| package li.cil.oc.client.gui |
| |
| import li.cil.oc.client.Textures |
| import li.cil.oc.common.container.ComponentSlot |
| import li.cil.oc.util.RenderState |
| import net.minecraft.client.gui.inventory.GuiContainer |
| import net.minecraft.client.renderer.Tessellator |
| import net.minecraft.client.renderer.texture.TextureMap |
| import net.minecraft.inventory.{Container, Slot} |
| import net.minecraft.util.StatCollector |
| import org.lwjgl.opengl.GL11 |
| import li.cil.oc.common.InventorySlots.Tier |
| |
| abstract class DynamicGuiContainer(container: Container) extends GuiContainer(container) { |
| override def drawGuiContainerForegroundLayer(mouseX: Int, mouseY: Int) { |
| fontRenderer.drawString( |
| StatCollector.translateToLocal("container.inventory"), |
| 8, ySize - 96 + 2, 0x404040) |
| } |
| |
| override def drawGuiContainerBackgroundLayer(dt: Float, mouseX: Int, mouseY: Int) { |
| mc.renderEngine.bindTexture(Textures.guiBackground) |
| drawTexturedModalRect(guiLeft, guiTop, 0, 0, xSize, ySize) |
| } |
| |
| override def drawSlotInventory(slot: Slot) { |
| slot match { |
| case component: ComponentSlot if component.tier == Tier.None => // Ignore. |
| case _ => |
| if (slot.slotNumber < container.inventorySlots.size() - 36) { |
| GL11.glDisable(GL11.GL_LIGHTING) |
| drawSlotBackground(slot.xDisplayPosition - 1, slot.yDisplayPosition - 1) |
| GL11.glEnable(GL11.GL_LIGHTING) |
| } |
| RenderState.makeItBlend() |
| super.drawSlotInventory(slot) |
| GL11.glDisable(GL11.GL_BLEND) |
| if (!slot.getHasStack) slot match { |
| case component: ComponentSlot if component.tierIcon != null => |
| mc.getTextureManager.bindTexture(TextureMap.locationItemsTexture) |
| GL11.glDisable(GL11.GL_DEPTH_TEST) |
| GL11.glDisable(GL11.GL_LIGHTING) |
| drawTexturedModelRectFromIcon(slot.xDisplayPosition, slot.yDisplayPosition, component.tierIcon, 16, 16) |
| GL11.glEnable(GL11.GL_LIGHTING) |
| GL11.glEnable(GL11.GL_DEPTH_TEST) |
| case _ => |
| } |
| } |
| } |
| |
| private def drawSlotBackground(x: Int, y: Int) { |
| GL11.glColor4f(1, 1, 1, 1) |
| mc.renderEngine.bindTexture(Textures.guiSlot) |
| val t = Tessellator.instance |
| t.startDrawingQuads() |
| t.addVertexWithUV(x, y + 18, zLevel, 0, 1) |
| t.addVertexWithUV(x + 18, y + 18, zLevel, 1, 1) |
| t.addVertexWithUV(x + 18, y, zLevel, 1, 0) |
| t.addVertexWithUV(x, y, zLevel, 0, 0) |
| t.draw() |
| } |
| } |