.minecraft.client.renderer.texture.IIconRegister |
| import net.minecraft.entity.player.EntityPlayer |
| import net.minecraft.item.ItemStack |
| import net.minecraft.util.{MovingObjectPosition, AxisAlignedBB, IIcon} |
| import net.minecraft.world.{IBlockAccess, World} |
| import net.minecraftforge.common.util.ForgeDirection |
| import org.lwjgl.opengl.GL11 |
| |
| class KeyboardDeprecated(val parent: SpecialDelegator) extends SpecialDelegate { |
| val unlocalizedName = "Keyboard" |
| |
| var icon: IIcon = null |
| |
| showInItemList = false |
| |
| // Phase over to new, proper keyboard. |
| override def pick(target: MovingObjectPosition, world: World, x: Int, y: Int, z: Int) = new ItemStack(Blocks.keyboard) |
| |
| override def tooltipLines(stack: ItemStack, player: EntityPlayer, tooltip: util.List[String], advanced: Boolean) { |
| tooltip.addAll(Tooltip.get(unlocalizedName)) |
| } |
| |
| override def icon(side: ForgeDirection) = Some(icon) |
| |
| override def registerIcons(iconRegister: IIconRegister) = { |
| icon = iconRegister.registerIcon(Settings.resourceDomain + ":keyboard") |
| } |
| |
| override def shouldSideBeRendered(world: IBlockAccess, x: Int, y: Int, z: Int, side: ForgeDirection) = true |
| |
| override def hasTileEntity = true |
| |
| override def createTileEntity(world: World) = Some(new tileentity.Keyboard(world.isRemote)) |
| |
| override def update(world: World, x: Int, y: Int, z: Int) = |
| world.getTileEntity(x, y, z) match { |
| case keyboard: tileentity.Keyboard => api.Network.joinOrCreateNetwork(keyboard) |
| case _ => |
| } |
| |
| // DEPRECATED Seems this isn't available anymore with stack info, use real |
| // items in 1.7 when needed since IDs are no problem anymore. |
| def canPlaceBlockOnSide(world: World, x: Int, y: Int, z: Int, side: ForgeDirection) = |
| world.isSideSolid(x + side.offsetX, y + side.offsetY, z + side.offsetZ, side.getOpposite) && |
| (world.getTileEntity(x + side.offsetX, y + side.offsetY, z + side.offsetZ) match { |
| case screen: tileentity.Screen => screen.facing != side.getOpposite |
| case _ => true |
| }) |
| |
| override def isNormalCube(world: IBlockAccess, x: Int, y: Int, z: Int) = false |
| |
| override def opacity(world: IBlockAccess, x: Int, y: Int, z: Int) = 0 |
| |
| override def updateBounds(world: IBlockAccess, x: Int, y: Int, z: Int) = |
| world.getTileEntity(x, y, z) match { |
| case keyboard: tileentity.Keyboard => parent.setBlockBounds(computeBounds(keyboard.pitch, keyboard.yaw)) |
| case _ => super.updateBounds(world, x, y, z) |
| } |
| |
| override def itemBounds() { |
| parent.setBlockBounds(computeBounds(ForgeDirection.NORTH, ForgeDirection.WEST)) |
| } |
| |
| override def preItemRender() { |
| GL11.glTranslatef(-0.75f, 0, 0) |
| GL11.glScalef(1.5f, 1.5f, 1.5f) |
| } |
| |
| private def computeBounds(pitch: ForgeDirection, yaw: ForgeDirection) = { |
| val (forward, up) = pitch match { |
| case side@(ForgeDirection.DOWN | ForgeDirection.UP) => (side, yaw) |
| case _ => (yaw, ForgeDirection.UP) |
| } |
| val side = forward.getRotation(up) |
| val sizes = Array(7f / 16f, 4f / 16f, 7f / 16f) |
| val x0 = -up.offsetX * sizes(1) - side.offsetX * sizes(2) - forward.offsetX * sizes(0) |
| val x1 = up.offsetX * sizes(1) + side.offsetX * sizes(2) - forward.offsetX * 0.5f |
| val y0 = -up.offsetY * sizes(1) - side.offsetY * sizes(2) - forward.offsetY * sizes(0) |
| val y1 = up.offsetY * sizes(1) + side.offsetY * sizes(2) - forward.offsetY * 0.5f |
| val z0 = -up.offsetZ * sizes(1) - side.offsetZ * sizes(2) - forward.offsetZ * sizes(0) |
| val z1 = up.offsetZ * sizes(1) + side.offsetZ * sizes(2) - forward.offsetZ * 0.5f |
| AxisAlignedBB.getBoundingBox( |
| math.min(x0, x1) + 0.5f, math.min(y0, y1) + 0.5f, math.min(z0, z1) + 0.5f, |
| math.max(x0, x1) + 0.5f, math.max(y0, y1) + 0.5f, math.max(z0, z1) + 0.5f) |
| } |
| |
| override def neighborBlockChanged(world: World, x: Int, y: Int, z: Int, block: Block) = |
| world.getTileEntity(x, y, z) match { |
| case keyboard: tileentity.Keyboard if canPlaceBlockOnSide(world, x, y, z, keyboard.facing.getOpposite) => // Can stay. |
| case _ => |
| parent.dropBlockAsItem(world, x, y, z, world.getBlockMetadata(x, y, z), 0) |
| world.setBlockToAir(x, y, z) |
| } |
| |
| override def rightClick(world: World, x: Int, y: Int, z: Int, player: EntityPlayer, side: ForgeDirection, hitX: Float, hitY: Float, hitZ: Float) = |
| adjacencyInfo(world, x, y, z) match { |
| case Some((keyboard, screen, sx, sy, sz, facing)) => screen.rightClick(world, sx, sy, sz, player, facing, 0, 0, 0) |
| case _ => super.rightClick(world, x, y, z, player, side, hitX, hitY, hitZ) |
| } |
| |
| def adjacentScreen(world: World, x: Int, y: Int, z: Int) = |
| adjacencyInfo(world, x, y, z) match { |
| case Some((_, _, sx, sy, sz, _)) => world.getTileEntity(sx, sy, sz) match { |
| case screen: tileentity.Screen => Some(screen) |
| case _ => None |
| } |
| case _ => None |
| } |
| |
| def adjacencyInfo(world: World, x: Int, y: Int, z: Int) = |
| world.getTileEntity(x, y, z) match { |
| case keyboard: tileentity.Keyboard => |
| val (sx, sy, sz) = ( |
| x + keyboard.facing.getOpposite.offsetX, |
| y + keyboard.facing.getOpposite.offsetY, |
| z + keyboard.facing.getOpposite.offsetZ) |
| Delegator.subBlock(world, sx, sy, sz) match { |
| case Some(screen: Screen) => Some((keyboard, screen, sx, sy, sz, keyboard.facing.getOpposite)) |
| case _ => |
| // Special case #1: check for screen in front of the keyboard. |
| val forward = keyboard.facing match { |
| case ForgeDirection.UP | ForgeDirection.DOWN => keyboard.yaw |
| case _ => ForgeDirection.UP |
| } |
| val (sx, sy, sz) = ( |
| x + forward.offsetX, |
| y + forward.offsetY, |
| z + forward.offsetZ) |
| Delegator.subBlock(world, sx, sy, sz) match { |
| case Some(screen: Screen) => Some((keyboard, screen, sx, sy, sz, forward)) |
| case _ if keyboard.facing != ForgeDirection.UP && keyboard.facing != ForgeDirection.DOWN => |
| // Special case #2: check for screen below keyboards on walls. |
| val (sx, sy, sz) = ( |
| x - forward.offsetX, |
| y - forward.offsetY, |
| z - forward.offsetZ) |
| Delegator.subBlock(world, sx, sy, sz) match { |
| case Some(screen: Screen) => Some((keyboard, screen, sx, sy, sz, forward.getOpposite)) |
| case _ => None |
| } |
| case _ => None |
| } |
| } |
| case _ => None |
| } |
| |
| override protected val validRotations_ = null |
| } |