| package li.cil.oc.common.tileentity |
| |
| import cpw.mods.fml.common.Optional |
| import cpw.mods.fml.relauncher.{Side, SideOnly} |
| import li.cil.oc.api |
| import li.cil.oc.api.Network |
| import li.cil.oc.api.network._ |
| import li.cil.oc.client.gui |
| import mods.immibis.redlogic.api.wiring.IWire |
| import net.minecraft.entity.Entity |
| import net.minecraft.entity.player.EntityPlayer |
| import net.minecraft.inventory.ISidedInventory |
| import net.minecraft.item.ItemStack |
| import net.minecraft.nbt.NBTTagCompound |
| import net.minecraftforge.common.ForgeDirection |
| |
| class RobotProxy(val robot: Robot) extends Computer(robot.isClient) with ISidedInventory with Buffer with PowerInformation with RobotContext { |
| def this() = this(new Robot(false)) |
| |
| // ----------------------------------------------------------------------- // |
| |
| override val node = api.Network.newNode(this, Visibility.Network). |
| withComponent("robot", Visibility.Neighbors). |
| create() |
| |
| override protected val _computer = null |
| |
| override def computer = robot.computer |
| |
| def maxComponents = robot.maxComponents |
| |
| // ----------------------------------------------------------------------- // |
| |
| // Note: we implement IRobotContext in the TE to allow external components |
| //to cast their owner to it (to allow interacting with their owning robot). |
| |
| override def isRunning = robot.isRunning |
| |
| override def setRunning(value: Boolean) = robot.setRunning(value) |
| |
| def selectedSlot() = robot.selectedSlot |
| |
| def player() = robot.player() |
| |
| def saveUpgrade() = robot.saveUpgrade() |
| |
| // ----------------------------------------------------------------------- // |
| |
| @LuaCallback("start") |
| def start(context: Context, args: Arguments): Array[AnyRef] = |
| result(!computer.isPaused && computer.start()) |
| |
| @LuaCallback("stop") |
| def stop(context: Context, args: Arguments): Array[AnyRef] = |
| result(computer.stop()) |
| |
| @LuaCallback(value = "isRunning", direct = true) |
| def isRunning(context: Context, args: Arguments): Array[AnyRef] = |
| result(computer.isRunning) |
| |
| // ----------------------------------------------------------------------- // |
| |
| override def updateEntity() { |
| if (node != null && node.network == null) { |
| Network.joinOrCreateNetwork(this) |
| } |
| robot.updateEntity() |
| } |
| |
| override def validate() { |
| super.validate() |
| val firstProxy = robot.proxy == null |
| robot.proxy = this |
| robot.worldObj = worldObj |
| robot.xCoord = xCoord |
| robot.yCoord = yCoord |
| robot.zCoord = zCoord |
| if (firstProxy) { |
| robot.validate() |
| } |
| } |
| |
| override def invalidate() { |
| super.invalidate() |
| if (robot.proxy == this) { |
| robot.invalidate() |
| } |
| } |
| |
| override def onChunkUnload() { |
| super.onChunkUnload() |
| if (robot.proxy == this) { |
| robot.onChunkUnload() |
| } |
| } |
| |
| override def readFromNBT(nbt: NBTTagCompound) { |
| super.readFromNBT(nbt) |
| robot.readFromNBT(nbt) |
| } |
| |
| override def writeToNBT(nbt: NBTTagCompound) { |
| super.writeToNBT(nbt) |
| robot.writeToNBT(nbt) |
| } |
| |
| override def save(nbt: NBTTagCompound) = robot.save(nbt) |
| |
| override def load(nbt: NBTTagCompound) = robot.load(nbt) |
| |
| @SideOnly(Side.CLIENT) |
| override def readFromNBTForClient(nbt: NBTTagCompound) = robot.readFromNBTForClient(nbt) |
| |
| override def writeToNBTForClient(nbt: NBTTagCompound) = robot.writeToNBTForClient(nbt) |
| |
| override def getMaxRenderDistanceSquared = robot.getMaxRenderDistanceSquared |
| |
| override def getRenderBoundingBox = robot.getRenderBoundingBox |
| |
| override def shouldRenderInPass(pass: Int) = robot.shouldRenderInPass(pass) |
| |
| override def onInventoryChanged() = robot.onInventoryChanged() |
| |
| override lazy val isClient = robot.isClient |
| |
| override lazy val isServer = robot.isServer |
| |
| // ----------------------------------------------------------------------- // |
| |
| override def onAnalyze(player: EntityPlayer, side: Int, hitX: Float, hitY: Float, hitZ: Float) = { |
| robot.onAnalyze(player, side, hitX, hitY, hitZ) |
| Array(node) |
| } |
| |
| // ----------------------------------------------------------------------- // |
| |
| override def isOutputEnabled = robot.isOutputEnabled |
| |
| override def isOutputEnabled_=(value: Boolean) = robot.isOutputEnabled_=(value) |
| |
| override def input(side: ForgeDirection) = robot.input(side) |
| |
| override def output(side: ForgeDirection) = robot.output(side) |
| |
| override def output(side: ForgeDirection, value: Int) = robot.output(side, value) |
| |
| override def bundledInput(side: ForgeDirection, color: Int) = robot.bundledInput(side, color) |
| |
| override def rednetInput(side: ForgeDirection, color: Int, value: Int) = robot.rednetInput(side, color, value) |
| |
| override def bundledOutput(side: ForgeDirection) = robot.bundledOutput(side) |
| |
| override def bundledOutput(side: ForgeDirection, color: Int) = robot.bundledOutput(side, color) |
| |
| override def bundledOutput(side: ForgeDirection, color: Int, value: Int) = robot.bundledOutput(side, color, value) |
| |
| override def checkRedstoneInputChanged() = robot.checkRedstoneInputChanged() |
| |
| override def updateRedstoneInput() = robot.updateRedstoneInput() |
| |
| @Optional.Method(modid = "RedLogic") |
| override def connects(wire: IWire, blockFace: Int, fromDirection: Int) = robot.connects(wire, blockFace, fromDirection) |
| |
| @Optional.Method(modid = "RedLogic") |
| override def connectsAroundCorner(wire: IWire, blockFace: Int, fromDirection: Int) = robot.connectsAroundCorner(wire, blockFace, fromDirection) |
| |
| @Optional.Method(modid = "RedLogic") |
| override def getBundledCableStrength(blockFace: Int, toDirection: Int) = robot.getBundledCableStrength(blockFace, toDirection) |
| |
| @Optional.Method(modid = "RedLogic") |
| override def getEmittedSignalStrength(blockFace: Int, toDirection: Int) = robot.getEmittedSignalStrength(blockFace, toDirection) |
| |
| @Optional.Method(modid = "RedLogic") |
| override def onBundledInputChanged() = robot.onBundledInputChanged() |
| |
| @Optional.Method(modid = "RedLogic") |
| override def onRedstoneInputChanged() = robot.onRedstoneInputChanged() |
| |
| // ----------------------------------------------------------------------- // |
| |
| override def pitch = robot.pitch |
| |
| override def pitch_=(value: ForgeDirection) = robot.pitch_=(value) |
| |
| override def yaw = robot.yaw |
| |
| override def yaw_=(value: ForgeDirection) = robot.yaw_=(value) |
| |
| override def setFromEntityPitchAndYaw(entity: Entity) = robot.setFromEntityPitchAndYaw(entity) |
| |
| override def setFromFacing(value: ForgeDirection) = robot.setFromFacing(value) |
| |
| override def invertRotation() = robot.invertRotation() |
| |
| override def facing = robot.facing |
| |
| override def rotate(axis: ForgeDirection) = robot.rotate(axis) |
| |
| override def toLocal(value: ForgeDirection) = robot.toLocal(value) |
| |
| override def toGlobal(value: ForgeDirection) = robot.toGlobal(value) |
| |
| // ----------------------------------------------------------------------- // |
| |
| override def getStackInSlot(i: Int) = robot.getStackInSlot(i) |
| |
| override def decrStackSize(slot: Int, amount: Int) = robot.decrStackSize(slot, amount) |
| |
| override def setInventorySlotContents(slot: Int, stack: ItemStack) = robot.setInventorySlotContents(slot, stack) |
| |
| override def getStackInSlotOnClosing(slot: Int) = robot.getStackInSlotOnClosing(slot) |
| |
| override def openChest() = robot.openChest() |
| |
| override def closeChest() = robot.closeChest() |
| |
| override def isInvNameLocalized = robot.isInvNameLocalized |
| |
| override def isUseableByPlayer(player: EntityPlayer) = robot.isUseableByPlayer(player) |
| |
| override def dropSlot(slot: Int, count: Int, direction: ForgeDirection) = robot.dropSlot(slot, count, direction) |
| |
| override def dropAllSlots() = robot.dropAllSlots() |
| |
| override def getInventoryStackLimit = robot.getInventoryStackLimit |
| |
| override def installedMemory = robot.installedMemory |
| |
| def getInvName = robot.getInvName |
| |
| def getSizeInventory = robot.getSizeInventory |
| |
| def isItemValidForSlot(slot: Int, stack: ItemStack) = robot.isItemValidForSlot(slot, stack) |
| |
| // ----------------------------------------------------------------------- // |
| |
| def canExtractItem(slot: Int, stack: ItemStack, side: Int) = robot.canExtractItem(slot, stack, side) |
| |
| def canInsertItem(slot: Int, stack: ItemStack, side: Int) = robot.canInsertItem(slot, stack, side) |
| |
| def getAccessibleSlotsFromSide(side: Int) = robot.getAccessibleSlotsFromSide(side) |
| |
| // ----------------------------------------------------------------------- // |
| |
| override def markAsChanged() = robot.markAsChanged() |
| |
| override def hasRedstoneCard = robot.hasRedstoneCard |
| |
| // ----------------------------------------------------------------------- // |
| |
| override lazy val buffer = robot.buffer |
| |
| override def bufferIsDirty = robot.bufferIsDirty |
| |
| override def bufferIsDirty_=(value: Boolean) = robot.bufferIsDirty = value |
| |
| override def currentGui = robot.currentGui |
| |
| override def currentGui_=(value: Option[gui.Buffer]) = robot.currentGui = value |
| |
| def tier = robot.tier |
| |
| // ----------------------------------------------------------------------- // |
| |
| override def globalBuffer = robot.globalBuffer |
| |
| override def globalBuffer_=(value: Double) = robot.globalBuffer = value |
| |
| override def globalBufferSize = robot.globalBufferSize |
| |
| override def globalBufferSize_=(value: Double) = robot.globalBufferSize = value |
| } |