blob: 285b6394e7c864f715f152f4e5d76e62fc6f489d [file] [log] [blame] [raw]
package li.cil.oc.common.tileentity
import li.cil.oc.common.inventory
import net.minecraft.entity.item.EntityItem
import net.minecraft.entity.player.EntityPlayer
import net.minecraft.item.ItemStack
import net.minecraftforge.common.ForgeDirection
import net.minecraft.nbt.NBTTagCompound
trait Inventory extends TileEntity with inventory.Inventory {
lazy val items = Array.fill[Option[ItemStack]](getSizeInventory)(None)
// ----------------------------------------------------------------------- //
override def readFromNBT(nbt: NBTTagCompound) {
super.readFromNBT(nbt)
load(nbt)
}
override def writeToNBT(nbt: NBTTagCompound) {
super.writeToNBT(nbt)
save(nbt)
}
// ----------------------------------------------------------------------- //
def isUseableByPlayer(player: EntityPlayer) =
world.getBlockTileEntity(x, y, z) match {
case t: TileEntity if t == this => player.getDistanceSq(x + 0.5, y + 0.5, z + 0.5) <= 64
case _ => false
}
// ----------------------------------------------------------------------- //
def dropSlot(slot: Int, count: Int = getInventoryStackLimit, direction: ForgeDirection = ForgeDirection.UNKNOWN) = {
Option(decrStackSize(slot, count)) match {
case Some(stack) if stack.stackSize > 0 => spawnStackInWorld(stack, direction); true
case _ => false
}
}
def dropAllSlots() {
for (slot <- 0 until getSizeInventory) {
items(slot) match {
case Some(stack) if stack.stackSize > 0 =>
setInventorySlotContents(slot, null)
spawnStackInWorld(stack, ForgeDirection.UNKNOWN)
case _ => // Nothing.
}
}
}
def spawnStackInWorld(stack: ItemStack, direction: ForgeDirection) = {
val rng = world.rand
val (tx, ty, tz) = (
0.1 * rng.nextGaussian + direction.offsetX * 0.45,
0.1 * rng.nextGaussian + 0.1,
0.1 * rng.nextGaussian + direction.offsetZ * 0.45)
val entity = new EntityItem(world, x + 0.5 + tx, y + 0.5 + ty, z + 0.5 + tz, stack.copy())
entity.motionX = 0.0125 * rng.nextGaussian + direction.offsetX * 0.03
entity.motionY = 0.0125 * rng.nextGaussian + 0.03
entity.motionZ = 0.0125 * rng.nextGaussian + direction.offsetZ * 0.03
entity.delayBeforeCanPickup = 15
world.spawnEntityInWorld(entity)
entity
}
}