blob: 25c03a21f37425040b967438ab30058481c53384 [file] [log] [blame] [raw]
package li.cil.oc.common.tileentity
import java.util
import cpw.mods.fml.relauncher.Side
import cpw.mods.fml.relauncher.SideOnly
import li.cil.oc.Constants
import li.cil.oc.api.driver.DeviceInfo.DeviceAttribute
import li.cil.oc.api.driver.DeviceInfo.DeviceClass
import li.cil.oc.Settings
import li.cil.oc.api
import li.cil.oc.api.driver.DeviceInfo
import li.cil.oc.api.network.Visibility
import li.cil.oc.common.template.DisassemblerTemplates
import li.cil.oc.server.{PacketSender => ServerPacketSender}
import li.cil.oc.util.BlockPosition
import li.cil.oc.util.ExtendedNBT._
import li.cil.oc.util.InventoryUtils
import li.cil.oc.util.ItemUtils
import net.minecraft.entity.player.EntityPlayer
import net.minecraft.item.ItemStack
import net.minecraft.nbt.NBTTagCompound
import net.minecraftforge.common.util.Constants.NBT
import net.minecraftforge.common.util.ForgeDirection
import scala.collection.convert.WrapAsJava._
import scala.collection.mutable
class Disassembler extends traits.Environment with traits.PowerAcceptor with traits.Inventory with traits.StateAware with traits.PlayerInputAware with DeviceInfo {
val node = api.Network.newNode(this, Visibility.None).
withConnector(Settings.get.bufferConverter).
create()
var isActive = false
val queue = mutable.ArrayBuffer.empty[ItemStack]
var totalRequiredEnergy = 0.0
var buffer = 0.0
var disassembleNextInstantly = false
def progress = if (queue.isEmpty) 0.0 else (1 - (queue.size * Settings.get.disassemblerItemCost - buffer) / totalRequiredEnergy) * 100
private def setActive(value: Boolean) = if (value != isActive) {
isActive = value
ServerPacketSender.sendDisassemblerActive(this, isActive)
world.notifyBlocksOfNeighborChange(x, y, z, block)
}
private final lazy val deviceInfo = Map(
DeviceAttribute.Class -> DeviceClass.Generic,
DeviceAttribute.Description -> "Disassembler",
DeviceAttribute.Vendor -> Constants.DeviceInfo.DefaultVendor,
DeviceAttribute.Product -> "Break.3R-100"
)
override def getDeviceInfo: util.Map[String, String] = deviceInfo
// ----------------------------------------------------------------------- //
@SideOnly(Side.CLIENT)
override protected def hasConnector(side: ForgeDirection) = side != ForgeDirection.UP
override protected def connector(side: ForgeDirection) = Option(if (side != ForgeDirection.UP) node else null)
override def energyThroughput = Settings.get.disassemblerRate
override def getCurrentState = {
if (isActive) util.EnumSet.of(api.util.StateAware.State.IsWorking)
else if (queue.nonEmpty) util.EnumSet.of(api.util.StateAware.State.CanWork)
else util.EnumSet.noneOf(classOf[api.util.StateAware.State])
}
// ----------------------------------------------------------------------- //
override def canUpdate = isServer
override def updateEntity() {
super.updateEntity()
if (world.getTotalWorldTime % Settings.get.tickFrequency == 0) {
if (queue.isEmpty) {
val instant = disassembleNextInstantly // Is reset via decrStackSize
disassemble(decrStackSize(0, 1), instant)
setActive(queue.nonEmpty)
}
else {
if (buffer < Settings.get.disassemblerItemCost) {
val want = Settings.get.disassemblerTickAmount
val success = node.tryChangeBuffer(-want)
setActive(success) // If energy is insufficient indicate it visually.
if (success) {
buffer += want
}
}
while (buffer >= Settings.get.disassemblerItemCost && queue.nonEmpty) {
buffer -= Settings.get.disassemblerItemCost
val stack = queue.remove(0)
if (disassembleNextInstantly || world.rand.nextDouble >= Settings.get.disassemblerBreakChance) {
drop(stack)
}
}
}
disassembleNextInstantly = queue.nonEmpty // If we have nothing left to do, stop being creative.
}
}
def disassemble(stack: ItemStack, instant: Boolean = false) {
// Validate the item, never trust Minecraft / other Mods on anything!
if (isItemValidForSlot(0, stack)) {
val ingredients = ItemUtils.getIngredients(stack)
DisassemblerTemplates.select(stack) match {
case Some(template) =>
val (stacks, drops) = template.disassemble(stack, ingredients)
stacks.foreach(queue ++= _)
drops.foreach(_.foreach(drop))
case _ => queue ++= ingredients
}
totalRequiredEnergy = queue.size * Settings.get.disassemblerItemCost
if (instant) {
buffer = totalRequiredEnergy
}
}
else {
drop(stack)
}
}
private def drop(stack: ItemStack) {
if (stack != null) {
for (side <- ForgeDirection.VALID_DIRECTIONS if stack.stackSize > 0) {
InventoryUtils.insertIntoInventoryAt(stack, BlockPosition(this).offset(side), Some(side.getOpposite))
}
if (stack.stackSize > 0) {
spawnStackInWorld(stack, Option(ForgeDirection.UP))
}
}
}
// ----------------------------------------------------------------------- //
override def readFromNBTForServer(nbt: NBTTagCompound) {
super.readFromNBTForServer(nbt)
queue.clear()
queue ++= nbt.getTagList(Settings.namespace + "queue", NBT.TAG_COMPOUND).
map((tag: NBTTagCompound) => ItemStack.loadItemStackFromNBT(tag))
buffer = nbt.getDouble(Settings.namespace + "buffer")
totalRequiredEnergy = nbt.getDouble(Settings.namespace + "total")
isActive = queue.nonEmpty
}
override def writeToNBTForServer(nbt: NBTTagCompound) {
super.writeToNBTForServer(nbt)
nbt.setNewTagList(Settings.namespace + "queue", queue)
nbt.setDouble(Settings.namespace + "buffer", buffer)
nbt.setDouble(Settings.namespace + "total", totalRequiredEnergy)
}
@SideOnly(Side.CLIENT)
override def readFromNBTForClient(nbt: NBTTagCompound) {
super.readFromNBTForClient(nbt)
isActive = nbt.getBoolean("isActive")
}
override def writeToNBTForClient(nbt: NBTTagCompound) {
super.writeToNBTForClient(nbt)
nbt.setBoolean("isActive", isActive)
}
// ----------------------------------------------------------------------- //
override def getSizeInventory = 1
override def isItemValidForSlot(i: Int, stack: ItemStack) =
allowDisassembling(stack) &&
(((Settings.get.disassembleAllTheThings || api.Items.get(stack) != null) && ItemUtils.getIngredients(stack).nonEmpty) ||
DisassemblerTemplates.select(stack).isDefined)
private def allowDisassembling(stack: ItemStack) = stack != null && (!stack.hasTagCompound || !stack.getTagCompound.getBoolean(Settings.namespace + "undisassemblable"))
override def setInventorySlotContents(slot: Int, stack: ItemStack): Unit = {
super.setInventorySlotContents(slot, stack)
if (!world.isRemote) {
disassembleNextInstantly = false
}
}
override def onSetInventorySlotContents(player: EntityPlayer, slot: Int, stack: ItemStack): Unit = {
if (!world.isRemote) {
disassembleNextInstantly = stack != null && slot == 0 && player.capabilities.isCreativeMode
}
}
}